As an addition to yesterday’s news that Final Fantasy Versus XIII would in fact be at Tokyo Game Show this year, the interview from this week’s Famitsu has been posted in its entirety.
This interview was accompanied by brand new screenshots, which were also leaked out earlier. You can read the whole thing here blow:
Initial comments: Development is advancing smoothly though a lot of technical issues prevented it from showing at E3 this year. Those screenshots were prepared with this exact timing in mind, because now production is picking up steam.
Q: Is this a real-time screenshot we’re looking at? The image quality is very good.
A: Yes it’s an image in real-time using the real hardware.We aim to improve the quality you’re seeing now even further. As of now we can’t share more details in full scale right now, so we removed the menus and subscreens where it shows Noctis expression (image projected on the subscreen).
Q: Were the party members also there originally?
A: Yes, we removed them because we haven’t formally announced their weapons and clothes yet.
Q: The exquisiteness and shades are like a photograph taken from real life.
A: Indeed, we’re using physical calculations to determine the movement of the clouds. By this time it allow us to filter sunlight and others on Versus XIII.
Q: Is the cliff to the wilderness & the gas station set in the same location?
A: Yes in the back of the store is the cliff to the extended wilderness. You can walk all the way, to everything you see but the mountains.
Q: What’s this giant enemy on the other screen?
A: It’s a Military Behemoth and he actually bears a huge sword in his back. As for this pictures, the battle menus were on screen but we omitted it.
Q: The street of Shinjuku is real.
A: Yes, it’s our model for this, even the bicycle lanes and crosswalks are depicted. But the sense of distance has been changed a bit since the last time. Right out of the city you encounter the wilderness with electric wires every as it’s this kind of territory for this country.
Q: This region, it is only the prologue, the early stages, nature is so even there.
A: Movement around this area is easy because you can use a car. Getting on and off the car can be done anytime, but only not possible to go all the way through it because it leads to a region underwater that has been shown on promotional trailers before.
Q: Monsters appear on the field?
A: (Laughter)…Yes, there are monsters that appear on the field; Some staff were doing the tests and were surprised by how good looking some are in the evening sun.
Q: Are the battles seamless, what about the world?
A: It’s basically seamless and we aim to make it even more seamless, but there are loadings between big areas.
Q: Information disclosure, is very restrict as of now.
A: Development is very advanced along and according to expectations we’re taking steady steps; wait at ease please, information on Versus XIII will come. Moreover, we’re making preparations for a big announcement.
Q: You can actually see a signboard and things written inside in the screenshot?
A: The signboard is still temporary even though the inside of the gas station is modeled after the stations in the US in detail. It’s possible to go up there using the stairs.
Q: Do you play in this perspective the whole game?
A: Yes. The camera basically sits in this position. We decided to prioritize the character’s presence and the world; that said we decided to scrap the over the shoulder perspective of the world.