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Final Fantasy XV – Battle System Analysis By E on September 29, 2014 at 8:10 PM

Final Fantasy XV – Battle System Analysis

Final Fantasy XV’s battle system has changed somewhat from what was shown off in the E3 2013 trailers. So let’s take a closer look at how the game plays now based on the TGS 2014 trailers:

UI

FFXV UI [TGS 2014]

The UI seen in the TGS 2014 trailers is not final. But it’s still worth analysing as it has changed and now is no longer like a Kingdom Hearts command menu.

The menu to the lower right shows the active party members and their HP. The order of the names from the top are Noctis, Gladiolus, Ignis and Prompto. The menu to the lower left is sort of a log of what actions these characters are performing. For example, in the image above, the first action shows Noctis’s actions, which is “Guard”. The second action shows Gladiolus’s actions; third is for Ignis and fourth is for Prompto. Apart from Noctis, everyone else is “Attacking”, and the enemy they are targeting is written on the right side of that action, which in this case, are “Goblins”.

Damage TakenWhen characters take damage, their names on the lower right menu flash red and the amount of damage is shown to the left of their names. Also, a bit harder to see, but there are some markers on the HP bars. It may have something to do with Gambits, like “when HP lower than this amount – do this”.

And on that note, let’s take a closer look at Gambits.

“Gambits”

This game has a similar sort of system to Final Fantasy XII’s gambit system. According to the patent filed by Square Enix in 2012, Final Fantasy XV has an “Attack Method Setting Screen”, and it will look something like the following. (This screen can be opened before battle or mid battle by pressing a button)

Gambit screen

These conditions/methods are separated in to two:

  • Positional Condition
  • Attack Method

The stuff on the left are positional conditions (eg – less than 3m from Player Character), while the stuff on the right are attack conditions (eg – close attack with Ax). When you want to change these conditions, you click on say “3m from Player Character”, and the list of Positional Conditions pop up. This list looks something like below. Same goes for an attack method list.

Gambit Conditions

A suitable positional condition can then be selected, and same can be done for attack methods.

A few more notes on these conditions:

  • New Positional and Attack Conditions may be unlocked as the the character levels, buys new equipment or the game progress
  • The amount of Conditions may be increased as the character levels, buys new equipment or the game progress
  • There are priorities for these set conditions, and top condition has the highest priority
  • Manual targeting of enemies (with R1 or L1) can over-ride these priorities
  • The conditions, along with being distance based, can also be directional, like attacking enemies from the front or back
  • Some attacks methods will be greyed out for certain positional conditions. For eg, when close range, long range attack methods will be greyed out.

Guard

Guarding works by holding down the guard button and the character auto evades enemy attacks. But holding it down consumes MP.

FFXV - Guard

This doesn’t necessarily mean invincibility, as you character can still get hit in the chaos. There are also unavoidable attacks, but those have other technical evasion methods. There are various evade animations that get used automatically depending on the context. For example, a dodge roll might be better when trying to get out of range of a quick behemoth swipe.

Attack

Attack works similarly to Guard as in you hold the Attack button and the character auto attacks and completes a standard combo. These actions can be changed by using it in coordination with the directional buttons. This combined with the gambits means that the strategy is more about positioning and movement in 3D space.

FFXV - Attack

The weapon system in the game is treated like a deck. You set weapons on the deck in the menu, and during combat the most appropriate weapon in the deck gets used based on the situation. Note that this menu can be opened before or during combat, and the weapons can be adjusted at the player’s discretion.

You can only determine one weapon from the ones equipped to be your main one, but that weapon will come with techniques which can be invoked at your discretion in battle. Besides the basic assault button (attack), you can invoke techniques with the technique button.

The different weapons have different attack speeds, damage and range. For example, the heavier great sword does about double the damage compared to the smaller sword, but is slower. Spear on the other hand does double the damage compared to the great sword, isn’t that slow, and has a great range.

All these little nuances will certainly be a factor in how to set up the decks.

Magic

Magic also gets cast depending on the “gambits” set. For example, a “gambit” could be set like, “when 10m or more away from enemy – Cast Fire”.

FFXV - Magic

Magic is a big deal in this game. As an example, when it’s clear out, casting fire on a monster will result in other things like the surrounding area being ignited and your party members becoming feverish. When you use magic, there is a risk that it affects Noctis himself as well.

Warp

Warp works by locking on to a point and then pressing the warp button. Warping is limited to certain points, which can either be terrain based points, or enemies themselves. A blue colored lock-on is used to signify the target point for warping. A couple of examples can be seen below. The first one shows Noctis warping to a terrain based point, while the second shows him warping to an enemy.

Warp Terrain Warp Enemy

Phantom Sword

This is a special ability that Noctis can activate with a press of a button, and it allows Noctis to summon all his weapons at the same time. There are two aspects to this ability – Defence/Idle or Offense.

When defending or idling, the 8 phantom weapons start circling Noctis creating a barrier and reduce/negate enemy attacks. Notice below how the bullet disintegrates when it hits the weapon barrier.

When attacking, the barrier disappears and the swords start attacking the targeted enemy one by one from above. Each phantom sword falling on the enemy deals damage, even though it cannot be seen in this demonstration. It is most likely yet to be implemented, since the phantom swords were dealing damage in the E3 2013 trailer.

Another advantage of using this ability is that this allows Noctis to close in on enemies once the attack button is pressed by using short warps. It looks quite flashy with Noctis striking and teleporting every which way, but the execution is quite simple. Only the attack button needs to be held down after activating this special abililty, and Noctis will automatically add short warps between attacks. Directional input can be used as necessary for movement. You can also control where Noctis moves during this move by manually locking on to enemies via R1 or L1.

Another thing worth pointing out is that this special move will most definitely have a cost, restricting its use.

Cooperative Attacks & Assists

Noctis can also use cooperative attacks with the party members, and these attacks are executed automatically based on the “gambit” settings, but it is important for the player to aim their mark. These moves aren’t one off, and can be performed continuously. Also, to connect a co-op move while avoiding an enemy attack, you have to keep an eye out for an indication when to invoke it. And since parrying cannot be automated, It feels accomplishing to pull of a co-op attack from a parry.

Here is an example of a co-op attack, and a gambit could be set up like “When Noctis makes contact with Ignis – Execute Cross Slash”.

FFXV - Party Attack 1

There are also other co-op moves that require more timed button presses for parrying etc. An example can be seen below, where Noctis ducks down to avoid the soldier’s hit, and then strikes the other soldier.

Miscellaneous

Some other notes on the gameplay:

  • The party consists of 4 characters.
  • Only Noctis can be controlled in the demo and full game.
  • Characters gain the day’s earned experience when they sleep (camp). If they do not sleep, their performance in battle degrades.
  • It is possible to Jump in this game, and it has a dedicated button.
  • The world map can be traversed using Cars, Chocobos and other means of transport.
  • The car can be controlled manually, or left to the AI to go from point A to point B.
  • The game has a fully dynamic day night cycle, and a day is about 30 mins in real world time. (This may be tweaked in the final game however)
  • Stronger monsters appear at night time.
  • The game also has a weather system, and affects the gameplay and appearance of the characters. For example, characters’ clothes appear wet in the rain.
  • When on low health, Noctis’s movements suffer.

In closing, there are still aspects in the battle system which we don’t know about yet. Like how will the summons work, character growth systems, Warp cost, etc? And with the game being still in development, it is quite possible that some of the above details might change.

But as more information is revealed in the future, we will be sure to update this post accordingly.
—-
Credit to Gematsu for translating DengekiOnline’s Q&A article.

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  • Christian Kase

    This is one of those cases of “sounds good/bad on paper is good/bad on action”, will have to wait for the demo for a better jugdment.

  • Hooooo boy…

  • fark

    good, ffxii had the best combat so this should be awesome

  • Alexis Crockett

    “Characters gain experience when they sleep (camp). If they do not sleep, their performance in battle degrades.”
    Does this mean I can leave the game on and make them sleep for a week, and rack up experience? lol

  • Cor Leonis

    The day’s earned experience gets added up when you sleep/camp. So it only gives you only what you’ve earned, not more.

  • Alexis Crockett

    Ohhhh, ok. Damn. I was just going to leave them there for days, haha.

  • Sothe Zephyr

    I really wish this battle system wasn’t used for this game 🙁 I pictured more of a LR type battle system, mash attack to do a series of attacks etc. I don’t want to sound lazy or dumb but honestly….thats too much thinking and strategy to do while fighting, not that i don’t appreciate thinking on your toes and such, i just don’t like how there has to be THAT much thought put into it……i have to say, unimpressed.

  • Cor Leonis

    The game may have a manual mode too, as it was mentioned in the patent. Perhaps we’ll hear more on the extended stream for Type-0 and XV.

  • Sothe Zephyr

    Hopefully, i loved the (what i thought it was anyway) gameplay shown at E3 2013 :O LR gameplay would work so nicely here :l

  • Starlord

    “Only Noctis can be controlled in the demo – Episode DUSCAE”
    So They haven’t confirmed if Noctis is the only playable Character in the full game?

  • Crystal Power

    Why is it being reported that it auto attacks again. What happened to the manual mode that was in the patent a few days ago???

  • Martian Wong

    I prefer the E3 2013 battle system more than what they showed in TGS 14 trailer.

  • Martian Wong

    Otherwise, the game would be a joke. Start new game, dont touch the save file in a month or two, all character maxed out level.

  • Cor Leonis

    Because Auto Attack is confirmed to be in the game by Tabata, but the manual mode is not. Even if is mentioned in the patent, it doesn’t mean it will be incorporated.

  • Cor Leonis

    It depends on if Tabata was talking about just the demo or the full game when he made those comments about Noctis being the only controllable characters. Probably best to wait for further clarification.

  • Martian Wong

    I would say wait for the demo, and we voice our opinion to let them that we want manual mode. He did say if they were to change the game such as adding manual mode, it would delay the final game. I dont mind the delay as I already waited this long.

  • Cor Leonis

    Yeah, I prefer the E3 2013 system too, with more action KH style battles.

  • Starlord

    I understand, but putting it in their article, just makes me believe they know it’s for the demo when they said it.

    I mean the closest thing to come out is the demo. So it makes since that he is referring to the demo on some of the things he said.

  • Martian Wong

    The game started out as Final Fantasy with the battle system of Kingdom Heart. Since they changed it, it is no longer that. I dont like it. I hope they do include the Kingdom heart style.

  • John Sotomayor

    Most people who have been really excited for XV, even back when it was Versus XIII, were first attracted to the project not just because of its mood or its visuals, but because of what we were told would be a KH-like battle system. So I’m glad you enjoy XII’s gambits, but for a lot of us, our hype has definitely died down a little bit until we learn more.

  • Sothe Zephyr

    I think almost everyone did. Idk what SE was thinking with this change….honestly, i didnt care for XV until E3 2013 when i saw the batle system, now idc again lol…i mean im curious but the hype died for me quite a bit haha

  • Sothe Zephyr

    I hated XII…..and it’s battle system…..i didnt care for XV until i saw that E3 footage, now im just…all Type-0 hype with almost no XV hype…

  • Adam Hedquist

    Yeah, me too. This new stuff worries me. I want the battle system that was shown last year! I know that Tabata is good, Type-0 was great but I really hope that he will not mess too much with Nomura’s original version. Love the gambit like system though! Through all the years I’ve been so excited for this game and never have I lost hope and I’ve kept on believing that this game has the potential to be the best ff ever. I’m still excited but now for the first time in 8 years I’m worried. I hate that.

  • Alexis Crockett

    I know that, lol I was joking

  • Alexis Crockett

    I prefer the KH-style more, but I do like XII’s so this isn’t too bad of a change for me either…

  • Alexis Crockett

    i’m still waiting for info on my bae cor leonis like wtf where he at

  • Pekola

    didn’t this analysis happen at NeoGaf? Might be a good idea to give credit to the person who did it?

  • Pekola

    Ehh…debatable.

  • Pekola

    At least someone has their priorities straight. Cor is da bae.

  • Jesus Christ

    It seems like there’s too much gambit this time around. In XII, there is a menus and the player can interrupt a gambit command manually and choose another command instead. It doesn’t seem like this game can do that. It’s all scripted to give you that action game movie feel like Advent Children.

  • NoctX85

    one button for magic and attack 🙁

  • bob

    i prefer this combat system(analysis) better: https://www.youtube.com/watch?v=7Tm6SjYzQLs&list=UUtHQRjBZAkw2WiD2tBeySnA

    Why Tabata went and changed shit is beyond me…

  • Mathias Jensen

    Seriously I prefer the E3 2013 combat system more, it was what Nomura promised us back in the past.

  • NoctX85

    The Gambit system is ok, and i like it somehow. But One button for magic and attack…..i mean if you are far away you press the X button and you have spell magic if youre in front of the enemy you press X and you can hit him! And now no jump buttons included no areal combos no character switching. This is not OK!!!!

  • Jesus Christ

    Me too. Let’s hope this is available as the manual option.

  • Jesus Christ

    He’s with Me…. In heaven.

  • bob

    same here! how beautiful does weapon that switching mechanic look? really hope Tabata doesn’t screw this up, ’cause I’m quickly loosing interest in this game; auto combo gambit thing doesn’t look appealing to me in anyway…

  • Guest

    New Controller for FFXV

  • NoctX85
  • Xervath

    I understand that the team wants to make a battle-system that doesn’t get too much in the way of the fluidity of the battle itself. However, minimizing the amounts of buttons that need to be pressed, to me, looks like a dumbing down of the game itself.

    – Why not allow toggling by use of the R1 and L1 buttons, same goes for ‘attack’ and other possible skills.

    – Why not, instead of simply duct-taping down the attack button, have the player time the button presses and only if the button-press is in sync with the attack on screen, will the player be allowed to execute another, for up to 4 or 5 slashes,, resulting in extra damage.

    – It also feels that if everything is based on these preset gambits, that you’re limiting your options in regards to magic and whatnot. Last I checked Final Fantasy has a LOT of magic. Elemental, non-elemental, status-effect, healing and supportive. I’d opt for having a fold-out menu when having magic highlighted, which then branches off to one of these five “archetypes” from which you can THEN pick the spell you want.

    …but perhaps I’m getting ahead of myself. This is all just speculation and I guess I should shut up and wait for the demo / final game before I make suggestions / complain.

  • King Chibi

    Because all of that was not on actual hardware. Nomura never dabbled on his own mechanics only the major stuff it would include because he never got to the point of porting them onto the LE. He used a high end PC, which he said would have to reduce content when ported. This was a rough idea of the overall gameplay. Warp immesrive setting team attacks lifelike movement the deck etc

  • Fajnal Fantasi

    What about linkform with the floating swords around him??

  • NoctX85

    Guys the Petition got a response from Square-enix!!!

    http://www.gamefaqs.com/boards/932981-final-fantasy-xv/70194356

  • bob

    1) where are you getting all this info about nomura not dabbling in his own mechanic?

    2) what does cutting content have to do with the way the combat system handles?

    but regardless of all that, fact of the matter is – what they showed in the E3 2013 trailer was all real time(you can see the command menu light up as noctis is attacking) and it looked way better than what tabata’s trying to implement now. He says he wants casual gameplay when KH’s combat system is just that. KH’s combat system is FAR from complicated!

    I don’t give a damn about him wanting to make a games he can play ’cause he’s getting old. Game is for the fans, not for him!

  • david paw

    Honestly, this is not too bad. Here, think of it this way: The whole battlefield is your commands menu. The difference is that you have to move… a lot.
    But still, I really want the “Normal mode.” It’ll be nice to choose which type of gameplay systems you want to play..

  • Guest

    i brain hurts after reading this i love it and i want more of this.

  • david paw

    It’s not bad. Not bad at all. It’s actually really cool and new.

  • Guest

    i liked the gambit system in 12 too.

  • NoctX85

    yes but did you understand how magic is working? It´s the same button for an attack….but you have to fulfill this conditions.

    1. 10m away from enemy
    2. ally has to be away aswell or you cant use that magic

    so actually every time you want to use magic you have to run away from the enemy as far as you can in the mean time you look aswell that nobody from youre party is in the near. And finally you can cast fire…….this is ridcoulous!!!

    Why not changing magic to press L1 and a new windows with other option to use is available.

  • Tom

    Come to think of it, this is a Final Fantasy game, after all, not an action game. In an action game you have all the control you want, but in this you build up some sort of strategy and have little to modify it while in combat. I’m starting to feel more and more okay with this.

  • Tom

    The floating swords is a must have!

  • raruna

    Definitely NOT what I wanted. But from what has been described here, at the very least it seems to be well thought-out, and could shape up to be something interesting. I’m still holding out for a proper action RPG system in the game, but chances are it won’t be included. It’s really too bad, but at least it’s not shaping up to be as disastrously boring as Hajime Tabata made it seem on the interviews.

  • Crystal Power

    I know right!? They trying to make us settle for Gladiolus now, but I didn’t forget Cor Leonis!

  • Cor Leonis

    Kept you all waiting, didn’t I? 😛

  • NoctX85

    Who can confirm this to be true?

    Control Scheme for Battle Mode:

    L2 = Magic (+ either Triangle, Circle, Square, or X)
    L1 = Weapon Switch Mechanic
    R2 = Teleport (or different unique ability for other characters)
    R1 = Switch Playable Character
    Triangle = Limit Break / Special Attack
    Square = Request Ally Assist
    Circle = Attack / Enter (for Item or Summon Menu)
    X = Defend / Cancel (for Item or Summon Menu)
    L3 = Movement
    R3 = Camera
    D-Pad:
    Up = Cover
    Left = Access Item Menu (off UI)
    Right = Access Summon Menu (off UI)
    Down = Taunt…

    Source: http://www.gamefaqs.com/boards/932981-final-fantasy-xv/70138789

  • Daniel Masterson

    This is already mighty impressive! I cant to play the demo and get the feel of the game. this entry is going to be a real treat.

  • Starlord

    It’ no different that scrolling down a list of commands in old FF games and pressing the same button every single time (X). I don’t see anyone complain about those games.

  • NoctX85

    No but simply adding L2 with a change of menu like KH you can use 4 differnet kinds of magics, well i hope they implement this

  • Starlord

    Well, I am sure, it’s not going to be a simple 1 button does all ( like some people take Tabata’s words too literally.)

  • monkey d’ beast

    man those graphics are insane, the guarding system seems like god of war 3 which you can stand or roll if you want. i wish there was a parry like in demon souls.

  • Starlord
  • NoctX85

    Nice found Dude 😀

  • stevenm281

    I think this was the old system based on KH.

  • monkey d’ beast

    sweet.. XD

  • stevenm281

    I’ve got not trouble to use a gambit-like system for party members when not under the direct control of the player, but the player shouldnt have to simply hold one button down during the whole battle, I want to play not watch.

  • Starlord

    I kept my composure and knew this was a misunderstood/mistranslated. The Demo should us that you can switch characters, but then in the interviews it was slightly changed? Glad this is confirmed!

  • Fajnal Fantasi

    very much indeed!

  • stevenm281

    so far, it really seems to be the case tho… the gambit-like system should be for the AI controlled party members not the character under the player’s control.

  • Crystal Power

    YES! If you seem my posts here you should know this had bugged me for a while. Thank you so much for sharing this news Starlod!! ^_^

  • Starlord

    I honestly don’t see it. It just seems your looking at it to literally, just like the people that took the ” You only control Noctis” Literally and that has been rectified. http://squareportal.net/2014/09/30/you-can-actually-switch-party-members-in-final-fantasy-xv/

  • bob

    we can switch them, good! but can we control them?

  • Starlord

    No Problem, if there is news to be shared from creditable sources, I will post them. Square Portal is very reliable so I trust them.

  • Starlord

    That seems like an obvious answer, don’t ya think? If you can switch in and out the other party members, one would think you can also switch out Noctis ( him not on the field.)

  • bob

    i was really excited after seeing starlord guy’s posts…. then i had a convo with someone who told me switching out party members doeasn’t mean we can control them…. T_T

    read the article on SE portal again. it says nothing about controlling them. it just says we can switch ’em out.

  • Starlord

    Right, same can be said of switching out Noctis too. It just says ” switching characters.” So Noctis can be switched as well.

  • bob

    don’t get me wrong, i hope we can control them, too, but we have to work go off the info we’re giving. in KH you could also switch out party members but you couldn’t control them. party members = the people that surrounds the main character as companions in combat. Noctis is not considered a party member… he’s the main character.

  • bob

    Yea, but Noctis isn’t a party member. He’s the main character. The story is about his journey.

  • Starlord

    “character(s)” can move around the entire screen, the “traditional” party battle of Final Fantasy games. Traditional party battle is using all the characters by your own actions.

    And Characters, with an s, can move around the entire screen.

  • bob

    well i hope you’re right, man. Would be really kool to control everyone.

  • Starlord

    Well, I hope they stick to what they say anyways. Because it says there in black and white that you can switch out party members. There was no mention of, Only Controlling Noctis, or that Noctis can’t be switched. Well, you’ll find out soon enough I suppose if written proof doesn’t suffice :p.

  • bob

    Not to sound like the bearer of bad news, but tabata has actually confirmed that noctis is the only controllable character.

  • Starlord

    “Of how the interviewer interpreted it, or it was mistranslated”. Just how in Japanese, there’s not really a word for Casual ( According to a person on reddit), so the Interviewer picked the word that makes the most sense and stuck it in there, when he really meant accessible.

    Also if you read in this very article:

    Only Noctis can be controlled in the demo – Episode DUSCAE

    Referencing the in the full game you can control the other characters.

  • bob

    Again, i hope you’re right. I just don’t wanna set myself up for disappointment…

  • Starlord

    Well, it’s best to go into any game with an open mind. Everything is always subject to change. However, in an ” up to date manner” meaning today’s news, you can switch people in and out ( including Noctis) as there is no where in there that states you can’t.

  • Starlord

    Noctis is a party member. just how Lightning ( In FFXIII) is the main character and you don’t have to use her at all if you don’t want too ” once the game allows you to switch members of your party. Main Characters are just as much as a party member as the side characters are.

  • Ehren Rivers

    Not from that particular site, I’m afraid. We do not allow linking to Square Portal, something I recall has been mentioned repeatedly. Please take the link down, and stop posting links to them.

  • Starlord

    Um? What wrong with them? I always use them as a source and they are rarely wrong when it comes to information.

    Also, if I feel a link is a creditable source ( which it is) I shouldn’t have to “do as you say”.

    Let me ask you ( and not trying to be mean) but what makes your site better than theirs? Most of the time, their information is similar to yours. It’s not like they are kdramastars and posts so called information every single day. they don’t do that.

  • Ehren Rivers

    My apologies, but this is not a discussion- it is a moderational order. Remove the links, or I will remove the posts. Continue to post the links or argue with me, and your posting privileges will be revoked.

  • Starlord

    I just want to ask you one thing Mr. Ehren, If someone argues with you, you revoke their privileges because you don’t like what they say? Again not trying to argue I am trying to ” reason” with you.

  • Yamauchi’s son
  • Ehren Rivers

    We have rules, and when they are not followed action is taken. It has nothing to do with my personal feelings on a particular discussion or person. I have banned people I wholly agreed with for not following the rules, or for continually arguing decisions made by the staff. You are no different. If you don’t adhere to moderator decisions and continue arguing, you lose your posting privileges. Simple as that.

    You’re attempting to make this personal, as if I have some social stake here or something to gain by enforcing the link rule. I do not, on either count. The website owner, my boss, has decided that there will be no linking to that particular website. This makes it my job to ensure commentors aren’t doing it.

    There’s nothing to reason here; You were breaking the rules, and when informed of this you essentially said “I don’t care”. You were given a more stern warning, letting you know the consequences of ignoring staff, and your response was to act as though this is some personal vendetta. It is not. As I said above: If you break the rules, you suffer the consequences.

    Please refrain from further response, as this matter is closed.

  • stevenm281

    While I do agree we have to follow your rules, you could explain them better. Starlord asked for the reason why links to Square Portal are forbidden and you didn’t give an answer, you just said to not continue with the discussion, so it does seem like there is not a valid reason other than a potential personal issue between both sites owners.

  • ZenTzen

    except at e3 2013 they actually showed gameplay ingame, theres was 2 trailers, one was terget render mixed with actual gameplay and another one with only gameplay

  • John Sotomayor

    As far as I know, from what Erren has said, that site copies news from other sites (and apparently doesn’t give credit). At least that’s the impression I got.

  • John Sotomayor

    Apparently, it’s because they copy other sites without citing sources. Or at least that was what Erren said about the last link that was shared here (that it was copied from Gematsu). I don’t know the details, but if I had to guess, I’d say it’s a common thing they do.

  • Ehren Rivers

    I didn’t answer because Starlord was simply trying to get around the rule, and blatantly stated he shouldn’t have to follow what I said. It’s not a rule that is up for debate, and I won’t be drawn into playing the justification game with the rules of this website. Whether someone thinks they’re valid or not, they are still the rules of Nova Crystallis and will have to be followed.

  • Ehren Rivers

    This is true. They’ve taken articles from here, Gematsu, Kotaku, Siliconera, FF.net, and several others without credit. Several times they’ve even stolen high quality images or screen captures from our own articles and watermarked them as theirs.

  • stevenm281

    Well thank you for clarifying this! I do think the whole conversation could have been avoided if you would have stated this right from the start tho.

    I understand that it might have seemed like he didn’t care, but why care about something that you do not understand? Which is why, as moderators, you need to be transparent all the time. When you give a warning to someone about something they did bad, tell them the reason why its bad, if not, how could the person knows? Just saying it’s wrong, does not justify.

    Example: Drugs is bad do not use them. Why are they bad? Because they’re bad for you. (That is not reason enough and would simply influence the person to try it out and see for themselves. On the other hand, if you say that it’s because it affects negatively the body and mind and can cause serious brain damages, the person would think twice before choosing to try it or not)

  • John Sotomayor

    I agree that reasons should be more transparent, and even though I’m not a mod (just an occasional contributing writer), I do try to clarify things when I can. But Starlord’s response was quite defensive and had a hint of rebelliousness to it, which Ehren probably interpreted as “you can’t tell me what to do!”

    A better response could’ve been, “Sorry, I didn’t know this site doesn’t allow linking to that site. I’ll remove it/won’t do it again. Can you tell me why?”

    Just offering my two cents as to why Ehren probably reacted the way he did. Although I personally think reasons beyond “those are the rules” should be given, the fact is, they don’t always have to be.

  • Ehren Rivers

    Justifying our rules and decisions to someone who responds in that fashion has never, ever worked in the past. It only leads to longer, more grueling arguments as offenders almost always believe they can somehow “beat” the rule. I’m sorry, but it’s not as easy as you’re making it out to be, and in this specific instance Starlord’s response was indicative of those kinds of people. The sort that end up arguing for three days or more, trying to bash the staff into letting them get away with breaking a rule or rules by accusing bias or through namecalling. If I thought a commentor was going to actually listen, I would explain to them. If, however, they’re clearly only wanting to argue then the explanation becomes a battle of justification, and I simply will not do it. There are times for “This is why”, and there are times for “That’s the way it is”.

  • Ehren Rivers

    This is correct.

  • Starlord

    I know every site has there rules and they have every right to uphold them. However, as a poster, I asked a very simple question as to why they weren’t creditable. He didn’t give me a response, only ” It’s not up for discussion”. Personally, it makes me as the poster and reader to see this type of answer as a “cop-out”.

    However, now I understand “kinda” as to why they don’t like that link posted here. Even though Copying other websites, in the end your still getting the same information, so why does it really matter? In the end it’s not my call, I know how to be reasonable, I am a human being after all. I will personally still use Portal as my source of info, but I will refrain from posting link regarding Square Portal as that is your right as a mod.

    Edit: Heck, they even made a post before about a mistake they made with a recent article they posted, fixing mistakes makes me as the reader of their site respect them more.

  • Starlord

    And I am indeed sorry for such attitude, at the time I took Ehren’s response as ( You can’t post these links here) and within that same post he didn’t give me a reason why I shouldn’t do that, so my reaction was ” He’s telling me what to do”.

    After calming down, I accepted the fact that It’s his website he can do whatever the heck he wants ( though I have no understanding of it again at the time). I do have a little understanding as to why he doesn’t want the links here and will respect that, but personally, I see them no different that Nova Crystallis in terms of credibility as the info on both sites are correct.

  • John Sotomayor

    “Even though Copying other websites, in the end your still getting the same information, so why does it really matter?”

    Eh, I’d say it’s about journalistic integrity. Even when I need to use another article as a source material (like if a certain site has a site-specific interview), I try to give credit, paraphrase/rewrite the information in my own words, and link back to the original. But like I said, I don’t know much about this whole situation in particular.

    You did ask a simple question, and if it were me, I probably would have taken it differently. But Ehren read your response as aggressive and challenging — this is a textual medium, it’s easy to misinterpret things on both sides.

    And many sites post articles fixing their mistakes, or at least they should. We do it, too, though we simply update the initial articles with clarification instead of making a whole new post about it. Or at least that’s been my experience.

  • Starlord

    Well, since I am not a journalist ( or even in the world of it) I can’t say who is copying what and when. As the reader who is trying to get accurate information, both Nova Crystallis and Square Portal are accurate. Personally, I see it as, ” As long as the info is Accurate/professional and correct” then I see them as Creditable.

    Places like Kdramastars or Forbes that post about the same topic every single day ( or every other day) about release dates when no other website is even reporting on such things. ( That is unprofessional/not Accurate/ and not correct) so I see them as ” not Creditable.

    In the end, it is not my call, it’s Nova Crystallis’s, website not mine. However, as feedback for such incident I have encounter. If there is something a mod doesn’t like, they should say ” Don’t do this, and explain why. So that further issues won’t arises from that.

    Again, I am sorry for my attitude, and hope we can put this behind us.

  • John Sotomayor

    It’s actually Erren’s site, not Ehren’s, and therefore her decision, not his. He’s just enforcing her rules. They’re two different people with similar names. =)

    Credibility/factual accuracy is different from journalistic integrity, though you can of course think whatever you wish.

  • Starlord

    Well, I do understand that. It’s like someone posting artwork on Deviant art, and then someone stealing their work without giving credit. I do understand why don’t want there links on this site. However, as long as the info is accurate, as the reader I am getting told the truth anyways, so it doesn’t bother me :p.

  • I have never played FFXII so I have no idea what the heck a “gambit” is. Someone explain, please?

  • Ehren Rivers

    The Gambit System is a strategic, programmable AI function that works off of “If -> Then” statements to produce automatic actions. You set up a condition, and then an action or effect. For example, in XII you could set the condition “Enemy: Fire-Weak”, and have it set up so you use the Fire spell:

    Enemy: Fire-Weak -> Cast Fire

    These happen automatically as long as a target is set, in the original XII. You had a list numbered from 1 to 12, and the higher up on the list an action was the higher the priority. This meant that although the game worked off of an ATB system for actions, you could set up combos. Here’s another example:

    [1] Ally Status = KO -> Use Phoenix Down
    [2] Enemy Status = Burn -> Cast Firaga
    [3] Enemy Status = Oil -> Cast Fira
    [4] Enemy = Fire Weak -> Cast Oil
    [5] Nearest Enemy -> Attack

    This means that if there isn’t a knocked out party member or a monster weak to fire damage, your character would continually use Attack on the enemy physically closest to them. If an ally goes down, they use a Phoenix Down as soon as their ATB gauge allows. As long as a Fire-Weak enemy exists on the field, you will cast Oil until they are Oiled, at which point you will start casting Fira. Once the enemy is Burned, you begin casting Firaga till you run out of MP or the enemy dies. You could still select actions manually in XII, of course, but the Gambit System was the major focus of combat.

    XV uses a refined and developed version of this system it would appear, tying actions to a button press as well as conditional markers such as an enemy being close or far away from the character. This would mean you set it up so rather than worrying about manually switching weapons or attacks, you’re paying more attention to where you character is on the battlefield in relation to other party members and enemies.

    Is there anything else you need clarified or explained?

  • Crystal Power

    Oh I see, How troublesome. ..:(

  • Wow, that isn’t bad! Is it possible to have a setup like this?

    Ally Status = Low health -> Use X-Potion (assuming they have those in XII)

    and then have 99 X-Potions, so it would be impossible for you to die unless you ran out of X-Potions or suffered a one-hit KO attack. But then the Phoenix Down action would revive you.

  • Ehren Rivers

    Technically yes, it is possible to have that setup. But that means at least one character will sit there doing nothing but using X-Potions. You can still be one-shot killed by powerful enemies, and stronger monsters or those in groups can still overwhelm you. If you’re at the point where you can easily have 99 X-Potions, though, you probably don’t need them all that much.

    Also, in the XII version you could very easily waste items if more than one character was set up with the same Gambit. If you have all three of your party members set up to use an X-Potion on an ally with less than 25% HP, then you’re getting two or three X-Potions used each time.

  • Jesus Christ

    Ah, after reading this from sqexgal I am at ease!

    “However, after all it’s a RPG, so it’s possible to fight systematically. You can pull up the menu mid-battle and do things like change your companion’s battle strategy or change their weapon set, varying the way that Noctis and his companions fight. The weapon sets are like forming a deck. Out of the weapons that have been set before hand, the most suitable one is chosen to attack with depending on the situation. The reachable direction and range differs according to weapon, which has a big effect on Noct’s actions.”

    I’m going to watch the trailer and demo again! So excited!

  • Then I would only give that Gambit only to one person in the party, making them the healer. Assuming there are three characters in a party, two of them will fight, use magic, and a Phoenix Down if any allies get KO’ed, while the other stays in the back and constantly uses Cure (Ally Status = HP 50% -> Use Cure) and then an Ether when their MP (Self Status = 0 MP -> Use Ether) runs out. They would also have a self healing Gambit just in case they get hit.

    That’s the setup I use in most battles in FF13, so I imagine it could also work for 12.

  • John Sotomayor

    Eh….I think it’s a great idea for controlling your party members, but FFXII failed for me when the Gambit system was also used to control your primary character.

    And yes, 12 had manual inputs as well and I tried to play that way, but the game very clearly wanted you to use the Gambits. They were at the core of the game’s mechanics, and it was very difficult to play counter-intuitively to the system. I hope that if XV has that “manual mode” we’ve heard whispers about from the patent, it’ll be an entirely different game mode and not just an option for manual input that overrides the Gambits. I fear it’ll be more frustratingly difficult (as in, not difficult in a rewarding, challenging way, but in a game-breaking way) to play that way.

    Someday I’ll give FFXII another shot…

  • Seed

    lol check this out! (Gambit)

    http://i.imgur.com/IRfNcvq.png

  • Noctis Caelum

    Hm…I didn´t either played FF XII, but this sounds very cool and interesting.
    This system is like a worldbuilder (map editor) for a strategy game (C&C).
    If this and this happens, the player will do this and this. Cool^^
    But I still hope you can control the character and switch them by yourself, so an option would be really good.
    Control the characters automatically (gambit system) OR manual (yourself).

  • Daniel Masterson

    play FF XII and find out.

  • When they make FFXII HD Remaster, I’ll play it.

  • david paw

    First of all, it was never mention that activating any magic are strictly for those conditions. They are just examples. That fire, it caused a lot of damage, so you need to ‘sacrifice’ a little bit to perform it. Like in other games, big damage attack or magic required a lot of time before performing it or wait a lot of time to refill after performing it.
    Second, it never said that magic always has to be long range. From what I read so far in many threads and articles including this, I’m believe that you’ll get to customize how or which actions will be perform under certain situation. It’s like a deck… like Kingdom Heart BBB. You earn skills and acquire many different commands, and you’ll get to create a commands deck. That deck it limited with about 5-8 commands, so you have to choose which commands are going in there. So for XV, I believe it’ll be similar like that. You acquire skills and action, and the actions might have a strict conditions (like fira or firaga are to be perform in a far distance from enemy), or a small or no condition at all (strike, magic strike or whatever are to be perform when is behind enemy)-> No condition means you can customize when and how will that action is to be perform.
    Think of it this way: the whole battlefield is basically your commands menu. The difference here is that you have to move a lot; that it require strategy and timing; and that it allows interaction with the field.
    Personally, that’s what I think and why I like it. I respect your opinion, but I just feel like you need to know something.
    (The patent said that this game will have a “normal mode” and an “auto mode”, is that true?)

  • Caliburn

    I rarely used items in 12, mostly magic. Once you get high enough leveled items is a waste, since you have to use extremly expensive items to heal yourself, while a curaga works of the magic stat, making it by far the better choice. Healing items is something you use early game, or when you are in a really bad spot. He. I remember the time when Megaelexir saved my ass in a boss fight. The only thing that item can’t do is bring people back to life.

  • Krijn van Alten

    Great article! This game is gonna be amazing!

  • Krijn van Alten

    They need to do that indeed!

  • Krijn van Alten

    And I thought we where talking about a game where and then I read this!

  • Krijn van Alten

    It is still a game in development. And they said they are going to review the game after the demo is released so maybe more changes will come.

  • Krijn van Alten

    Why is that a problem? You want to do both attack and magic in the same time?

  • Krijn van Alten

    I don’t think so. They are very critical about plagiarism as you can read more above in the discussion between Ehren and Starlord.

  • Krijn van Alten

    They say they gonna make notes form the responses on the demo, so they might change it if enough fans demand it.

  • Krijn van Alten

    You are telling porkies, there is a jump button. And what is the problem with magic form a distance and attach form close by?

  • Krijn van Alten

    In his opinion it is, that is not debatable.

  • Krijn van Alten

    Isn’t that like always the case? I mean, not that every game has a demo of course, but you have first to play it yourself before you can judge if comething actually worst or not.

  • Pekola

    That’s not what he expressed.

    I am merely contesting a claim.

  • Pekola

    What?

  • Ehren Rivers

    We at Nova Crystallis take plagiarism incredibly seriously- I’ve nixed two translators for stealing translations from other websites and passing them off as their own, and whenever we have someone to credit we give credit to them via link or by name. The above article was written up, with images included, by an anonymous guest writer (notice it’s written by “E”, not by one of us) extrapolating on the NeoGAF thread. The NeoGAF posters who wrote the analysis this article was derived from specifically asked us not to be credited.

  • Pekola

    Thanks for explaining. I was incredibly confused for a second there. Don’t really understand why a person needs to go Anon for something like this, but alas.

  • Pekola

    if someone had said this from the beginning, the matter would have been dead on the water.

    Thanks John for actually opting to explain things first and foremost without threat of moderation.

  • Krijn van Alten

    What part didn’t you understand?

  • Krijn van Alten

    Most people do not express that in words. They only say: this will be best/worst game in the world, why they actually mean: I think this will be…

  • Gspong22

    They need to stop this. trying to appeal to several audiances will only lead to tragedy QED 12 and all the versions of 13. they keep trying to find the middle ground. I remember when tetsuya was saying he was going to be different that 15(at the time it was still called versus 13) was going to be out of the box and fresh. I can already tell this system is the first in a long line of “safe” design choices taht the devs feel will cater to everyone possible. When honestly itll prolly just alienate everyone

  • Locutus Borg

    Oh look, another FF game that turns its back on one of the staples that made it popular in the first place – turn based combat. Goodie, yet another hack and slash RPG where you walk down hallways and have slightly more dialogue.

    Thanks, Square Enix. Because of your steadfast refusal to listen to or respect fans of the series that made you what you are, I haven’t had to give your company a nickel for FF games since X. Looks like that trend will continue.

  • stevenm281

    The game features massive open world areas, not linear hallways, look up the facts before commenting. And FF is not known for turn-based, it known for dynamic and flashy combat.
    They always went with the capacities of the hardware which is why it went from turn-based to active time battle (ATB) and now going for Action.

    Hardware evolves and so is the gameplay.

  • Locutus Borg

    I know a dev on the team who states that you will be spending a significant amount of time “following a path” (which is his way of saying hallways). And I’d hardly call the transition to action button mashing and timing combos an “evolution”. I’m sure for little kiddies who like hopping around like cracked out bunny rabbits shooting things in the head, the action hack and slash RPG thing is appealing to them, but those of us who have been in on RPG’s since the start prefer the more cerebral style of turn based. Maybe to you FF isn’t known for turn-based, but for those of us old enough to remember games on cartridges, we know that FF was turn-based for a long, LOOOONG time in the series.

    It’s sad that SE didn’t notice that when they went back to turn based roots with ‘Bravely Default’, the game sold like gangbusters and garnered almost universal praise. They keep doubling down on this action model of XIII for the FF series though, and they are roundly, and fairly, spiked for it.

  • stevenm281

    I’m almost 30 years old, and its my dream since FF7 to see an action-based FF, so this is it. I do like turn-based, I grew up with it, but its dated and I gladly welcome the change to more action oriented battle systems.

    Every game has you following a path, even in older FFs, that doesnt mean that the area is linear or a hallway for that matter,

    FF was turn-based only for 1, 2, 3, and 10. The rest of the games used the ATB which is sorta turn-based but not entirely, its a transition between action and turn-based. 13 was using an ATB system it was not action.

    Kitase did say in an interview that the future of the series is not necessarily action, each developers are free to use the battle system they want and we might see a return of turn-based.

    But you gotta keep in mind, that their target audience are teens, not older like us. While me may enjoy turn-based, the newer generation, not so much, and its to them they must cater. It belongs to us to welcome the changes or leave, its their franchise, they can do the fuck they want with it. Humans tend to want everything to be made to their liking and there’s no way to please everyone.

  • Locutus Borg

    I read somewhere once that the average age of an RPG gamer is 34. These games, if they’re being marketed to teenagers, are being mismarketed. It’s 30+ year olds with disposable incomes that buy this stuff. And me, personally, I won’t buy a JRPG that requires me to learn a button combo or to mash a button with a timing element or the like. I *barely* tolerate them with Western RPG’s like Dragon age, there’s no way in hell I’m dealing with it with a JRPG.

  • stevenm281

    to each its own.