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Luxerion shops, actions, and difficulty details for Lightning Returns By Ehren Rivers on July 31, 2013 at 5:16 PM

Alongside the previously posted Dengeki report, Famitsu has their own report on the systems of Lightning Returns.

The first nugget of information is a comparison of the Easy and Normal battle difficulties. We already know that on Easy Mode you recover HP on the field and your GP consumption and taken damage are reduced, but apparently there’s more. In Normal Mode you can escape battle with a penalty of one (1) in-game hour from your time, but on Easy Mode there’s no such restriction. Furthermore, when you get struck by an enemy before battle in Easy Mode you don’t lose any HP as opposed to Normal Mode, where you also are unable to auto-recover your health anywhere. The game’s battle system is now revealed to be called “Style-Change Active Time Battle”, or “SATB”.

When you start Lightning Returns, you have 5 EP (Energy Points, a multipurpose resource) and can only hold 6 items. Back at The Ark, Hope will give you items, restore your GP, and even give you valuable hints. Once you visit The Ark for the first time you gain access to the customization of Lightning’s abilities and equipment, and this is also where the game’s systems open up to you. For those who don’t remember, you return to The Ark after the Battle Tutorial section that was shown off as the E3 Demo.

In older Final Fantasy games, there was often an “optimize” option for equipment that gave you the equipment with the best stats. This took on a different form in XIII and XIII-2, where you could optimize based on balanced, offensive, and defensive equip sets. In Lightning Returns, this function becomes the “auto-ability” option, which slots a Schema with spells and abilities that fit well with that Schema’s stats and abilities. Although it wasn’t really elaborated on, Famitsu mentions that if you wear “complete sets” of Schema and accessories their overall effectiveness will increase. Different Schema have different starting ATB values you have to pay attention to, as well as differences such as ATB recharge rates, strength of knockout attacks, or the duration of knockouts that you have to keep in mind. Finally, some Schema have “characteristic abilities” that you cannot remove from them.

Next up is shops. There’s a large number of shops in the Luxerion area, near the North Station where Lightning first arrives in the city. There are varying kinds, and of course different shops of the same variety may contain different items. Here is a short list of the kinds of shops you can expect to see around the town, and a short description of what you can find there.

  • Equipment Shop: You can buy Schemas and accessories/decorations at these kinds of shops.
  • Blacksmith: You can buy weapons or shields here.
  • Magic Store: You can strengthen your abilities at this shop by combining the abilities you obtain from enemies. Synthesizing abilities of the same kind and level produces more powerful commands. It wasn’t mentioned, but it seems likely this is where you will also buy battle commands.
  • General Store: Recovery items such as potions are stocked within.
  • Restaurants: You can eat different meals at different prices to restore HP.
  • Inn: You can sleep or rest for chosen amount of time to recover a proportional amount of HP.
  • Information Shop: Here you can purchase secret reports, which detail things like enemy weakspots and knockout methods.
  • Prayer Canvas: The board seen in some of the earlier trailers, which give you quests to fullfill for people across the city. Many of the quests found here are item retrieval or “fetch quests”, and it’s said that completing them will earn you Chocolina’s gratitude.
  • There’s a wandering ‘black marketeer’ merchant named Tenio who you can find all over the world, but his item supply is fairly limited.

Anyone you can talk to will have a white speech bubble over their head, and NPCs will have a small stars underneath that. As previously mentions quests award you with stat gains, but they can also provide you with items, decorations, and gil.

When exploring the field or cities, monsters may appear even in populated areas. If you ignore them they might even start attacking NPCs, although supposedly they will not attack quest-givers. Extra-strong monsters can be found in various places out in the world, referred to as “accent monsters”, which (along with boss creatures) are part of the group of creatures you an upload victory scores of to social sites/SNS. (You can also upload screenshots via SNS, although they make no mention of how you take said screenshots.)ย One of these monsters is called “Zomokku”, and readers might recognize it as being the green dragon in the header image for this article!

The Famitsu writer (who got a chance to ply the game) said the fight with Zomokku was so hard that he eventually had to escape, losing time and precious EP. He recommends only fighting the creature later in the game once you are prepared, although luckily this dragon only appears once you’ve cleared one of the main-story quests (a tailing mission in Luxerion).

Upon reaching Luxerion you’re set on a main-story quest that involves investigating the murders of women with “rose-pink hair” (like Lightning), but you can also take part in side quests revolving around the religious cult and the murders. These involve investigating and interrogating people. While it’s not mentioned where it is exactly, there is also anย area where Chaos has spread more profusely near Luxerion. Sources have translated this area as “Death Border” (or something like that), but there’s no official English name as of yet. In this place, though, enemies are much, much tougher.

Also provided by the report were a list of places and things that halts the progress of the in-game time, and a list of some basic actions Lightning can use on the field. Time stops when you are:

  • Talking to people.
  • In a cutscene.
  • In battle.
  • In menus.
  • In The Ark with Hope.

The basic actions you can take are:

  • Dashing: Consumes the “action meter”, which is the ATB Gauge of whatever Schema you’ve set as your default for battle. It allows you to move faster while you’re dashing, and when you stop your action meter slowly recover.
  • Jumping: As far as we know it doesn’t cost from the action meter, but it seems pretty much identical to jumping XIII-2.
  • Strike: You can attack enemies in the field for an advantage in battle, but you can also break objects which might hide goodies for your journey. You can’t use strike when your action meter is empty, but it doesn’t seem to actually reduce the meter.
  • Sheathe: If you don’t sheathe your weapon in towns or in the presence of civilians, they will become scared of Lightning.

In the datalog you can find battle tips, such as when to guard, when to perform a counterattack, or how to battle more efficient. One of these battles tips isย instead of button mashing during fights, use an attack or guard skill when the attacks connect. For example, if you like to use spells the best time to press the button to do the next magic attack is when the first one actually hits your enemy.

The rest of the article was mostly recapping things we already know, but if we discover any new tidbits we’ll be sure to post them for you here!

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  • Andrรฉ Maske

    Ehren’s cheerful writing is a pleasure to read. =D

  • Sapientia

    Ehren is the man.
    ๐Ÿ˜€
    Edit: on a side note, this game sounds like a pain to write for the strategy guide. Or maybe not. Just a wandering thought. 8D

  • Ehren Rivers

    Bahaha, thank you very much. ๐Ÿ˜€

  • Ehren Rivers

    Oh, pssh. ๐Ÿ˜› Thaaank you.

  • Sapientia

    I love that Sheathe mechanic already. I’m so keeping that thing out. I want to terrorize the civilians in a Miq’ote outfit!! XD
    And I’m guessing Tenio will have rare items, perhaaaps?

  • Ksar

    Holy shit. It’s me or this is prettier than FFXIII ?

    http://game.watch.impress.co.jp/img/gmw/docs/609/700/26.jpg

  • Erren Van Duine

    I wouldn’t really judge from an off-screen image.

  • Alexis Crockett

    I’m totally going to leave my weapons unsheathed everywhere now, haha. Wonder what happens if you swipe at civilians ? Or even trying to hit Hope , hahaha

    Hope’s probably going to be like WHAT IS WRONG WITH YOU GO AWAY ใƒฝ(๏ฝ€โŒ’ยดใƒก)ใƒŽ

  • ImminentBread

    So the timer stops during battle. On one hand, that’s very useful, but on the other, I think it’s a bit of a missed opportunity.

    I remember watching a beta of the cancelled Star Fox 2 for SNES. Unlike the original, you were free to roam in the Lylat system on a map screen. Time starts flowing when you start moving, and this allows the enemies (squadrons, carriers and large missiles) to start moving as well. Your aim was to free the other planets of the system while defending Corneria from enemy attacks. Making contact with an enemy on the map screen would take you to battle. While in battle, time continued to flow, but at a slower speed than on the map screen; still, it was in your best interest to defeat enemies as quickly as possible, so you could catch up with the squads that moved while you were fighting.

    What would you think about time continuing to flow, at a slower pace than normal, during battle in Lightning Returns? The enemy thing would be harder to implement, but I’m more interested in the time aspect considering LR’s time limit.

  • Sapientia

    The SDCC demo looked better than XIII! But that’s just a small section of the game, it’s hard to say. IMO, I think it will look better in just about every category but textures. Again, IMO.
    Either way, I don’t think it will look bad. ๐Ÿ™‚

  • Sapientia

    That sure is one fine camera, though. Also, will you be doing a review of Lightning Returns (that is, if you’re getting the game)?

  • Sapientia

    Lol. Dat face.

  • Erren Van Duine

    Yeah, I’ll do an import review.

  • Ehren Rivers

    It looks pretty, but I won’t be able to judge until I actually get the game and compare it with the other two on my tv. Luckily after I move, there will most likely be two PS3s in my apartment. ๐Ÿ˜›

  • Ehren Rivers

    That IS a pretty good camera, and I like the shot. It’s looking pretty good as far as I can tell. Pretty much everyone I’ve talked with that has interacted with the game directly has told me it looks better than XIII-2, but isn’t as pretty as XIII. I’ve also been told that battle fields are a little lower-quality than the actual field, but I pretty much expected that.

  • Flame

    It’s like Lightning Returns has no idea what it wants to be, so was like “Fuck it, let’s add anything that comes to mind” to be honest, it sounds like a fun experiment, I need to pre-order this.
    I hope they take some of the finer points of Majoras Mask… like the compelling quests, schedules, and just the exploration elements from any Zelda game would be amazing.

  • Ehren Rivers

    I would be okay with it, actually, but it might be a little hard for them to do. I’m pretty sure the current balance is because of how short a day is, and from playtesting feedback about the difficulty.

  • Ehren Rivers

    To be perfectly honest, to me it just sounds like a ‘Tales of’ game with movement skills an a time limit. Also, it sounds like the time system is going to be more like a fusion of Dead Rising and Valkyrie Profile (Lenneth) than Majora’s Mask. If the things the dev team has said are true, the exploration will probably be very fulfilling.

  • Sapientia

    Well, I only got to play about half of someone’s demo (someone didn’t even finish it?!?!) at San Diego Comic-Con, and since the Yusnaan palace was kind of dark, it was hard to compare it to some of FFXIII’s areas like Lake Bresha, Sunleth Waterscape, Eden, Oerba, etc. I’m no expert, but I thought that the animations (new ones, anyway) for Lightning were really nice and fluid, and fast. And yeah, I’d agree with the battle field thing. Not that I care too much about an uber-high quality battle field, but they certainly weren’t the BEST, like the texture of the floor titles for example. I kind of think they should have done the demo in somewhere like Luxerion or the Japan Expo’s Dead Dunes. Still, the game has made HUGE strides since last year’s first trailer.

  • Flame

    The battle system does sound like Tales, but a lot of the things I’ve heard just sound so oddball, I like it, lol.
    Can’t say I’ve played VP, though I’ve heard good things, I really hope it’s not like Dead Rising, the time limit on that game was brutal.
    & for exploration, I meant like, most games when you think of exploration it’s just “Here’s a big map, go wherever you want” or “Here’s a big map, it’s completely empty”.
    I like having to open up places, like Final Fantasy, Castlevania, and Zelda.
    I hope I get to open up new areas, through quests, or special items, or something like that.

  • Flame

    That is absolutely gorgeous…

  • Sapientia

    I really hope there’s some end-game feature that removes the doomsday clock so we can just explore Nova Chrysalia. I know that kind of clashes with the whole “new world is created” if Lightning succeeds, but still…such a beautiful world, so little time to explore!

  • Flame

    Maybe once you save the world, the clock will stop xD
    But from what I’ve heard… they seem keen on making you play through it a bunch of times ๐Ÿ˜›

  • Sapientia

    I think I’ll just start up a separate playthrough, explore what I want to, and then I won’t feel too pressured to run around in my actual playthrough. xD

  • Ehren Rivers

    Lucky so and so. [/Sigh] I really want to get to try my hand at it. I’m pretty good at noticing stuff.

    Ah well. It’s awesome that you got a chance to mess around with it. The battle system, how smooth did you find it to be?

  • Sapientia

    “Here’s a big map, it’s completely empty.”
    I was just having a conversation with Sir Ehren about Shadow of the Colossus, which is literally void of anything but lizards, colossi, and eagles. But I think (to some extent) that games can benefit from an empty world. It just depends on what type of atmosphere you’re trying to create, I guess. Maybe I’m crazy. ๐Ÿ˜›

  • Flame

    Oh, yea that’s the only game, besides probably NieR, that I can think of that pulls it off..
    But most games, it just feels lazy, and not part of the atmosphere at all :S
    & that’s not crazy at all, I loved Shadow of the Colossus too, and the map was brilliant, but that’s the kind of game it was xD

  • Flame

    Oh, are there any words on puzzles in game? & not like those rifts from FFXIII-2
    I love puzzles… more games need puzzles, in my not so humble opinion…

  • Ehren Rivers

    From what I’ve heard, you can pretty much go anywhere you can see. You have to fulfill special requirements to get into some of the dungeons though, so that’s a little bit like what you’re talking about. Unfortunately, their goal was to make the game the least amount of linear possible which means they’re probably not thinking about putting too many restrictions in place.

  • Flame

    Now all this game needs is a roll, I’d be spamming the roll as everyone is dying and crying for help and I’d be giggling and rolling into walls…

  • Flame

    Thanks I look forward to exploring and doing dungeons then! ๐Ÿ˜€

  • Sapientia

    I was about to get into that, but didn’t want to make my post too long…anyways, I really enjoyed it. It’s for sure the fastest I’ve ever played in an FF game, and feels like an action game…but at the same time, the strategical restrictions of the Schema, ATB bar, and limit of abilities prevents you from going bat-shit insane and just button-mashing, requiring you to take a few seconds and find the weaknesses of the enemies or planning your next move when it refills. Like Zaltys, for example. I already knew he was weak to Equilibrium’s Thunder ability, but I did try and get around him to cut off his tail (I’m not sure if you CAN do that, but I’ve seen screenshots of other dragons like that, so) and that failed. Only three Schema were available of course, but really, they’re just like a one-man party Paradigm Pack. Sorry to write so much. I LOVED THE BATTLE SYSTEM. There we go, in a nutshell. The ONLY thing I didn’t like about the demo was Lightning’s walking animation in battle…it looks so odd and stiff. I wonder why they didn’t just reuse her old battle stance-walky-thingy where she’s sort of stalking the enemy. You probably know what I’m talking about. So yeah, ahem. Feel free to delete my wall of text, it’s so damn long. >.>

  • Ehren Rivers

    I actually have’t heard anything about that. I know there aren’t minigames in the traditional sense, but there are quirkier quests and stuff. I believe you have to put together a password or something in a Luxerion quest, but that might just require you to have the info.

  • Ehren Rivers

    Oh and remember, if you move toward a wall and then pull away last second Lightning will do bacfkflips and stuff off the walls!

  • Sapientia

    Yeah, that’s what I meant. I think if the atmosphere calls for it, it’s appropriate. One thing about FFXIII-2 was that the field was completely empty until an enemy popped up (of course)…in XIII, the field was full of life, monsters, soldiers, bots, whatever…so beautiful as the Steppe’s return in XIII-2 was, I was kind of disappointed by the lack of enemies. Maybe they did that due to… that damn X360! xD
    In LR, though, it actually looks fitting, and I have absolutely no idea why, for reasons I just listed above. *shrug*

  • Flame

    Ikr! All the maps felt dead D:
    The improved Archelyte Steppe was gorgeous with the tall grass, but it felt so dead with only that lone Long Gui minding his own business in the corner ๐Ÿ™

  • Sapientia

    What?! You didn’t love those AWESOME Hands of Time puzzles?
    I just LOVED sitting there for thirty minutes failing time and time again…haha. People complained about FFXIII lacking minigames (though I think you can count Hope’s joyride on the Dreadnought in Chapter 4) and we get the Hands of Time. :/
    Loved the other puzzles, though.

  • Flame

    Now that, is really cool, lol, excited…
    I can backflip off walls while people are slowly dying, I could do that.

  • Sapientia

    Lol. Technically Lightning does roll when she lands after a jump. The guy behind me during a demo got mad because I climbed a ladder, jumped off, giggled at her roll, climbed up, jumped off…XD
    BUT IT WAS FUUN~~

  • Flame

    I loved the puzzles in FFXIII-2 xD But I want more traditional environmental puzzles ๐Ÿ˜›
    All my friends hated the time puzzles, but I was telling them how great they were. But I still prefer normal puzzles xD

  • Flame

    You played a demo? ๐Ÿ˜€
    I wanna jump off ladders and giggle at her rolls all while pissing off someone behind me D:

  • Sapientia

    Now that I think about it, Academia 500AF definitely benefited from the amount of Cie’th on-screen. I remember shrieking every time I was trying to hide and one zapped into existence five feet from my position and the Mog Clock went crazy…
    And lol, that Long Gui.
    Serah: “Hey, Noel, let’s go shoot an arrow in this guy’s ass and look cool~!”
    Noel: “Uh, Serah, what makes you think this is cool?”
    Serah: O.O “Sis did it all the time.”
    Long Gui: I’m just gonna sit in my corner over here…and hope they don’t see me…!

  • Flame

    Don’t forget the people running, screaming, and turning into Cie’th which looked awfully painful, don’t forget them! I totally hated when one would spot me and I’d try to run and they’d get my back.. I’d beat them, and 20 seconds later they’re at my back again Dx

    Now that I think about it, Long Guis look depressed, just wanna be left be, probably ’cause of all the hotshots try to shoot them in the ass with arrows all too often.

  • ImminentBread

    Sounds really fun to play! I hope we’ll see some more games with SATB in the future.

    There’s one question that’s been on my mind for a long time: how do you switch targets when there’s multiple enemies in battle? Do you use the right stick, or maybe one of the shoulder buttons?

  • melony p.

    i’m not trying to be rude or anything, but how old are you?? sometimes you’re weird and i think you’re some typical FF13 fanfic teen, and then you go all professional or something. Harr, sorry, but I had to say that, please don’t be offended!!!
    and I’m so jealous of the dmeo you played! was there a way you can catch Snow before he runs away? and how do you start a battle? Is it like 13-2? did they use a placeholder voice for Hope? How long can you hold the sprint button? Oh, and that middle palace thing, uh…how pretty was the crystal thing in the middle? it’s hard to tell because some of the vids look like crap.

  • Flame

    I hope there’s more cute guys, I liked Noel and Caius, and grown-up Hope was cute too… but I like him as a kid he’s so adorable.. though Snow was hotter in FFXIII :S

  • Sapientia

    I only got to play about ten minutes after screwing around, but yeah.
    That damn guy was breathing down my neck! I wanted to be like, “b*tch, please, you want quiet? Let a Lightning fangirl PLAY HER LR DEMO and take a chill pill.”
    I was probably one of the youngest there, but it was fun. Seriously though (this is going to sound really weird, I can’t help it), jumping, rolling, sprinting, and sliding down all the poles was the best part of it all! xD

  • Sapientia

    Yeah, I tried to escape using the escalators, it always failed. It was frustrating at first, having to fight all of those Cie’th. But now that I’m playing it over again and I know my way around Academia, it’s not bad. The city looks stunning at night, too.

  • Sapientia

    I never did switch targets, now that I think about it. I was kind of focused on working out the Schema, really.

  • Flame

    Should have elbowed him by accident when you were playing, lol.
    & nah, I’d probably be doing the same thing as well… but I can be pretty easily amused.
    I used to race around Archeylte Step as every character.
    Fangs side saddle FTW

  • Sapientia

    Err, I don’t know how to properly respond to that, but…thanks? Haha, I’m passionate about the FFXIII series and FF in general, so I guess I get a little into it. I’ll try to answer your questions, but I’m probably not the best to ask.
    No, I never caught Snow (I damn sure tried, though!). You start a battle like in XIII-2 by lunging forward with an attack, like Serah/Noel did. I couldn’t hear hardly a damn thing in that room, so I have no idea. The sprint button was about fifteen seconds, ten seconds? She didn’t run all that fast, though. And sure, it was pretty. Reminded me of Lake Breshan crystal, I suppose. The demo looked a lot better than what it does in YouTube videos, though. And yeah.

  • Sapientia

    Oh, god, when I saw Fang’s chocobo animation, I went crazy. I love their idle animations on the chocobos, too, with Fang yawning, Vanille being awkward, Lightning looking cool…and then, of course, the analog stick animations. xD

  • Sapientia

    I actually have an idea that will probably get shot down, but oh, well…I don’t suppose NovaCrystallis would ever think about setting up their own Twitch.tv streaming channel? Hell, if I could watch Erren, Ehren, or whoever play some FF games and share their all-knowing knowledge in realtime with the other awesome members here, I think that would be so great. Stupid idea, I know, but it would be so fun.

  • Ehren Rivers

    I would absolutely do that if I had any idea how! I totally intend to post screenshots and stuff, through that SNS thing?

  • Sapientia

    Me, too. All you need is a capture card. I could go into detail if you want, but it really doesn’t cost much at all and it’s extremely easy to set up. Hell, you don’t even need to talk or do commentary if you don’t want to.

  • ultromega

    The more difficult time puzzles are easier to deal with (and dare I say, more fun) if you write it down on paper, pause the game, solve the puzzle, then unpause and go through your solution. Well, that’s how I dealt with them. ๐Ÿ™‚

  • ultromega

    The time puzzles were very innovative. I enjoyed that mini-game the most.

  • Ehren Rivers

    Sure, go into detail. I’ve neeeever heard of this, hahaha. ๐Ÿ˜›

  • Sapientia

    Well, generally (unless you’re recording PC gameplay in fraps),you’ll need a capture card, which is exactly what it sounds like. What I use on YouTube is called the Roxio Game Capture HD Pro, which captures Xbox 360 and PS3 footage. All you need is of course the cap card itself (which I bought on Amazon for about $120), an extra HDMI cable (depending on if you want to capture X360 footage), change the TV output to the correct input on the cap card, fire up the actual program by Roxio, and literally, you have two buttons to press. “LIVE STREAM” or “CAPTURE.” Set up really only takes about ten minutes. My cap card is automatically connected to Twitch, so as soon as I pick my desired quality (up to 1080pHD), you can automatically connect to Twitch and start streaming. Or capture simply gameplay segments with “CAPTURE.”
    It’s great quality and probably the cheapest capture card out there. I probably sound like a salesman so I’ll shut up now. :0

  • Ehren Rivers

    That sounds pretty fantastic. I’m not gonna have that kind of money for a while, but hopefully will have it before I get Lightning Returns. Do you know if you can set up your live stream to be recorded as well, so that it becomes a video when you’re done? I’d be doing this one the PS3, so I’m definitely not gonna be bothering with anything remotely 360-related.

  • Sapientia

    Twitch offers a something like that, where you can tag past streams as “highlights” of your stream, or upload whatever gameplay you streamed to YouTube. I also failed to mention that the capture card (Roxio Game Cap. HD Pro) also comes with its own editing program, VimeoWave. So, you’re getting quite the bang for your buck.

  • Ehren Rivers

    Well yeah, if I can manage to get one I’ll definitely livestream my playthrough of the game. ๐Ÿ™‚ I’ll probably do the same for X|X-2 HD eventually as well.

  • ShinGundam

    So far based on what i know, it doesn’t play like ‘Tales of” game at all, it is somehow it keeps XIII’s ATB but without string of automated attacks. Time system is different from VP because it is realtime not an event based and without rewind system like MM.

  • Ehren Rivers

    Well first off, what I’m referring to is the player-controlled movement, and the fact that when you attack you move automatically. Furthermore, the ATB system in Lightning Returns is a point bar where attacks remove a certain number of points which then refill overtime. It’s essentially a more complicated version of the Chain Cost/CC Points system of ‘Tales of Graces f’.

    I believe if you go back and read my post, you’ll find I said a FUSION of Valkyrie Profile and Dead Rising. The latter has the basic time system (which is realtime and contains missable events) and some amount of scheduling, whereas the former involves a large amount of pre-scheduling your actions and managing your resources heavily.

    The only thing I can think of that makes this game like Majora’s Mask is that if you run out of time the world ends. There’s a day and night cycle, but that’s not really an exclusive thing.

  • Mihel

    Normal puzzles like pushing rocks around?

  • Mihel

    I think this would be troublesome for people that like to grind/farm, and for people who play the game mainly for its battle system and thus will spend lots of time only battling.

    It is hard to balance a rpg, because usually the players are divided into people who play the game for the story and people who play the game for the gameplay; while most other game genres are either all story or all gameplay.

  • Mihel

    I think what is getting better is lighting/shading, while the number of polygons is decreased (in XIII-2 at least).

  • LGFFan

    i just hope this site won’t release any spoiler screenshots, i browse this daily and i cannot find myself looking away from any spoiler thread, as japan have its months before us and eu i just don’t want to know what happens in the game before i even have a chance to witness it, spoilers are horrible people with bad intentions to ruin your fun.

  • Ksar
  • Storm

    Why this game keeps getting better everytime i read new details?

  • Sothe Zephyr

    You realize that you don’t have to look at the spoilers -_-”

    It is not about will power to look away – if you look at a spoiler thread then it is your fault, you wanted to do it lol – I do hope to see some screenies but a doubt that major spoilers will not be released here lol

  • Flame

    I’d say unique, not innovative.

  • Flame

    No, no, environmental puzzles, like knowing where to go, and when, so non-linear dungeons that offer more than just enemy encounters, and require more situational awareness.
    Timing, platforming, etc.

  • Flame

    I know right, I loved all those too, but when I’d spam the analog and they’d get all pissy I’d be like “Hey, you don’t give me no sass, this is my game!”

  • LightningF

    Because its….

    FABULOUS!!!

  • LightningF

    Snow was the hottest thing ever LOL

  • LightningF

    LMFAOOO!!! XDD

  • LightningF

    Lmao xD

    I like Lights one, she’s just like fuck you player xD

  • Flame

    Snow in FFXIII was gorgeous, not much of a fan of his mullet in -2, lol
    The only guy I can see pulling off a mullet, is Gladiolus from FFXV, he seems like a mullet kinda guy, lol.

  • LightningF

    If you wish to take two hours xD…

    On my first playtrhough I didn’t cheat to get plat, but then I found clockpuzzle.pl and it saved my life this time ๐Ÿ˜€

  • LightningF

    Yeah and light running away from a kitty xD

    I think there’s one where she cooks too!

  • LightningF

    Guys, they updated the graphics like… A lot!

    Yesterday: http://i.imgur.com/uUX6w5d.jpg

    December(ish): http://www.novacrystallis.com/LR/lrffxiii_12212012_08.jpg

    I must say, it looks so much better now!!

  • Ehren Rivers

    Oh, I need to discuss some of these things with you. I’d appreciate it if you would email me at ([email protected]).

  • Ehren Rivers

    Oh wow, that’s certainly an interesting comparison.

  • Ehren Rivers

    So in the last screenshot wit the GP/Item menu up, these are the romanized actions you can take:

    Kearuga (Japanese name for Curaga)
    Oobaakurokku (Overclock)
    Esukeepu (Escape)
    Kurono Sutansu (Chrono Stance?)

    The last one, costing three GP, is a little tricky. It’s either Terepo, or Terebo. but I can’t quite make out the identifying symbol on the last character. Terepo could be for Teleport, I suppose, but I’m not sure.

  • LightningF

    Ikr! Look at the black bars before and after!

    It seems Lightning’s presence has made turn them beautiful ๐Ÿ˜€

  • LightningF

    Yeah it’s teleport, someone did a translation yesterday ๐Ÿ˜€

  • ultromega

    Whoa. That’s a huge improvement!

  • LightningF

    Ikr! Can’t wait to see the wildlands properly now! They must look beautiful!

  • Ehren Rivers

    Okay, so I found some more screenshots in a Dengeki Online article. One of them is very interesting, as it appears to show off a CG scene.

    http://i.imgur.com/zSgmwEj.jpg
    http://i.imgur.com/hzlrTkv.jpg
    http://i.imgur.com/VXq1W7a.jpg
    http://i.imgur.com/uCG2njA.jpg
    http://i.imgur.com/p9ELsu8.jpg
    http://i.imgur.com/TkPuN98.jpg

  • Mihel

    Is that Kain outfit in the second screenshot? I’m all for FFIV fanservice, it had some of the most artistic costumes in the entire serie.

    I think the girl in the CG scene is just a random npc at Snow’s party, since Yusnaan is the first place we’ll get to visit, so probably the CG opening.

  • Ehren Rivers

    I’m not sure if it’s supposed to be an actual Kain costume or not, but there was definitely a Dragoon-like outfit shown at one of the recent events. This looks to be close to the same thing, although it might just be color-changed from the purple one I saw previously.

    Most likely, yes. I noticed the wine glasses nearby, and that mask is pretty festive. Also, if you look up two rows from that screen, you can see a screen with Snow that could be CG.

  • Ksar

    I think it’s pretty obvious that the guy in the first screen is Noel, look at his haircut ! Is there any screenshots about wildlands ?

  • Sapientia

    I don’t think that’s Noel. The hair is too long. Noel’s is cut above the shoulders just a bit. I’m guessing that it’s just someone at Snow’s party when Lightning crashes it.

  • Sapientia

    The only thing I like about the first is the brighter colors, but it looks great!

  • Wercal

    The textures sure were improved a lot!

  • Ehren Rivers

    I haven’t seen any Wildlands screenshots or photos, no.

  • Flame

    Blood damage is back??? Omg that was so lame in FFXIII-2
    & I wish they’d change the appearance of the HP bars, they’re so ugly on enemies

  • Flame

    He’s embracing his effeminacy

  • Flame

    I remember when the very first trailer came out and YouTube was going berserk saying how it looked so ugly xD
    But I kinda like the old pic, Lightning looks abit more childish and youthful, it’s cool to see ๐Ÿ˜›

  • Ehren Rivers

    It seems so. Either that or the red bit is like in certain other games, where it shows where the HP from the last attack started and then runs down. I don’t recall seeing the “Wound” message in any of the fights so far, but I wasn’t really looking for it. I’ll be fine regardless of whether they take it out or leave it in.

    And I’m not sure I see what you’re talking about. Just looks like the same old HP bar, really simplistic.

  • Flame

    Wound damage was just so miniscule to be used anywhere I found, and then I remember some monsters even healed wound damage? Or am I imagining that…
    Then wound potions were cheap and easy to use, and there were only 2 fights in the game I even needed any.

    & idk, I’ve never liked the healthbars, I’d like if you could turn them off and opt for scanning enemies instead :O

  • Ehren Rivers

    To my knowledge there were no monsters that healed Wound Damage. There were also a number of creatures you had to take down by inflicting Wound Damage, such as the Paradox Battle against Caius as just Serah or the DLC fight against Gilgamesh. Also, one of the system updates added a special accessory called the “Bloody Medallion”, which increased the amount of Wound Damage done to you (which could stack). Wound Damage was meant to keep people fighting offensively rather than defensively (especially during boss fights), and the Medallions were added so people could use Wound Damage to give themselves an extra challenge. It was never something I was much interested in, but I don’t really care if it’s in the game.

    Well I personally always found the HP bars to be a bit boring, but ugly? That seems a little dramatic. I doubt they’re going to remove them either, or let them be turned off. People (in general) like HP bars, or anything that makes them have to switch screens less. Also, since they said that they were moving away from the Libra/Scan function there’s no guarantee that will even still be viewable during combat.

  • Flame

    I beat Caius in the Paradox battle without wound damage though, I remember doing it over and over, but I never touched Wound :O
    Can’t say for Gilgamesh, to date I still haven’t beaten him…
    I liked the concept of blood damage, I just thought it was poorly implemented.

    Oh, I never meant for everyone, if I had the option to turn off HP bars, I’d use it if it was functional.
    I guess ugly was a bit dramatic, but it is bland and unappealing.
    I heard there’s the new NPC function for monsters that replaces scan.
    I don’t know how I feel about that, I’ll have to experience it.
    I hope the NPCs foreshadow big fights, I love when NPCs talk about rumours or legends of big monsters or areas, then you finally get to visit/fight it.

  • Sapientia

    I thought they were a little large in XIII-2 (I thought the entire screen was kind of cluttered with the menu, the enlarged HP bars, and larger text), but ugly…? :/
    My only complaint about the new battle screen is that the HUD bar is always present out of battle and it’s a wee bit big for my tastes.

  • Sapientia

    I’m thinking the E3 trailer is part of the opening, right before Lightning crashes the party. Maybe they jump straight into the game, and when she and Snow confront, there’s some kind of flashback that explains a few things in between XIII-2 and LR? They used a lot of the opening scenes in XIII and XIII-2 for trailers, and I’m guessing that could be the same now. The E3 trailer does kind of seem like an opening, too, doesn’t it?

  • Sapientia

    Me? Of course, of course. I never saw this post until now, so excuse moi for the late response. ๐Ÿ™‚

  • LightningF

    Really? I find her hotter and prettier in the 2nd xD

    They gave her a nose job too, and I approve!

  • LightningF

    I know! I thought this game could end up looking worse than XIII-2, but now it seems to be better than even XIII!

  • LightningF

    The E3 demo is part of the opening,it happens like you said after she crashes the banquet ;D

    Can’t wait to crash it myself xD

  • LightningF

    There was quiet a few actually but I lost the links to them…

    EDIT: They were all taken off a screen though and you couldn’t see much…

  • ImminentBread

    Yeah, balance would be an issue with this. I just thought it might be neat as another way to manage time and encourage upgrades.

    The current time ratio for overworld exploration is something like 3 real seconds to one in-game minute, right? Would a 1 minute:1 minute ratio work during battle? It’s small enough that quick battles wouldn’t really affect the clock, but longer battles would add up; hence, you would want to get better stats so you could deal with enemies quicker and lose less time. I definitely see how this could affect grinding, though.

  • Sapientia
  • Mihel

    I don’t think people -like- HP bars, it’s just that they need it.

    How are you gonna target the monster that has less HP if you can’t see HP bars? How are you gonna remember which monster you hit, when you’re fighting five of the same monter? How do you know if the debuff status you casted four turns ago is still active on the monster?

    Though I agree with Flame that it would be nice to have the possibility to turn them off. I’m all for customisation.

  • ultromega

    I didn’t know where to post this, so I apologize if it’s off-topic…

    Does anyone know if there will be any SE-related announcements or playable demo (LR) at Wizard World – Chicago Comic Con?

  • Ehren Rivers

    I… I honestly don’t have any clue! O:

    I’ll let you know if I hear anything, but the last time I tried to ask them if they’d show up at a particular event they just gave me a line about how they can’t reveal their schedule.

  • ultromega

    That’s strange. Anyway, yes, please let me know. The convention center is really close to me. I’d love to get my hands on a Lightning Returns demo if it was at this event. ๐Ÿ™‚

  • M. Ziab

    Here’s the E3 demo, in better quality. You can listen to the soundtracks play in the background, and see more detail on gameplay, and maps and stuff.

    http://www.youtube.com/watch?v=ARuMiULgoVU

    If we’re not allowed to post videos on here, please feel free this comment off the site.

  • Noctis Caelum

    oh man, i want this game so much!! xD

  • Noctis Caelum

    OMG look at these textures.
    They are amazing!!

    Even better than in FF XIII and XIII-2. O.O

    And this game is really like an open world.
    Didn’t expect like that.

  • Ehren Rivers

    That is absolutely fantastic. I’m even more excited for this game!

  • Ehren Rivers

    Me too! Honestly, if I can figure out how to make a Japanese PSN account and they make a demo, I will be downloading it as soon as it goes up. ๐Ÿ˜›

  • Storm

    Thanks Ziab!

  • Arthur Spira

    Hey guys, what do you think this “transformation” is?

    http://s18.postimg.org/r29h3nwyv/Sem_t_tulo_2.png

    It appears after she uses Overclock…

  • ultromega

    SE hasn’t revealed anything yet about the LR equivalent of summons… so maybe that’s it?

  • Guest

    My theory is that ,maybe ,it’s the reason “she’s not human anymore” and she will turn into something like Ragnarok.
    And in the end of the “13 days trailer” she uses some kind of special attack too.

    http://25.media.tumblr.com/fd1bf7fedafcc5a4cd2a6486d7ac7ce0/tumblr_mq5aitmgSN1rmn0a9o4_250.gif

    http://24.media.tumblr.com/ec59d4026488032bcde835e1738e9ed9/tumblr_mq5aitmgSN1rmn0a9o2_250.gif

  • Arthur Spira

    My theory is that ,maybe ,she will turn into something like Ragnarok.

  • Noctis Caelum

    I have a Japanese PSN account. :p
    I only have to wait until the demo. ;_;

  • ultromega

    It would probably be more likely for Lightning to transform into Odin, but Ragnarok would be awesome as well. ๐Ÿ™‚

    If this “transformation” really is the equivalent of a summon, I’m sure SE would give us several options to choose from (maybe you’ll be able to summon different monsters depending on the outfit you’re wearing at the time you activate the transformation). Personally, I’d love to summon Bahamut.

  • Ehren Rivers

    Care to tell me how? ๐Ÿ™‚

  • Sapientia

    Considering Etro seems to be dead, the Eidolons shouldn’t exist anymore…

  • ultromega

    Oh, I know. It’s all just speculation because SE mentioned that summons would be back in some form or another in LR, and this “transformation” ability is the closest thing that we’ve seen so far.

  • Ehren Rivers

    As far as Eidolons go, Square Enix says they “no longer exist in the same form”. It’s possible that they’re being used for this transformation ability, or there are outfits/equipment sets based on them.

  • Sapientia

    Woo-haw! Sorry, I don’t know what else to say. ๐Ÿ˜›

  • Twilight Odin

    http://www.youtube.com/watch?v=ixI8qGVyMIM

    You didn’t ask me, but there you go anyway. ๐Ÿ˜€

  • Twilight Odin

    I don’t think Wound damage will be back in LR. They only added it in XIII-2 because they thought that any battle can be won as long as you have medics in your party.

    And since health doesn’t refill after battles in LR, I don’t think there will be any use for Wound damage. :]

  • Arthur Spira

    I’m glad that all of you interacted with this comment ๐Ÿ™‚
    Maybe they’ll show something on the next game event!

  • Sapientia

    We’re cool like that. ๐Ÿ˜›

  • LightningF

    Woah looks much better ๐Ÿ˜ฎ

  • DarmusXIII

    geez that button mashing noise sure is annoying hope they remove that and polish the hud bit more it is a bit ehhhh lol , and my biggest want is for the cloud costume to be public psn dlc prob not gonna happen tho haha i culd dream xo

  • ultromega

    What did you mean by “public PSN DLC?”

    All DLC is eventually put on PSN. You just have to wait a little longer until the pre-order incentive is out of the way. If you wanted the Cloud costume that badly though, why not pre-order the game so that you can have it on day one?

  • DarmusXIII

    ment public as in everyone can get their hands on, and im getting digital since all my games r digital i find it alot more organized and im all ocd when it comes to to organisation xD i must sound crazy ๐Ÿ˜› n idk if day one preorder thingy majig on psn does downloadable preorder bonuses, im pretty sure it doesnt

  • LightningF

    That button mashing sound is pretty annoying tbh.

    It’s probably to piss us off so we stop LOL

  • James

    Do we have any idea if Square plans to release a Collector’s Edition for NA/EU? I’ve been holding off on ordering just in case.

  • LightningF

    There isn’t one this time *sobs*

  • ultromega

    Well, they did say that a collector’s edition might be considered if there was enough of a demand from fans. I already pre-ordered the game, but I’d buy a collector’s edition on top of that if the extras were worth it. ๐Ÿ™‚

  • James

    That’s a darn shame. I really enjoyed the C.E. that came with XIII-2. The box was very cool.

  • LightningF

    Weren’t they talking about the Lightning Box when they said that?

    My brain is confuzzled o.o

  • LightningF

    Lol I totally got screwed over when I ordered my crystal edition a month ago. It still didn’t come so now I have a bitch on ebay to cut.

  • ultromega

    Oh… so they meant that Ultimate boxed set would be made available to other territories if there was a demand for it? That makes sense. Can anyone confirm?

  • LightningF

    Yeah, I read it in an article, but as usual I forgot where it was…

  • Ehren Rivers

    Yes, it’s the Lightning Box. Which contains all three games, a special figure, a collection of OST tracks, and I think some other stuff. I suppose we’ll see what happens.

  • ultromega

    Aww. I guess I was over eager for a simpler, more affordable collector’s edition, like the game + an art book, or the LR OST, etc. without the previous XIII games. Thanks for clearing that up.

  • Sapientia

    New remixes from SE….Sorry to post more links, but I thought it would be worth sharing:
    http://www.youtube.com/watch?v=ahpYD_elHV8
    http://www.youtube.com/watch?v=TUA_YZ0tqH0
    http://www.youtube.com/watch?feature=player_detailpage&v=JdrVg8bZZLw
    Are these official, fan-made…what the heck?

  • Ehren Rivers

    Fan-made. There’s a Japanese campaign going on for fans to remix the music from the E3 trailer. I was going to do an article about it, but unfortunately I was unable to translate it to my satisfaction. It’s been going on for a while now, actually.

  • Sapientia

    Ah, okay. Didn’t know that. The first remix was pretty cool. Thanks for the info. ๐Ÿ™‚

  • Storm

    Lightning Returns confirmed for Gamescom.

    > http://eu.square-enix.com/fr/blog/gamescom-2013-notre-line

  • Arthur Spira

    This “transformation” is her new army of one!

    http://www.youtube.com/watch?v=kBMcRWuqlbM#t=508

    You can see it at 10:30s

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