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GC 2015: New quest types coming to Final Fantasy XIV By André Mackowiak on August 8, 2015 at 12:52 PM

Many players praised the main quests and storyline of Final Fantasy XIV Heavensward. On the other hand many complained about weaker side quests and FATES in the game.

During our exclusive Gamescom interview, Naoki Yoshida told us more about new quest types coming to the game:

“I already talked to the team about the Moogle side quests, because they are quite tiresome and tedious jobs. For the future, we like to remove this type of quest. 

There are two points to improve for side quests: First of all, you need to assign a proper story to that side quest. We also want to add more variation to the side quests.

For example, you  may need to find the highest building an an area and jump off from the top if it.  Or you need to carry a certain item and secretly sneak into a building without being noticed by anyone.

We think that adding that mini-game type of quests to the game should be fun. I actually talked with the team about this last week, before coming to Gamescom. Before moving to 4.0, we have to add more variety to the quests. We want to change this and the flag systems. These are the things we want to improve.” 

What kinds of quests would you like to see? Tell us in the comments or at our forums.

The full Final Fantasy XIV interview article will be released in the following days.

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  • lewdcina

    Less = more. Make your side quests and work the exp distribution around it.

  • James Stine

    I disagree completely.

  • lewdcina

    Mind clarifying on that?

  • James Stine

    It’s okay to make a lot of side quests with lore and things, there’s no reason to make less with bigger EXP rewards. The quests should be rewarding in many ways, they just need to cut back on large chains of side quests like with moogles.

  • kumaaaa33284

    I have to agree. I never did the moogle side story quests, but apart from that, the storyline side story quests in Heavensward were nicely done in regards to story.

    To have them completely removed from the game and just adding extra EXP to the main story would remove a huge chunk of world immersion for me.

  • lewdcina

    I believe you’re misunderstanding. What I say essentially agrees with the above article and merely suggests that quality side quests would be better than the tedium which exists at certain points in the game.

    Take for instance the Gnat/Dragon questlines at Anix Trine. If more incentives were given based on how long a task is expected to take, then I believe that is a more fair distribution. I realise this aspect is rather difficult to nail. They obviously have to balance things out so people will still opt to other activities, but a flat incentive of half exp of the main scenario’s exp bonus quickly becomes less desirable than just grinding your highest current available dungeon. Visually, you’d want the player to know that it’s still worth doing x rather than y, even if they’ve collected all they’ve needed (aether currents for example).

  • lewdcina

    I believe you’re misunderstanding. What I say essentially agrees with the above article and merely suggests that quality side quests would be better than the tedium which exists at certain points in the game.

    Take for instance the Gnat/Dragon questlines at Anix Trine. If more incentives were given based on how long a task is expected to take, then I believe that is a more fair distribution. I realise this aspect is rather difficult to nail. They obviously have to balance things out so people will still opt to other activities, but a flat incentive of half exp of the main scenario’s exp bonus quickly becomes less desirable than just grinding your highest current available dungeon. Visually, you’d want the player to know that it’s still worth doing x rather than y, even if they’ve collected all they’ve needed (aether currents for example).

  • My main annoyance was doing every single quest in heavensward and every dungeon as part of progression was not enough xp to get you to level 60 from 50.

    You are required to do some dungeons like 3 times before you could progress after the entire moogle charade, the xp rewards for the amount of work was sadly not substantial.

  • StillCantBanMe

    Except for that whole “dozen or so jobs that need an expansion’s worth of xp” thing.