Lightning Returns Preview Part III: Bold new ideas for the series, but are they for the best? By Erren Van Duine on January 20, 2013 at 4:56 PM

With the final entry in the Final Fantasy XIII saga, Square Enix has surprisingly and decidedly broken the tried and true mould set by previous games with that number attached with a strikingly different effort in Lightning Returns: Final Fantasy XIII.

Rounding out the finale to an unplanned trilogy, they’ve a lot of work ahead of them to try and recapture fans who may have drifted away or become disenchanted as well as those simply disinterested in titular heroine Lightning. Having a chance to see the latest title at an early stage is somewhat of a blessing and a curse – but one that shows they’ve come quite a long way in trying to court both long time and new fans alike.

“With the Lightning Saga having expanded to three games now, there is a risk that some players have been driven away from the series,” Producer Yoshinori Kitase explained to us at the event. “At the same time, there might be this impression that people had to play the first two installments to enjoy the third and final installment. With LR we wanted to focus on giving it a brand new feel – a brand new game that can be enjoyed regardless of prior knowledge of the series.”

Shown 15 minutes of uninterrupted gameplay played by a Square Enix representative, it was easy to see from first glance that this isn’t a typical Final Fantasy. In fact, it seems to ape a good amount from Crisis Core: Final Fantasy VII with the added bonus of Lightning now being able to more fully explore in more traversal gameplay. She can now jump, climb and move around relatively freely, quite the change from previous games.

Music and graphics described as placeholder and unfinished aside, what I saw at the preview event left me with the with a strange disconnect ringing in my ears; the game feels, for lack of a better word, disjointed. At a glance the game is most certainly a new breed of FF, though a worryingly large amount of it winds up looking like a poor man’s Assassin’s Creed. Much as jumping in FF13-2 didn’t feel as tight as it would in a proper action game, the traversal here didn’t have the finesse of a proper action game, even from a hands-off perspective.

Even at a glance, Lightning Returns looks and feels little like FF13-2 and even less like the original FF13. This carries over to its story, though this particular worry has been well documented in countless places, from our own comments threads to message boards all over and even an article we have devoted to the topic. Because of that, it might be more pertinent to instead focus our efforts here on a more neglected area – how Lightning Returns seems to play.

It’s difficult to draw conclusions about gameplay systems when we weren’t allowed to lay our hands on controllers, but there are conclusions we can draw and facts we can talk about. Most striking and obvious is how the traditional party set-up is now gone, replaced with a sole character in Lightning.

Battles have completely changed from FFXIII and XIII-2.

Battles have completely changed from FFXIII and XIII-2.

In battle the development team have stripped away nearly everything from FF13 and 13-2, paving the way for a more action-based combat system and other action elements to be introduced. Don’t be fooled, though – Lightning Returns is not quite a full action RPG. Instead, the game takes the traditional Active Time Battle system and bolsters it with something new.

The foundation of the battle system seems to stem from the original FF13 E3 2006 trailer – a visual that depicted Lightning fighting alone, with several ATB actions allotted to her. LR seems to expand on that even further with the ability to move Lightning around, performing actions such as guard or dodge when needed via face buttons. With abilities no longer tied to a single Crystarium system, an almost overwhelming number of options have become available to customize her.

Again, I stress it’s difficult to tell hands-off, but the number of options available certainly seemed extensive. Your opinion on this will depend on your perspective – it’ll be a dream come true for those who love reflexive, quick-fire decision-making, but I rather liked the relatively streamlined in-battle process in the previous FF13 titles. I prefer my micro-management to take place out of battle, and while there’s plenty of that there also seems to be an alarming amount in-battle – but mileage here will undoubtedly vary.

Customization in LR has been taken to entirely new heights. There’s not only costumes, but different components that can be assigned to each costume to create ‘Styles.’ Styles are a more advanced form of the Paradigm Deck, and create a sense of balance to the game where players can sort of choose their own way of tackling battles.

“The new system has been expanded so that players will have more freedom with abilities that they can assign,” Motomu Toriyama explained. Unlike the job system in FFV, where roles were more specific to each job, for instance, the system in LR is a lot more expansive.

To some micromanagement might be a greater draw, but I can say that isn’t the case for me. I’m not adverse to micromanagement – it’d be hard to love RPGs if I were – but micromanagement in the flow of a speedy battle system can often lead to frustration, and so seeing it play a part in the fast-moving battles of Lightning Returns is a worry.

Outside of battle, another system concerning and intriguing in equal measure is the game’s time-based approach. Comparisons to The Legend of Zelda: Majora’s Mask do fit, but only loosely, and it is a wonder how the time mechanic will fare in a game that doesn’t have the option to significantly rewind the clock. It’s simply too early to tell if this addition will turn out to be as genius as it has the potential to be.

Missing out on even the smallest details is worrisome due to the game's time limit.

Missing out on even the smallest details is worrisome due to the game’s time limit.

One of the largest boasts of the development team is that the world of Nova Chrysalia is vast – and there is a twinge of worry at missing a bit much due to the game’s time limit. Replay value is valuable, but the beauty of an RPG is often in slowly exploring the world and everything in it – and the doomsday clock, an exciting concept, could well limit that. Time keeps ticking regardless of how trivially you choose to spend it – there won’t be any hours wiled away in a casino as with FF13-2 here.

In this sense, LR looks like a game that is largely about management more than either of the previous two games. Not just of equipment and character development out of battle, but also of a plethora of skills in action and time-based battles and most importantly of your time as that doomsday clock ticks down.

With all those thoughts and concerns positive and negative laid bare, it is worth underlining how very difficult it is to judge Lightning Returns based on what little we’ve seen. The new world looks interesting even if it does seem surprisingly disconnected from previous games, and the battle system certainly looks refreshingly different – I can’t wait to play it first-hand.

That said, even Kitase and Toriyama couldn’t quite quell some of the concerns in my mind about how everything would fall into place – be it story, battle system, or otherwise. Square Enix has been brave to finally branch away from FF13′s systems in a notable way – I’m just completely at a loss as to if they’re on the right path or not.

As with Lightning’s attempt to save a world doomed to end in 13 days, only time will tell.

You can read our full demo report and developer insight through their respective links. Lightning Returns: Final Fantasy XIII will launch worldwide in Fall 2013.

  • Joshua

    Great work, Erren. I’m glad they pulled you in for the preview tour as this is one of the better ones I’ve read.

    I hope your concerns over this being ‘disjointed’ are taken serious by the developers and that what we get in the Autumn is a bit more polished.

  • awaiken

    Haven’t they done this before (breaking from genre conventions)? Dirge of Cerberus was a sequel/spinoff of FF7 that took the gameplay mechanics in a completely different direction. I don’t see any point of getting bent out of shape about this, especially since FF13 isn’t as beloved as FF7 and nobody seemed to mind about DoC except for the fact that the controls weren’t great.

  • http://twitter.com/Nova_Crystallis Nova Crystallis

    It seems like they had a good bulk of the game in place, so if they can spend the last 8 or so months getting everything else up to par, then that should be good.

  • http://twitter.com/Nova_Crystallis Nova Crystallis

    I remember quite a bit of people being disappointed with Dirge of Cerberus. I myself couldn’t even finish it due to the gameplay.

  • Storm

    It was the earlist build of a Final Fantasy game ever shown publicy, so the impression of the game being disjointed it’s normal, I think.

  • awaiken

    I feel like there should be a remaster of DoC with refined/tweaked gameplay/controls. Seems like more people would have bought it some of those issues were ironed out. PSN HD Release or something.

  • Panzer

    It depends on your definition as FF13 and FF12 were both shown to the media in this manner over a year before their release dates whereas this game is coming out in like 6-8 months. ‘earliest build’ smells of PR speak to me

  • Ehren Rivers

    I’m honestly not really surprised by the world being disjointed, I think it’s pretty fitting given the setting. There are some things I’ll have to save judgement on, but still. I do share your concerns about time management, and I am worried by the fact that the developers already admitted their playtesters had been frustrated. This is a system that could work beautifully, and I really hope they bring out the full potential.

    I did want to mention, however, that while the system does seem somewhat similar to Crisis Core that the games I find it resembles most closely are the ‘Tales of’ series. When it was described that you would be able to move freely in battle, but using an attack would put you automatically into range I instantly thought of the default ‘semi-auto’ play of Tales of Symphonia, Vesperia, and Graces.

    Indeed, Lightning’s ATB Gauge that falls when actions are performed and rises over time sounds nearly identical to Tales of Graces ‘CC Gauge’ combat system. Outfits that alter your stats or abilities are also a ‘Tales of’ staple. The time system heavily reminds me of Valkyrie Profile: Lenneth, way more than it does of Majora’s Mask. These are all good things in my book though, as I enjoy all of these systems greatly.

  • uqio

    a year before their release doesnt equal to how long thy have been in production.

  • Panzer

    It does equate to how far a game is from going gold. My point is that because of that this has to be closer to being done than FF13 was when it was first shown, and so stands.

  • Ehren Rivers

    That’s not quite accurate. With Final Fantasy XIII, yeah. The earliest gameplay footage I remember from an actual build was early January of 2009, which is yes over a year before the game was released. However, the game had already been torn apart and rebuilt at least once, and this was coming off of development started around 2006. It was early footage, but pretty far along in the development process.

    XIII-2 did NOT see its first gameplay shots a year before release. The game started production in April of 2010, early CG shots from the opening were leaked in the beginning of 2011, and the first gameplay footage was released June 2011. The game came out in Japan in December of the same year, around 5 and a half months later. It had been in production for over a year by the time we got to see it.

    This game started development in July of 2012, and we got to see first gameplay look just 5 months later. This is the earliest in development any Final Fantasy has been shown off as far as I know; Most older Final Fantasy games saw 3-5 years of production time and were only announced about a year or so before their release after most of the work was finished.

    It might still be partly (or even mostly) PR speak, but it’s not exactly wrong either.

  • http://www.facebook.com/sharckslz Carlos Ontiveros

    I’m kinda sad to see, and to this rate “read” that nobody, or at least a very large “few”, write about how this game could be “ok” (cuz there are some, like me, who feels its going to be awesome), I haven’t event played it and I’m already depressed, not cuz the game is going to be bad, it is because, there are some who are forcing me to not like it… I read many articles, and it taste like disappointment, pardon me if I’m wrong. But I don’t like, to compare things to others, nor to judge (even if somethings I have to). Enjoy what you see and play, feel what this ppl are trying to show us, to teach us. I have loved all the XIII saga so far, even when there are many who somehow don’t want me to. And again plz forgive if anything I say, upsets anyone. =) have a nice day. -SLZ-

  • Tenjyusei

    I agree with you. Well, if you can manage, try not to read opinions and impressions until you get the game. Info articles should be fine, but beyond that, everything is just warped. There will always be people who will dismiss the game as that “it will fail”.

    Although Erren dislikes the XIII series as a whole and lambasts it on her personal accounts, I always found her articles fair and carefully written (so kudos to you, Erren!). As should all written matters be since games are of a subjective matter.

    I’ve read so many poorly rated opinions on it prior to playing the XIII saga, but after a couple of years I decided to give it a try for myself with an outlook that it should be a different experience. And it did me well, it isn’t bad as others think in my opinion. This coming from a person who’ve always thought other RPGs are better than Final Fantasies. *coughlikesuikodenortalesgamesandarestillnow* :)

  • http://www.facebook.com/AnimeMangaFan Giulianna Suppa

    I love how brave SE is to branch so far from the old classic style in 13/13-2 but like you said, is it the right move? I believe 13 was a great game but there are many that will disagree with me just because it was not the same style most fans grew up with. We have to accept the fact that kind of style will no longer work with the newer fans and SE has to create another well crafted game mechanic they can use in future games. 13 was simply a way to try if it worked, sadly that fact is very debatable.

    With LR, I cannot say to much. It is wayyy to early to make a final statement. But I am excited – mainly of how this game will end and give Lightning’s deserved happy ending. All these new game mechanics have drawn me in. But the game is too early in development so anything can change. Still, I won’t hate the game because of this.

    As much I like SE listening to us, I wish they would stop trying to please everyone. It’s causing too much confusion everywhere.

  • http://www.facebook.com/sharckslz Carlos Ontiveros

    xD thx, I read info articles and by doing so I found a pretty nice community where almost everyone is as exited as I am about this game. But I cant help myself when I land up in the other ones.

    To tell the truth, before I got to play FF XIII, I were kinda predisposed and felt I would, no matter what, dislike the game, everyone was saying it sucked bad time. so I finally got my PS3, and got the game to see for my own. and… well, I loved it, more that I loved all the other “new gen” games, I know it sounds kinda “wow, more than all the other Titan titles that we’ve got?” and yep, it is the only game that until now and in the last couple of years, have kept me playing till 4 am (with college calling withing the next few hours) and still could not get away from it. =) just like any of the other FF titles i love.

    oh! and btw, thx for replying ur great! ;D

    -SLZ-

  • http://twitter.com/ElementalShade Vampire Dragon

    its doomed

  • Hedge

    Great articles. Well written and reflective. Though I’m curious – were there any questions from the guests regarding the time-limit? Did SE seem worried about this feature, I mean. Because personally, it could make or break the game for me. Clocking in near 160 hours in XII, exploring without restriction was a great joy.

  • Tenjyusei

    Thank you too :) Let’s enjoy what we can!

  • Panos

    Congratulations Erren! Excellent articles! And thank you for sharing!
    As for the game, Doomsday Clock worries me too… The need to explore in our own way and time is sth that we miss in the FF games the last years. It would be nice if they added another Majora’s Mask idea, rewinding time. Not to return straight to day one, but one day before perhaps. Battle system seems great so far and I would like to see sth like it in FFXV in a three members party.
    Anyways! Thank you so much again Erren!

  • Tom

    I started FFXIII at the end of 2012, just finished yesterday. I think it was quite good after all but the ending tried to be epic yet I didn’t give much sh*t about the agonizing of Oracle. The linearity was the worst thing in the game, other than that I really enjoyed it. Then took about 2 hour brake and started XIII-2 right away. I should have waited a little but now I’m in the action I just can’t quit :) I’d like to finish these 2 before getting into LR. I know a lot of fans didn’t like XIII and XIII-2 much, I can see it’s flaws as well but I try to enjoy the game as much as I can since I paid a lot for them :)

  • Panos

    Don’t hear anything from haters! I respect their opinion but most of the XIII haters are so aggressive and they demand everyone to hate these games! That’s what is so frustrating! You seem to enjoy both games even with their flaws (name one FF that didn’t have LOL), so keep it up! :)

  • Panos

    Totally agree with you and Tenjyusei! Haters always demand and force others to not play the games they don’t like! Try to be objective as you seem to do. There is a strange “hate” atmosphere around Square the last years, especially from the FFVII lovers, like they demand SE to stick only in VII and Cloud etc! I personally loved so much VII, completed it 3 times at least so far, but it’s in the past! And XIII games have so many and unique innovations! Square has proven to be the best around graphics, character designs and personalities, excellent voice acting, gameplay and artistic, music MASTERPIECES! Enjoy the games and the 3rd that’s on the way! Either you will like it or not, it is you who will decide that, not articles! ;)

  • http://twitter.com/AshleyGreen1980 Ashley Green

    I have to applaud your professionalism Erren, I know you loathe the game with all your heart, yet you’ve made an article the shows valid points and not just attack the game just for the sake of it (like kotaku). It’s almost like Erren and Kagari are 2 different people. Your article is amazingly written

  • http://www.facebook.com/sharckslz Carlos Ontiveros

    :D That is nice, love to see that u loved the games as well and actually appreciate all the work they put on it. I will always believe the XIII saga is great. And well, yea, I finished FF VII like three times as well, love it, but I’m not going to hate all the other ones… each one is awesome and each entry is Unique! Thx for replying! u are great as well :D peace!

    -SLZ-

  • Prima

    Thank you for this article Erren! I think the points you hit on are very valid concerns and ever since hearing of the time-based system and the battle system I’ve had the same concerns myself. I too liked the battle systems from the previous 2 games so it’s hard to tell if this battle system will be as fun to play.

  • Murasame

    That’s what I’m wondering…this is just an idea, but maybe after you do complete the game you can unlock some sort of accessory that completely bars the time limit so we can explore Novus partus – or nova chrysalia? – at its fullest. It really does look the most beautiful out of all FF worlds, and I’ve love to run around on that beach for as long as my heart desires.

  • http://www.facebook.com/venus.as.a.boy.214 Zahk Scott

    I don’t see why there is any room at all for complaint. This is a spin-off, obviously not meant to be a substitute or replacement for the main games in the Final Fantasy series. And even among hardcore fans, the series has been steadily losing favor. Can you really blame them for wanting to make extensive changes to the core gameplay mechanics? All changes aside, Lightning Returns has a long way to go before it can compete with the action titles of today. To any action game fan, it is still more RPG, having more in common with Ni No Kuni than DmC. It is the blending of these genres that will allow the game to reach a broader audience and the series to explore new ground. Lightning Returns in an experiment more than anything, and I for one am looking more forward to it than any Final Fantasy title in recent memory.

  • http://twitter.com/Mike_Nieto Mike Nieto

    I’m very excited about the battle system and the new world but the time-limit mechanic worries me a lot. In Majora’s Mask case it was almost perfectly created but other games that have tried to implement it have failed. I can name the last Atelier trilogy as more recent cases.

    A time limit will definitely hinder the exploration, sidequest completion, level grinding and many other things, specially in a Final Fantasy game that should usually take 50+ hours to complete so I really don’t quite understand how this time limit will work in LR. Regardless, I’m very hyped for the game and can’t wait to try it out myself. Despited the hate, I really loved XIII and XIII-2.

  • Eleyon

    I for one can’t wait…..the 13 franchise may not of been the best but it still is pretty good and at the very least Square Enix is listening to players and trying to make improvements as much as they can.