Final Fantasy VII Remake's battle system to see "dramatic changes" from the original

If you want to play the classic Final Fantasy VII experience, the upcoming Remake for PlayStation 4 may not be for you – but we already knew that right? After all this is a “full remake” and not a simple remaster – a full remake that means updates for the modern age.

While the game’s director Tetsuya Nomura noted quite recently that much of the core of FFVII will remain the same its the battle system where sweeping changes will be taking place. Rather than fall back on the original’s Active Time Battle style of combat, Nomura says fans should expect “dramatic changes” that gel with the times.

“We’re not going to be changing it into a shooter or something like that,” Nomura mentioned in the latest issue of the Official PlayStation Magazine UK. “We are going to be bringing dramatic changes, but we want to make sure it’s still recognizable.”

Additionally, Nomura told the magazine that he was looking toward his own Final Fantasy VII: Advent Children as inspiration for the visual side of things. “Don’t intend on utilizing the 3D models of Advent Children as is because, well, it’s a different technology, and it’s actually been almost ten years since Advent Children was first released.”


About the Author

Erren Van Duine As a self-professed Final Fantasy fan, Erren created Nova Crystallis in 2009 as a place to collect the latest information on her favorite series. As owner and Editor-in-Chief, she also spends her time as a freelance illustrator.

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