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Final Fantasy XV will retain the feeling of an “old school” Final Fantasy By Erren Van Duine on July 24, 2013 at 3:08 PM

Last month at E3, Square Enix not only surprised the world by revealing the title now known as Final Fantasy XV, but also used the event to reveal the long-anticipated Kingdom Hearts III. While we’ve learned much about both games in the weeks prior, many have started to wonder if director Tetsuya Nomura would be able to keep his promises from interviews past. Though Nomura himself is one of few words, Final Fantasy World had a chance to catch up with him at Japan Expo to discuss both titles while fielding some unique questions.

Although Nomura has been apart of the company since his twenties, Kingdom Hearts was actually the first game he served on as director. Obviously it’s been ten years since the original game released, but Nomura doesn’t feel like the game is very old at all. “It still feels fresh and new. Back then, all the staff I worked with, included myself, had a rich passion about this game. That’s why I still don’t think it’s dated at all, even after 10 years.”

Ten years is a long time and given that sort of time gap, it’s not unusual for some developers to update their games beyond visuals and controls. In the case of Kingdom Hearts HD, there was actually a lot more ambition to it than what ended up in the final product. “The one thing I probably should mention was 358/2 Days,” said Nomura. “Obviously in this one there were only cinematics, the HD movie. I wanted to put the full playable in 358/2 Days in HD 1.5 if we could, but obviously we couldn’t – because we had to prioritize the KHIII development instead – which the fans have been waiting for such a long time. We prioritized that over the addition of elements in the HD version.

“The elements of the original version, like the systems and everything, were okay back then because of the balance of the original game. There were a lot of new systems I created over the past 10 years, but if I wanted to put these new things in the original KH1, I don’t think the balance of the game would really work. The original version is set on the system I put on it. If we’re going to do a remake, it doesn’t necessarily mean you can put in additional features.”

Of course, it’s no secret by now that Nomura is eying the next set of Kingdom Hearts HD remasters. Based on the end credits for HD 1.5, it appears Kingdom Hearts II, Birth by Sleep and Re:coded will be bundled together for the next high definition outing. Further information – including an official announcement – has yet to be made on that project.

With the announcement of Kingdom Hearts III, it was revealed that the core Kingdom Hearts team would be shifting duties to Square Enix Osaka – the team who previously worked on titles such as Birth by Sleep, Dream Drop Distance and even the recent HD Remaster. Aside from HD 1.5, the Osaka studio hasn’t actually developed any original Kingdom Hearts titles for console from scratch, and so for KHIII the team has done a lot of prep work – testing various situations and the like. “I feel like the preparations are actually done, so we are good to go for the development,” Nomura replied.

The proximity of both studios – Square Enix Tokyo and Square Enix Osaka – isn’t exactly near, so how does Nomura interact with each team? “In the Osaka studio there is actually the co-director Tai Yasue and the producer Rie Nishi,” he explained. “They are core members of the Kingdom Hearts project and when they actually have a lot of topics to discuss with myself, they always come to Tokyo.” This process is typical for Kingdom Hearts, however, with the relocation of Square Enix’s offices in Shinjuku, things have become a lot easier for the team. They now have access to a TV conference system, so if Yasue or Nishi send out a document or proposal in advance, Nomura can add his own comments and show it to them on video.

In a sense, Nomura has become more of a supervisor to the Osaka team – especially with KHIII as both Yasue and Nishi propose their own ideas and Nomura then discusses whether they will implement them or not. “Of course there are a lot of good and interesting ideas coming from the team. Obviously, the more the merrier, so if we have more people to think about something it’s always better than thinking all by myself.”

Within its ten years of existence, the Kingdom Hearts series has gained its own identity, even though it’s sort of this mash-up between Square and Disney. The question is then, at this point will Final Fantasy characters be a necessary inclusion in KHIII? There is still that possibility, according to Nomura. “It’s not something like, because the KH series is already established we don’t need more FF characters. But it’s more like we have been releasing a lot of KH handheld spinoffs over the past few years. Because of handheld space capacity and limitations, the story volume was quite limited. For KHIII obviously the disc space is going to be bigger, so we can include a lot of in-depth story. It depends on the volume of the game itself – there is a possibility that we are going to insert a lot of FF characters into KHIII as well.”

On the subject of Final Fantasy XV, the soundtrack will be composed by Yoko Shimomura – the same composer who also works on the Kingdom Hearts series. Although she will be helming the score for both of Square Enix’s next generation games, Nomura assured that he is guiding her on different directions for each title. “In the case of KH, I usually ask Shimomura to create music scene by scene, so that different scenes have different kinds of themes or requests. But for FFXV, I gave her the overall image of everything from the beginning already, as well as some examples of what types of music to use.”

The project originally known as Final Fantasy Versus XIII has been in development for the better part of seven years – a project with a lofty goal of recreating the feeling of old school FF games despite its unique name. Now with the direction change to that of a mainline title, one has to wonder if Nomura’s vision had changed. Nomura admitted, “Yes, I probably mentioned the old school Final Fantasy feeling [when talking about] FFXV. If you see the trailer you might actually think it’s very action based – especially compared to the previous FFs. We wanted to create like an action-based FF this time because we wanted to create a dynamic feeling between the story and the game itself. Of course, we are going to put many FF elements into it, because otherwise there is no point calling Final Fantasy XV. Naturally, we still think we should have some old school FF feeling to the game.”

On that same subject, Nomura had promised over two years ago that the real-time cutscenes in Versus XIII would all be playable. Much like other untouched elements, it seems this one will be making its way into FFXV. “Yeah, I would like to achieve that as much as I can,” said Nomura. “Our goal is to ensure that the player never actually stops playing. This is the reason behind it and it will be great if we can achieve that.” Naturally, the power of the new consoles will help make this a reality.

Following the announcement of Final Fantasy XV, Nomura has revealed that he would be assisted by Crisis Core: FFVII and Final Fantasy Type-0 director Hajime Tabata – in which he seems to have placed a lot of confidence. “He’s been doing a great job already,” explained Nomura. “Meeting with the team on a daily basis to discuss development and everything – he is extremely passionate about this project.” Nomura did not elaborate fully on Tabata’s involvement, but Tabata himself will have the chance to express himself fully in interviews with both the Japanese and Western press.

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  • Unknown

    I really hope this game does well, for the sake of Square-Enix waking the F*ck up. After reading that thread in GAF where it was mentioned SE cancelled 5-7 games, I basically have lost almost all hope for them. Hopefully with this game being a success (As wells KH3) I hope Square goes back to trying making more and more console RPGs for next-gen, and the rest of Japan follows. Otherwise, I think we can expect nothing but mobile games and 1 or 2 (maybe) good games from the Japan side for the rest of this Gen.

    Please prove me wrong, I would love to eat crows.

  • Aoi Tsuki

    See? They’re giving you what you want. Complain now, and I chop your head off.

  • James Stine

    I agree with you, and I’m glad you pointed this out… but I don’t expect people to stop complaining, they ALWAYS will. But, hey, this is good news to us fans of the game as well! So, I’m glad that we get to hear more from Nomura himself on this, I’m just patiently waiting for TGS to get another burst of information on XV.

  • juma086

    You know the best thing about the name change? I never have to hear anybody say “WHERE’S VERSUS???” ever again.

  • Nokuto

    I can’t wait to see how Yoko Shimomura brings the world of XV to life with her soundtrack. She did an amazing job on the Kingdom Hearts series, I’m sure she won’t disappoint with XV.

  • Erren Van Duine

    Where’s XV?

  • Ryuukishi

    I’m predicting 2016. Certainly no earlier than 2015.

  • ultromega

    Pfft. Final Fantasy 15 in 2015. :)

  • TheTux94

    I’m expecting late (Q4) 2014 or maybe Q1 2015 actually.

    Maybe December 2014 Japan and February/March 2015 NA/EU.

  • Sapientia

    Start eatin’.

  • ItsRainingTrees

    I wanted the non-turn based gameplay. That was the selling point for me. I don’t understand what he’s keeping in the game now.

  • FinalFantisiac

    It will be good, it will be great.

  • Josh Gordon

    All they need is a beautiful open world and a villan as bad as sephiroth

  • John Sotomayor

    It’s still not turn-based…have you seen the trailers?

  • John Sotomayor

    It’s refreshing to hear more about the music of XV. It’s the most we’ve gotten from XV so far, but it’s also the most mysterious aspect of it…at least in my opinion.

  • Jackie

    i want a release date!!!! T^T
    please!!! i love this game so much already!

  • ItsRainingTrees

    I have, several times each. What’s an old school FF feel? I never had the chance to play them.

  • John Sotomayor

    Well, since it’s a feeling, it might be hard to describe. =) For me, though, when I think of old-school FF feelings, I think of being totally in love with the world that my character is trying to save. I think about the many characters, both playable and non-playable, that I met/encountered/spoke to/helped during the game. I have this feeling of….wideness, I guess. A very wide, big world that technically isn’t very big at all, a world you can fly around in an airship in a matter of minutes, but one that still *feels* massive, with lots of history and heart.

    I think of a story that touches my soul, with characters I’ll remember for a long time.

  • Sapientia

    I wonder if games like FFXIII, XIII-2, XIV, Type-0, and XV will be seen as the “oldschool” FF games in, say…fifteen-twenty years, assuming the FF series is still living and thriving. Which, I don’t doubt for a second.

  • Mihel

    Shimomura and disappointment don’t belong in the same sentence.

  • Mihel

    Very happy both Shimomura and Tabata are working on this.
    Shimomura is my favourite composer of Square, and Tabata directed the best game of the FFVII compliation IMHO.

    “Naturally, we still think we should have some old school FF feeling to the game.”

    Personally, what I like about this game is that it doesn’t feel old school at all – minus the protagonist that strongly reminds me of Cloud and Squall, and the fact the story centers around crystals and kingdoms.
    The few music tracks released so far don’t feel old school, the gameplay doesn’t feel old school, jumping/swimming/driving doesn’t feel old school, the art style doesn’t feel old school, the cities based on Tokyo and Venice don’t feel old school.

    Idk, so far the most exciting things for me are the ones that DON’T remind me of old FFs.

  • Ehren Rivers

    It’s really nothing like older Final Fantasies as far as I can see. I have a heavy feeling this is “old school feeling” nonsense is a marketing ploy, to draw in the people who have been disappointed by XII, XIII, or XIII-2 (and whined about them not being traditional enough).

  • Mihel

    “Hopefully with this game being a success (As wells KH3) I hope Square goes back to trying making more and more console RPGs for next-gen, and the rest of Japan follows.”
    Why would they “go back making console RPGs”? They never stopped making console RPGs in the first place.

  • Mihel

    I wish we had more “disappointments” like XII, XIII, XIII-2.

  • Mihel

    I think “old school” in the eyes of many FF fans has more to do with the involvement of Sakaguchi in the project rather than the time frame of release of the game.

  • Erren Van Duine

    What he means is the game will have large environments, a world map, airships, vehicles – all elements the NES/SNES/PS1 era FFs commonly had. I would actually argue FF12 was still within the classic FF style as well given its ambition and scale.

  • ultromega

    “On that same subject, Nomura had promised over two years ago that the real-time cutscenes in Versus XIII would all be playable.”

    I don’t understand… how can a cutscene be playable?

  • Ehren Rivers

    For starters, large environments has never been a common thing to Final Fantasy. At best, you’ve got worldmaps with lots of space to walk over, and nothing to fill the space but random encounters and entrances to (often one-way) dungeons. A world map? Sure, maybe I could see that. If he wants to bring back an overworld map, then yippie. But if it’s not an overworld map, (and so far it doesn’t look like it will be unless they make you travel between the wide areas via overworld) then how exactly will it be more “old school” feeling than X, or XIII-2, or even XII?

    Airships and vehicles are probably the only thing I can look at and go “Yeah, that could feel old school”, and even then that’s just on an assumption of how they’ll work rather than actually seeing them in action. And really, none of those things really screams out as being the essential Final Fantasy feeling, the classic experience that drew fans to the series. I mean, if vehicles and an overworld map were all it took then the series couldn’t have that much of a legacy.

    It just smacks of marketing.

  • Ehren Rivers

    Yeah… Nomura’s not so much a smart teddy sometimes. What he likely means is that rather than being cutscenes, storyline sections rendered in realtime will become playable events. Instead of just watching the conversation take place, you run alongside and participate. I have a feeling the on-field conversations in XIII and then the Live scenes in XIII-2 were tests for this idea. You may remember in XIII-2, at the beginning in Bresha Ruins 005 AF, there were several times that Atlas busted through something but you retained control of Serah (or Noel). It sounds like Nomura intends to take this a step further for Final Fantasy XV.

  • Ehren Rivers

    Agreed.

  • ultromega

    Oh, okay. That makes sense. Thanks for clearing that up, Ehren.

  • Erren Van Duine

    The interviewer was just asking him about something he had said a couple years ago in regards to the game when it was still Versus XIII. This is what he originally said: Players will find a big world map
    with vast fields where they will be able to explore as far as the eye
    can reach, except for the mountains. Nomura says the game is not open,
    but is more like the 2D Final Fantasy games in HD and in third person view. The player will be able to drive a car and fly airships just like in older Final Fantasy titles.

  • Mihel

    Do you happen to have that interview where it was specified that the game’s world will be divided in continents, which would in turn be divided into areas, which would in turn be divided into regions?
    It was very old, possibly pre-2011.

  • 210

    I can’t see a reason why this shouldn’t be able to retain the “oldschool FF feeling”. The only known aspect that goes against it so far would be the battle system, right? Environments (the look of cities, landscapes, …) have nothing to do with “oldschool FF”, in my opinion. They’ve been modernized game to game to game and that’s OK. Comparing FFIII (and following) to FFVII (and following to ) for example, the few things never changed were: chocobos, mogs, the world map, summons, airships and a small bunch of other things. Even with the ever modernizing environments we’d call them all oldschool. So, we know that chocobos will appear in FFXV, the world map will be in FFXV, summons will be in FFXV and we’ll get an airship in FFXV. We can be pretty sure, that a person called Cid will appear at some point in the game. Maybe we’ll see mogs standing or flying around, why not? It’s those little details and the depth of the story that transport the “oldschool FF feeling” rather than the battle system or the actual environments. And maybe we should also keep in mind, that we didn’t see enough of the game to seriously talk about its overall feeling yet.

  • Erren Van Duine

    There’s this one, where he said the world map was changed from a classic top down FF view with a super deformed Noctis to one similar to that of FF12: http://www.novacrystallis.com/2010/02/nomura-comments-on-final-fantasy-versus-xiii/

  • Mihel

    Allow me to partially disagree.
    Chocobos, Moogles, Summons and the fact a character is named Cid aren’t the kind of details that make for an old school feeling.
    Both because they are inconsequential (except summons who sometimes have plot relevance), and because having been present in almost every FF they are not really an old school feature to begin with.

    On a more personal level, I don’t even feel the depth of the story is an old school thing, FFI, FFII, FFIII, FFV and FFVIII don’t have deep stories yet they are undoubltedly old school.
    Old FFs have both deep and lighter stories, so I don’t see how having a deep story automatically gives and old school feel. (Note I’m not equating ‘deep story=good’ ‘light story=bad’)

    The story of XV, from what I’ve read is definitely old school though, kingdoms at war with each other, crystal that grant power, people that want the crystal/power for themselves etc.

  • Mihel

    I remember that, I wonder if the world map changed further after being shifted to PS4; not unlikely given the improved capabilities of the engine.
    On a sidenote, I’ve also thought the second unnamed FF was FF12.

    So I guess I just dreamed the part about the world being divided into continents/areas/regions after all…

  • Panos Dek

    Sephiroth is not that great villain to begin with! Just a common one with common villain ambitions! He is just cool! Caius is by far better and with reasonable ambitions to destroy the world…
    XV should really focus on villains though! They are the salt and pepper in the actuall story!

  • Tifa Lockhart

    You want release date? It is Fall 2016 for FFXV and Spring 2020 for KHIII . There you go.

  • Jackie

    didnt ask you itch

  • Jackie

    like im gonna believe that, your probebly so stupid wrong
    its not gonna take that long for ffxv to come out if it was preorders wouldnt be on now dumb a

  • Panos Dek

    I really like the “old schooled” FFs! And putting such elements in a new title is a wise choice! But if they do it just for the named “fans” is wrong! “Fans” will always have something to complain about! I really anticipate this game to be the next huge step and not just a HD deja-vu! Past games belong to the past! XV and KH3 are the future!!! We expect the best of them…
    Please don’t get me wrong, but XV seems too good to be true! Seriously this game seems like a big farce! I think we are all gonna explode until they actually release it! And if they keep their promise about publishing news and trailers more often than before… SE please put us in crystal stasis until then… Oh with just a small break for LR in between! :)

  • zackfair345

    probably next year just before PS4 and XBOX ONE come out

  • zackfair345

    I’m depending next year

  • Darrius

    Metal Gear Solid 4 did something that I would describe that way as well. When Snake and Otacon were getting briefed aboard the transport plane, you could take control of the little robot and move around, find things, and see what was happening from a different angle. However, it was still a cut-scene, no matter what you did the scene kept rolling on as it was scripted.

  • Josh Gordon

    I cant disagree with you but who is the most popular final fantasy villan?? Sephiroth.
    I know alot of people hate on FF7 now adays but people seem to forget that 7 was the big step for FF, The graphical change just like GTA3. I personally would like someone on sephiroths level its mainly because him and cloud are true rivals.
    Noctis looks 2 sick. They need a villan to match him or make him look weak compared! Just my opinion though

  • ultromega

    Ooh, that would be interesting. I hope that that’s the type of playable cutscene that SE is aiming for.

  • Erren Van Duine

    I’ve no doubt there will be zones like FF12.

  • Anime10121

    Everything the woman composes is like ear orgasmic 😀

  • Anime10121

    Love the tracks released thus far, I honestly feel Shimomura has surpassed Uematsu in her scores! She keeps on reaching higher with every new soundtrack she creates!

  • Anime10121

    But I cant wait to see how big those zones will be, considering the power next gen will hold. FFXII’s areas weren’t small by any means, but what if the areas are as big as the entirety of Gran Pulse (and I’m talking about the multiple areas of Gran Pulse being combined into one)! I’d LOVE to see a Final Fantasy with multiple areas with the beauty of Gran Pulse 😀 The Jan. 2011 trailer already showed one such area, and GOD I CAN NOT WAIT 😀

    So hype!

  • Anime10121

    These interviews…

    The future of Final Fantasy (and Kingdom Hearts) has never looked brighter!!! I cant wait to dive into these awesome experiences 😀

    But man, I still wanna see dem Moogles, If I recall correctly, didnt Nomura say they would look similar to Type 0’s, wait, now that I think about it, I wonder if Tabata was already working with Nomura on XV back when that interview transpired years back!

  • HollowSouL21

    Thank you, Juma.

  • LightningF

    Lol, I’m going to die when LR is over.

    FFXIII = most of my secondary school life. Now I won’t know what to do with my life xD…

  • juma086

    All in a days work good citizen. I see my reputation precedes me.

  • Erren Van Duine

    Yeah they’ll be like Type-0 ones. Which is fine by me.

  • Sapientia

    Who’s to say Toriyama or Nomura (I don’t know who directed/produced Type-0, sorry) won’t be seen on the same level as Sakaguchi? It’s a long shot, but not impossible. I hope XIII at least, and Type-0, get more recognition then they do now. Hard to say about XV, though.

  • Sapientia

    Seems to be a tie between Sephiroth and Kefka, that’s just my observation. I don’t hate FFVII, but I definitely don’t like a lot of the hateful comments the game brings from its fans. In many cases (not all), if it’s not FFVII, it’s not anything.

  • Sapientia

    I love all of Class Zero’s moogles. So adorable.

  • Erren Van Duine

    Theoretically they should at least be similar to FF14’s zones.

  • Jack Ashley Benn

    I am still not sure. They think they can get away with fancy details and props such as playable real-time cutscenes. Ok, so that is 0,5% of the game. What about the rest? And FF-elements? Is it going to be a creative mess with a cactuar statue here and there like FF XIII-series? Or copy/paste other stuff? They need to bring back the FF spirit, not elements…

    Our biggest hope is that this game is going to rock like hell, but so far I only hear superficial bullshit…

  • Jack Ashley Benn

    I agree – they don’t need to meld old games into it – they need to find the ff-spirit that they lost in XIII and make a new game out of it.

  • Panos Dek

    I don’t think they actually lost anything in XIII. They just made a huge step forward removing some old school elements. Nothing really to it. XIII was great as it was. All FFs have flaws anyways…

  • Panos Dek

    Where exactly is the FF spirit lost in the XIII series? I really don’t understand you and most of you… Ok no airship and linearity is a fact. Apart from that I really felt the spirit of FF each time I played and completed the game. Just because you don’t like the game doesn’t mean necessarily that it doesn’t have the FF spirit. Everything is in there… All FFs had flaws, even the named “best of all”, FFVII had many flaws and grevious ones…
    As for XV, they try to inform us for some of the main game features. It’s too early, either to come to conclusions or to start whining from now… Again…. :/

  • Mihel

    Uematsu composed many of my favoutite FF songs, but honestly I think Shimomura outshines him in terms of raw talent.
    For me, Uematsu has done both excellent songs, good songs and “average” songs; though Shimomura has composed less pieces for video games overall, I think there are less “average” songs in her portfolio.

  • Mihel

    “I know alot of people hate on FF7 now adays”
    No, lots of people hate FF7 fanboys which bring up FF7 in every video game conversation ever.

  • Panos Dek

    FF VII is one of the best and of course one of the most revolutionary FFs in the series! I don’t hate it. I love it! But it had flaws too, it’s a fact as every FF has! Trying to deify every aspect of VII is totally wrong! As is trying to diminish everything about XIII… Just to make it clear!
    As for XV main villain, I agree! They must create a very very clever, sophisticated perhaps and cool person, that will match up with Noctis’ style and behavior! One that will win our hearts as Noctis does already…

  • Panos Dek

    Exaclty… “Give us a Remake! Give us a Remake”! They are boring… xD
    XV is on the way, and XV-2 after that! That’s the future of FF! Not deja-vu games in HD and Blu-ray discs! And I hope they stick to that plan…

  • Mihel

    Half of Sephiroth fame is due to the fact the he -looks- cool, not that he does anything cool. Most of the cool things we remember him for were actually made by his clones, not him.

    Also, he’s shirtless.
    Never understimate the popularity of shirtless chest and biceps.

  • Panos Dek

    Spending days or even weeks in such places to collect gil, loot, EXP! Crossing fingers!!! 😀

  • Panos Dek

    It’s a fact! And that happens in most games! After everyone saw Lightning changing clothes in XIII-2 for Etro suddenly many loved LIght and they can’t wait for LR! You think that’s the case here too? 😛

  • Mihel

    The clothes changing scene in FFXIII-2 received as much love as it received hate, while I don’t really see people criticizing Sephiroth for his sex appeal.
    Square even made a 1:1 statue of him shirtless.
    http://scalesoflibra.files.wordpress.com/2009/08/seph-statue.jpg

    LOL I just noticed the dude in the header pic has sexy abs too.

  • Panos Dek

    Sephiroth is great I don’t deny that, and it’s SE that actually made him that popular that most fans can’t rive from VII in the first place! Hope they actually achieve that with XV! It’s futile to stick to the past…

  • Mihel

    “Sephiroth is great I don’t deny that”
    I deny that. I deny that SO hard.

    But enough with Sephiroth, I’d be pretty excited to have Stella as the main villlian for XV. I’d be even more excited if she ends up NOT falling in love with Noctis or with anyone in general.

  • Panos Dek

    When I say great, as I said above, he is not great as a character, but a great figure in the FF history. He has many fans and that’s a fact… Just to make it clear…

    As for Stella, yes I agree! A female villain that’s not simply a bad person who tries to destroy the world, would be a key and something fresh in the series! As for “NOT falling in love”… I personally don’t mind at all if she actually does, as long as the story doesn’t end up a romantic soap like VIII in it’s most part.

  • 210

    I definetely know what you mean, but to me these details are essential for the games and the fact that they are in almost all the games, always reminds me that I’m actually playing a FF game. Imagine none of these things would appear in FFXV.

    Yeah, the XV story has great potential. I’m extremely excited in the relationship between Noctis and Stella and how the war for the crystal will affect it.

    Maybe let’s try it this way: What does FFXV need to have to retain the “oldschool FF feeling” if not these details?

  • Anime10121

    True dat bro/sis 😛

    Shimomura just has dat raw talent! Legend of Mana, The Last Rankar, Kingdom Hearts, live a live, and Xenoblade (select tracks), among others show just how brightly Yoko’s star shines.

  • Anime10121

    Considering those zones are giant, I’mokwiththis 😀

    Man XV can not come fast enough, I know it wont get here fast, but damn if I cant wait until November for the REAL flow of news to start!

  • Anime10121

    And so awesome! Mixed the classic Moogle up with a modern style(d clothing) and you get EPIC MOVIEOGLE!!!

  • Mihel

    Part of the reason why I don’t want her to fall in love with Noctis/whoever is because if there is a lovestory in a FF game, usually the whole game centers around it.

    Also if she ends up being both a villian and falling in love with Noctis, most likely there will be lots of angst about their ~emotions~ and ~feelings~. Idk, video game characters angsting about love make me lol.
    I’d rather her just being Noctis’s rival than being a “Juliet”.

  • Mihel

    Let me precise one thing, when I said Moggles, Chocobos etc don’t make for an OS feel, I didn’t mean that they are not essential for an OS feel, just that they have been used both in old, new and semi-new FFs, thus they don’t feel particularly old.
    Things like turn-based battles give me an OS feel, Chocobos/Moogles/Summons give me a “every FF” feel.

    Now for XV to feel old school I think having an overworld traversable with vehicles (ships/airships), random encounters every few steps, no HP/MP healing at savepoints, large cast of playable characters are some of the things that would in my opinion emulate the style of old FFs.
    Kingdoms/factions at war is also mostly OS (the only recent FF that used this trope is FF12).
    OS FFs also have their party member be/become friend with each other and form a real team, unlike the newer ones – I can’t think of FF12 and FF13 characters as being friends, at least not for most of the game; FFX-2 has Yuna and Rikku being friends, Paine is not really there to help Yuna and Rikku in particular, she has her own goals; and FF7CC & FF7DoC only have one controllable character. So the friendship thing among playable characters is mostly used in OS FFs.

    That said, I don’t think of XV as a game that needs OS troopes to be enjoyable. If SE were to remove all the OS references (which aren’t many to begin with) I’d still be pretty excited because the things I like the most so far are the “new school” ones.

  • Erren Van Duine

    They made a huge step backward, in my opinion, from FF12 going into 13. 12 was the huge step forward in a lot of ways with its massive variety, western-friendly style, intelligent dialogue and excellent location. XIII most definitely fell off from that.

  • Erren Van Duine

    What’s in November?

  • Erren Van Duine

    The old school FF feel to me is a world with a lot to explore, to do, to see, and a story with meaningful characters.

  • Erren Van Duine

    I think if you want to look at an example of how XV might turn out with the typical FF elements to it, look at FFVII and VIII which both used somewhat realistic settings as well.

  • FFXIII turned its back on the staples of the FF series, including the basic elements of what constitute an RPG. None of the FF games are flawless, but that’s neither here nor there, as you could could still identify with them as part of the franchise. Personally I blame FFX. Revisit that one and you’ll see in hindsight how much of precursor it was to FFXIII, namely in the heavy emphasis on cut-scenes and linear map design. At least you could visit towns, interact with the locals, go on various sidequests, and the plot wasn’t a complete mess, but it still has a lot to answer for.

    As for FFXV, Nomura likes to talk a good game but let’s see if he will finally deliver on the never-ending hype.

  • Erren Van Duine

    While X was linear, at least you could go back and visit earlier locations.

  • Anime10121

    LR:FFXIII’s Japanese release. Once that game releases, the focus will then go to FFXV. It may not be immediate, but I can pretty much guarantee thats when the real flow of information, interviews, and famitsu spreads will start popping up 😀

  • ItsRainingTrees

    And that sounds absolutely fantastic. I’m DEFINITELY playing XV.

  • Jack Ashley Benn

    Well, that might because you are a newcomer to FF. XIII sucked in so many ways. I am happy that you like it though, then you might sponsor Lightning Returns to support their economy in order to make them be able to afford a nice FF game :)

  • Jack Ashley Benn

    EXACTLY!! Intelligent dialogue.. where did that go in XIII?! And XIII-2? And Lightning Returns?!! “Maybe you should know who I am… or should I say… what.. I am”…. COME ON!!! :S

  • Jack Ashley Benn

    Panos Dek I totally disagree with you! FF VII had flaws, but no flaws affecting the gameplay value, the story or the feeling that they really thought this game though. The old games had soul – there is no substance in XIII, just a bunch of douchy characters and lame dialogue that had me turn down the volume several times.

    I am sorry if you don’t like the true FF-fans “whining” about it, but we are the ones who helps SE back on track – the rest of you are just taking everything and saying: “wooow what a nice gaaame, it was totally worth the 4-8 years of waiting!” Get real, FFXIII is not super bad, but it’s certainly not worth a FF title in my opinion, and if you don’t like that, too bad, you’re the whiner :)

  • Jack Ashley Benn

    I totally agree!! The structure of X was linear, yet it somehow worked because the game was EXTREMELY charming and you could revisit the areas (and wanted to).
    Wish there were more clever heads like you out there, instead of these annoying pests going crazy. FF elements are not Cactuar, Mog, Tonberry, Firaga, Ifrit, Shiva – it’s the core gameplay values, story and music that together creates the true vibe. FF XIII had an amazing potential to begin with, but they failed and it is ok for SE, as long as they learn from it and doesn’t beieve the minority of newcoming fans who admire this game…

  • Jack Ashley Benn

    He already said that – I also loved X because it worked for that game. XIII jus didn’t work at all :)

  • 210

    Sure turn-based battle and random encounters are ultimately oldschool but we know we won’t see it and I’m happy about that, too. Everything else you mentioned we mentioned before and will be in the game. I’m not sure about the large cast of playable characters. OK, they were slightly larger in some of the old games. But we know it’s not said, that Noctis, Prompto, Ignis, Gladiolus and Cor are all we get. What we know is, they’re all friends, more or less. 😉

    I think Vaan and Penelo are friends and Balthier and Fran are friends… It’s just that the storyline didn’t really focus on the characters too much, unfortunately. I still like the game though. If it had a better story and cooler characters it would be absolutely great, imo.

    Anyway, I agree XV seems to become absolutely great with or without OS references. But would it be FF(!) XV without them?

  • Panos Dek

    I’m not whining about anything. The fact is that you ask too much for a game and that happens a lot lately. Everyone has something to complain. I have beaten every FF out there except Crisis Core and Type-0 and still I insist that XIII had many things in there, not all! SE made it clear that with the current gen it was impossible to include a huge world map like in the previous FFs.

    I’m not blind I can see every flaw of the XIII saga because I’m an old FF player and I can see there are many, maybe more than the previous titles. Yet XIII achieved a place in my heart and no one can or will change that.Just because it’s my opinion! Besides being enthusiastic with something you love is not a crime. Trying to stop loving something you actually do because others believe is not worth it, is inexcusable!

    And to conclude, you say “taking everything and saying wooow what a nice gaaame”, I’m not in this category. Sorry, because whatever they just serve doesn’t actually satisfy me. XII, X-2, V, II are my least favorites. Just because I didn’t like them in some way and that’s all… :)

  • Panos Dek

    I agree with that! XIII was really too linear and I am very disappointed they actually forbid us to revisit most places… The “story driven” system was realistic in every aspect with it’s drawbacks of course…

  • Panos Dek

    “Newcomer”? Hahahaha! Not at all! I started my FF experience with IX in 2000 and 13 years later I have played every main titled FF, and most others.
    I just can’t understand why some of us have to be “newcomers” just because we loved XIII. It’s a game that we actaully liked, maybe more than other FFs maybe less! It’s just our opinion nothing really to it! By saying all the time “XIII sucked in so many ways” doesn’t change anything and gladly it doesn’t! No offence! 😉

  • Panos Dek

    XII is not in my favorites that’s for sure! Dialogues, graphics, excellent locations, some amazing characters (<3 Balthier and Ashe) yes, but the story and the gameplay didn't satisfy me at all! And I completed it twice! Just my opinion…

  • Panos Dek

    Maybe for you is a part of a silly dialogue, for some of us it is not.
    And that doesn’t necessarily makes us silly. We just love her for who
    and what she is. Because we followed both her story and her character
    development. SE focused mainly on Lightning, because we all know they
    did, instead of the actual game. It’s a fact! Still the way they produced all this for some of us was satisfying.
    And that’s all! I anticipate mostly XV than LR to be honest! And start
    whining or demanding for more before I see more of it won’t make the
    difference! :)

  • Jack Ashley Benn

    Ok newcomer or poor taste – same category in my eyes. And I don’t ask for too much – I just ask for the right thing… Cheers.

  • Jack Ashley Benn

    Character development??! What character development???!! You should go check a dictionary and learn what development means. Just because she is douchy in different situations like “douche x-solder” “douche goddess” and “douche girl saving the would in 13 days” doesn’t mean it’s character development. There is more character development in Jersey Shore!!

    But I am happy that it satisfies someone… :)

  • Panos Dek

    It seems like you are totally incapable to accept others’ opinions! I guess it’s your way to see and judge things. Good luck arguing with others and whining about everything around SE! Welcome to Nova Crystallis though, because I still appreciate your opinion, even if it’s totally against mine! :)

  • Panos Dek

    I am pretty sure what “development” means and I hereby don’t need any kind of dictionary. Just because you are unable to accept or even read my opinion doesn’t give you the right to be offensive. Just to make it clear… I can’t take part in a conversation with anyone who is absolute with his own point of view. Sorry “bothering” you man… Won’t happen again, that’s for sure! 😀

  • John Sotomayor

    Actually, the last we heard, the playable cutscenes will constitute about 70% of all of the cutscenes, with the other 30% of the cutscenes being fully rendered videos. Those numbers may or may not be different now.

    As for the rest of the game beyond cutscenes: so far we’ve seen a fast-paced, real-time battle system with party interaction, complete control over our party from the start, the ability to switch characters from the start, the most dynamic and creative system for Noctis I’ve ever seen (the floating, invisible weapons that encircle him, acting as both weapons AND a defensive shield, along with the warp capabilities), an intense story that focuses not only on the relations Noctis has with others (himself, Stella, his group of friends, Cor Leonis, his father, his enemies) but also on him being a prince/the future king, possible connections to the Shakespearean play Hamlet (possibly the best work of literature in the English language), a heavy emphasis on death and transformation, and promised elements that will include a large, traversable world map along with chocobos, moogles, and airships.

    The game is being worked on by a number of significant people. These include Tetsuya Nomura (whose work directing the KH series alone should prove himself as capable of creating fantastic games), scenario writer Kazushige Nojima (who wrote the scenario for FFs VII, VIII, X, and so many other great Square games), and composer Yoko Shimomura, who is most famous for her amazing work in the KH series but is also well-known for a variety of other gaming projects, including the score to Super Mario Bros. RPG.

    How is ANY of this superficial? More importantly, how is any of it bullshit? It’s possible for all of these people to create works that are less than stellar, of course, but I think they have an excellent collective track record and all signs point to XV being a wonderful experience. I honestly do not understand how some people can look at the same trailers I’ve viewed and read the same interviews I’ve read and come away with something like “superficial bullshit.”

  • Unknown

    They are heavily shifting towards mobile gaming, and that will become a heavy focus for them. Their console gaming (PS36) output this gen was abysmal, and that looks to stay this way for some time.

    Hopefully it ain’t the case, and this plan of theirs backfires and they go back to trying to innovate and creating new IPs. Their new plans basically kills of that idea, and anything new will be put on mobile/tablet games.

  • Erren Van Duine

    Their console output has been absolutely dreadful this generation compared to years past. They fell behind quite a bit coming into the HD era, and while they made up for it with some great handheld games, that too seems to be at an end.

  • Erren Van Duine

    I too am hoping their big mobile focus backfires in their face. While all the other big companies are focusing on the next generation, SE seems to be going backwards.

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  • Unknown

    I honestly don’t think it will backfire though, it would be to good to be true. This SE is here to stay, with 1 or 2 (if we are lucky) AAA games after 4 years… and the rest mobile games.

  • Stealth

    would you be ok with 3ds and vita games?

  • Stealth

    There portable output was amazing, but even that seems to be ending

  • Stealth

    I agree

  • Stealth

    Its so sad. even 3ds games look great but we wont get them

  • AuronZanark

    You have been blinded by the nostalgia factor, just like a lot of other fans I encountered. You are unwilling to accept change. Those who complained about Final Fantasy XIII were blinded by nostalgia. Please, set nostalgia factor aside. I’m a huge fan of Final Fantasy XIII, especially the soundtrack and gameplay, because I’ve managed to avoid being blinded by nostalgia.

  • DKsaNn

    Prepare for the will of the last king because this fantasy is based on reality.

  • frumpus

    I doubt there will be much of any semblance to previous FF games in this title. Maybe a moogle or a chocobo or wedge/biggs/cid but thats about it. FFXV is nothing more than Nomura’s sausagefest fantasy.

  • frumpus

    XV doesn’t have many RPG staples in it either. I suspect you will be highly disappointed by it.
    What really disappoints me is that before Versus became XV, they were planning XV to be an open world RPG similar to Elder Scrolls/Fallout. Maybe XVI will be that.

  • frumpus

    You have terrible taste if you didn’t enjoy XII’s gameplay or story

  • Panos Dek

    Just because I didn’t get so excited playing XII that doesn’t mean I don’t have a good taste. It’s something entirely subjective! It’s your opinion and I respect that, and I have mine… Deal with it! :)

  • Clio Canticle

    Actually, i believe they’re bringing back the Overworld, complete with pilotable airships and even drivable cars a la FFVIII. That’s a huuuuuge callback to the older games, and one I’m very excited for. There’s also Magitek armor and other things, like espers you have to find and battle to control. Actually, so far, I’d say the only non-traditional things we’ve seen so far is the battle system and playable cutscenes.

  • Clio Canticle

    So here is how I see it. FFXIII was a decent game. As a stand-alone title, it probably would have faired much better both in critical reviews and in fans eyes, although I doubt the difference would have ratcheted up the ratings too much because of the aforementioned issues. But it’s not a stand-alone, it’s a main series installment. Rather than seeing this as people being blinded by nostalgia, try seeing it this way: the name Final Fantasy has always stood for quality. The series has been top rated in almost every title it has ever released. XIII was a good game sure, but it wasn’t a perfect game, it had many flaws that kept it from reaching the standard set by its peers. It wasn’t a Final Fantasy like we’d come to expect, continuing the spirit of highest quality all the time. And that is why many fans show so much vitriol toward it, because they fear that its the final sign of their favorite franchise slipping away from its tradition of standard and perfection.

  • Ehren Rivers

    I’m sorry, but that’s a load of balls. Final Fantasy XIII had GREAT critical reception, to start with, and the only common complaint was the linear nature of the game’s environments. The battle system was praised, and the story was given good marks even though it was a little complicated for some people. XIII is a high-quality game that lead to a divided fan reaction, and older games are NO DIFFERENT. Every single Final Fantasy in my memory since VII has had a large, loud group of people that have actively disliked it. VIII-XV (not even released yet, which should tell you how insane this is), every numbered game has been met with a pocket of fans that scream “This isn’t a real Final Fantasy”, or that the series is declining.

    And NONE of the Final Fantasy games have ever been perfect. Every game comes with its own healthy share of flaws, and XIII had no more than the standard.

  • Rich Pea

    i want old skool FF!!!!! If there is more to it than the cutscene action trailer, THANK GOD. I want the RPG put back into the FF series. That’s what it was about…that and bad ass spells/skills/bosses. FF7-9 should be blueprint to expand from, but FF10 and on felt so different that I lost interest in the newer style they decided to stick with.

  • Rich Pea

    smoke and mirrors? i actually thought ff9 was best. but thats just me.

  • Rich Pea

    I think its a COD takeover. LOL. All these fast-action players want that to be incorporated into EVERY single game made…but that’s not what RPGs are. The furthest I’ll go with fast-action battle-systems is Mana style or Tomb Raider. SOME fight scenes outside the customary FF turn-based battle-system, but the game should have as its basis the ORIGINAL functionality of FF games with the additional graphics and extra bells and whistles layered over that. Is that too much to ask? Its been how many releases now since FF9 that the entire system was changed and not once have they gone back to FF roots. Or did I miss one somewhere that resembles FF7 or FF9? Hell, even something like FF Tactics. Why not just port 7, 8 or 9 to nextgen with an upgrade in textures and playability PLUS release XV?

  • Rich Pea

    Dragon’s Lair, Cliffhanger….games that felt like one long cut-scene or movie/cartoon.

  • Davetiger

    ME TOO rich pea… I’m sick of this action bull crap … Final Fantasy was a game I could play and enjoy… If I couldn’t beat a boss I just went and leveled so more.. the “better players” could kill him at 15 … that’s cool I kill him at 20 and still enjoyed every minute. this new battle system is complete crap I actually liked X and even X2 the battle system and the side games were great for “time out”. but the new ones are all I’m going to keep you in game by making every second count? really? the old games had take turns and I could think about what i wanted to do next .. and those kept me more involved than the current games… I find myself bored with the battles and lack of leveling.. and lightning returns is now all about you have 6 days to complete? what is that crap I want to explore and enjoy the art, not be racing to my next goal because I don’t have time to explore

  • Davetiger

    The gameplay was awesome didn’t care for the tiny characters though.. but all in all LOVED IT

  • Brandon Schlosser

    BRING BACK THE TRADITIONAL RPG!!! The turn-based battle systems and control of more than just the main character in those battles need to return, just because they are turn-based doesn’t make them boring, they are easily made exciting. Also visiting many towns and being able to revisit them if desired needs to return as well. The new FF games all look great, sure, but the desire to re-play them is dwindling with each current-gen release because of the very linear feel. I have heard that some aspects may be returning to FF-XV but it still has that overall action look/feel. Also from what I have read the majority of the masses want a return to the way it was yet we all seem to be ignored, which doesn’t make much sense in my eyes. Granted I have enjoyed all that I have played, but the newer ones have left a lot to be desired. Maybe when FFXVI rolls around they will get that it’s not all about action/flash.