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Final Fantasy VII Remake PlayStation Experience 2015 Trailer Analysis By Tim Willers on December 5, 2015 at 6:26 PM

Today during the PlayStation Experience keynote, Final Fantasy VII Remake made a big appearance with a new trailer showing off cutscenes and gameplay – all in-engine.

For such an occasion we decided to piece together a quick analysis – taking a look at Final Fantasy VII Remake’s battle system, gameplay, gameplay mechanics and anything else you might’ve missed on your first perusal.

Starting off with the trailer itself, the first thing we notice is the abundance of real time footage – showing off iconic characters, scenes and moments from the game that’ll knock your socks off. The setting of the video mostly consists of Midgar and the beginning of the game with Cloud and crew facing off against Shinra soldiers. According to both Kitase and Nomura, “This footage only represents a small part of the game.” It’s clear things are very early.

Moving on to gameplay we see a lot of Cloud and his friends at AVALANCHE. It is nice to see the impressive character models along with the English voices. Speaking of voices voices – the English trailer clearly features the voice talents of Steve Burton, who has voiced Cloud in other games and in Advent Children.Speech

We also see Cloud running around Midgar through the chaos as we know happens during the beginning of the original game – including some iconic scenes such as the train scene. While we know FF7R isn’t running on XV’s Luminous Engine, we wouldn’t be too surprised to see this confirmed as an Unreal Engine 4 title similar to Kingdom Hearts III.WallsDuckingSome elements from Final Fantasy XV seem to resonate here along with Uncharted.

Moving away from game features we finally get to the big showcase of the trailer and honestly the highlight – the battle system. The combat in VII Remake is indeed action-oriented from first glance. You can get a good look at the current user interface in the image below. Battle 2As we can see we have a very similar UI to most SE modern IPs such as Kingdom Hearts and Final Fantasy XV. The party’s MP and HP bars are located to the right side along with a Limit Gauge. The true question is what is the bar under the character’s name. Could it be an Active Time Battle bar? Or perhaps tied to the game’s combo systems? Some characteristics we see from the bar during the video is that it increases through the damage taken and given by the player and could be tied with time as well. We also note free movement when in battle too. This implies the battle system is similar to Final Fantasy XII and there can possibly be a gambit like system for the party. Another big factor is that Nomura’s brought back character switching in real-time – similar to his original plan for Final Fantasy Versus XIII. Barret Character switchThe player switches to Barret. This is supported by the fact the UI color scheme changes and Barret attacks when the button is set on Attack. We can also note Magic, Summons, Items and Defending will be present during combat. The Defend button also supports the theory of a command-based combat system because most real-time combat games would have a dedicated button to guard or dodge rather than a selection from a command menu as we see from Final Fantasy XV and previous Kingdom Hearts titles.

After analyzing the combat, gameplay, gameplay mechanics and engine we can safely say that development for VII Remake seems to be going along smoothly. Nomura and Kitase also seem happy to show us more information in the future. It is currently unconfirmed, but it’s likely more information will spill out of PSX over the weekend. In the meantime, you can check out our video of the analysis as well as some screenshots below.

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  • Preston Ray

    This game looks beautiful

  • one.life

    Really hope at least basic defending is still put on a dedicated button though. Feels too unnatural in a real-time battle to have to scroll a window to have to block an attack so quickly.
    Still really curious who’ll tackle composing for this game. I’d be curious to see Yoko Shimomura take on the role.

  • Aliahsan

    I am curious as well. Personally Nobeu Uematsu is my favorite composer. It was devastating to see him say he isn’t composing for this title.

  • Aliahsan

    I know right :)!

  • 4FFAN

    I believe there’s a chance she might do it. She works with Nomura a lot.

  • Zach Hagler

    WOW, this game looks awesome already! Though it kinda feels like Nomura’s approaching this remake almost as a way to incorporate what never made it in from Versus XIII to XV.

  • Tom

    That crawling-between-tight-walls is the same animation as in FFXV.
    The street battle with the soldiers remind me of Crisis Core, I loved the city in that game, especially with the music track: Mako City.

  • Pleasance13

    This definitely shows hints that Nomura is getting to use ideas he had for Versus XIII that never panned out in the director change. That makes me happy, because this is a fantastic outlet for him. I’m really impressed with how this is looking. A clear (and needed) evolution from the original, but maintaining the same great atmosphere and aesthetic from it too.

  • After taking it all in, I have to say I am incredibly pleased with what I see. Although I’m really not that hard to please when it comes to FF, lol. There’s just one thing I’m afraid of. I honestly hope that this doesn’t go Versus, because I want to play it really soon!

  • Victor Petersson

    totally agree it looks amazing. Like the direction they’re going with this

  • Xervath

    First thing I thought was “This sort of feels like a mixture of Crisis core and FFXV”, which is totally fine by me… For now.

  • ADAMJENSEN13

    Tetsuya Nomura said that there will be dramatic changes to battle system but will still be recognizable by fans. Where are those dramatic changes cuz I dont see them.
    This is just Crisis Core for PS4.
    I wanted to see something really different.
    Everyone hates FFXIII but as a game it was something different. Battle system was one of the best from all of FF. FXIII-2 battle system was different too and that was still the same game. Lightning returns is too much Lightning everyone says but it have new never seen anywhere battle system. I dont know its good or not cuz I didnt play but it was something new. Motomu Toriyama made 3 FFXIII games and all of them have different battle system.
    Tetsuya Nomura was making Versus, KH3 and now Remake. All of them have the same battle system.
    KH3 looks like is the most action all of them which is really cool. I think its cool that Versus evolved to XV cuz now it looks much cooler. And I really like idea playing only Noctis cuz He is the coolest one.
    Remake is just Crisis Core. Nothing new.

  • Aliahsan

    I agree. I feel VII Remake is a high priority though since just the level of reception it has been getting. Whenever news is released VII Remake trends on twitter. This is THE game to shoot S.E back to the top along with XV and KH3 I feel. Thanks for the comment 🙂

  • Aliahsan

    I know the direction VII Remake is going definitely keeps me on the edge of my seat!

  • Aliahsan

    Yeah I feel a lot of elements from XV and other modern games were taken in consideration when developing VII Remake.

  • ZenTzen

    this isnt CC at all, i suggest you go and play it or watch a video of CCs gameplay

    just because you’re watching cloud waving the buster sword around does not make it the same as CC combat wise

  • ADAMJENSEN13

    I completed Crisis Core 4 times so I know what Im talking about and that remake looks excatcly the same. Even camera is the same. Haha. And animation running looks the same as Zack.

  • Np! 🙂 I’m looking at a lot of reactions on yesterday’s trailer and everyone seems to have this crazy idea that this might release sometime in 2017. That is so far out of the question for so many reasons. First of all, XV is coming out next year, hopefully Q2 but logically Q4. So they cannot release two triple A titles within the same or even within two fiscal years. It’s never been done before and it will never happen cause it’s bad for business. XV needs it’s time to stay in the spotlight so it can sell. Secondly, even if they have started work on this say 6-8 months before they announced it, they still have so much work to do on it it’s not even funny! They haven’t even finished Midgar yet! So any way you look at it we’re expecting a 5-6 year development, considering their track record. It took 6 years to create FF XII!

  • You can’t compare those low-res polygons of the PSP to what we’re seeing now. These graphics can only be compared to Advent Children! As for the battle system, you may be wrong, you may be right, I think it’s too soon to judge. But the battle system of CC was one of the best, so even if it is (which I doubt) being used here, what’s wrong with that? This isn’t a new IP.

  • ADAMJENSEN13

    Im not comparing graphic from PSP to this. Remake looks really really good. And its just begining phase so it will looks even more beautiful.
    Saying it looks excatcly the same as Crisis Core I meant gameplay. Not graphic. That would be stupid to compare these two games in graphic.
    You are right too. I cant judge too soon. Im just saying how it looks for me for now. For what they showed now I dont see any new things that we didnt saw in Crisis Core. Yeah. Battle system was great. But for Crisis Core. This is not new IP, I know, but they should think really carefully what are they showing. This is remake we all waited for so long since E3 tech demo PS3. And We just get normal Action RPG.
    Remember Final Fantasty XV E3 battle gameplay when it was still on Ebony engine? WOW! That was awesome. Noctis teleporting to soldiers on lines hanging on height of 10th floor or even higher. That are new things in gameplay.
    And that some kind of things I expected from Remake.
    They didnt show anything new and stole animation going through objects from FFXV.

  • Aliahsan

    You make a great point. The timeline I see is FF XV in 2016, KH3 in maybe 2017-2018, and then we have FF VII Remake in 2019-2020. That is the reality simply because FF VII Remake is such a priority title and they really can’t afford to mess up on it.

  • D.3ND

    Has anyone notice that one of the Shinra infantryman look like he knows Cloud?

  • Mad Scientist

    You should take your own advice Alex.