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Final Fantasy XV’s Altissia is of considerable scale, has many varied locations By Erren Van Duine on January 11, 2016 at 1:59 PM

Last month members of the Final Fantasy XV community team asked fans to submit and vote on several questions for the development team over on the game’s official forums. Today some of the top questions have been answered, giving us further insight into city locations such as Altissia and difficulty modes.

“Altissia has many and varied locations, such as multiple cafes, ship-bourne market places and parks etc.” says planner Ishikawa Tomonori. “The city is of a considerable scale, to the extent that even the developers sometimes get lost there!”

“The player is free to take a leisurely walk around the complex maze of streets, or ride the gondola to see the sights and there is also added enjoyment to be had looking for restaurants to visit!
You are bound to encounter some unique characters when exploring the city streets.”

“So we have created lots of different things to enjoy in Altissia and hope everyone is looking forward to visiting!”

On the subject of exploration, buildings will also have multiple warp points to assist in large scale battles over urban terrain. “The warp ability that lets you teleport instantly to high up locations is a vital part of FFXV’s battle system,” says lead level designer Terada Takefumi. “The ability to use multiple warp points in a strategic manner is especially prevalent in the game’s large scale battles over urban terrain. It is not just the buildings though, and we have also created exciting aerial battles with flying foes and gigantic boss enemies, so watch out for those.”

Lead Game Designer Takizawa Masashi also spoke about the game’s difficulty modes and what they mean in terms of damage, enemy AI and experience gained: “The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style.”

“This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.”

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  • OMG, this is all sounding incredible!! I can’t wait to see it in action!

  • Aulix Indragonz

    no sh*t?

    i mean from the info provided by dualshocker the world map overall size is around 780 square mile

    http://cdn3.dualshockers.com/wp-content/uploads/2015/09/FFXV_Map_03.png

  • Jesus Christ

    I just want to know if we can enter individual houses or rooms.

  • I knew the place is gonna be huge since that gameplay trailer in FFXV re-reveal.

  • Snap my skittles…

  • Cody Hansen

    Glad that they keep adding to the hype for me! And large scale battles? That makes for relatively unfamiliar ground as far as the last few Final Fantasy games have gone. Very excited indeed.

  • Catoblepas

    Butter my buns…

  • Adam Hedquist

    Sounds amazing! Glad to hear about the “difficullty modes”. Hopefully the game could be really freakin’ hard if I want to!

  • –ZERO–

    Awesome!

  • UnlmitedGameWorks

    Well, Well, Well,
    Zero, we meet again….
    MY JOHN FUCKING CENA
    How have you beeweeeeeeeeeeen?

  • UnlmitedGameWorks

    Crunch my Chrunchie

  • CRIMSON-XIII

    i wonder how complex the maze of streets is,

  • NECPS

    Seems like it. Not all of them, of course. Just GTA or something..

  • Carlos Pizarro Jr.

    Where did this come frome exactly?

  • Jesus Christ

    Ewww and then what happens?

  • –ZERO–

    Pretty good,I’m at work right now so don’t get mad if I don’t respond right away

  • UnlmitedGameWorks

    Yeah, soz, ;p
    It’s like 10pm over here soo yeah never mind

  • UnlmitedGameWorks

    Waaaait a minute are you sneaking refrain again? :(p

  • –ZERO–

    Huh its 5pm where I’m at, where do you live at?

  • Wazi the pa

    As complex as a JRPG could get! :3

  • UnlmitedGameWorks

    United Kingdom, Manchester……
    Yep, UK

  • –ZERO–

    >_>

    <_<

    pffff….no 😉

  • UnlmitedGameWorks

    You still owe me Pizza hut anyways, soo…..

  • Wazi the pa

    Pick any difficulty lower than hard and I’ll brand you as a “wimp”. :3

  • UnlmitedGameWorks

    Alright zero
    Take it easy
    Night

  • Tony Garsow

    Hot.

  • stevenm281

    Me likey!

  • Yuntu

    FF never really had something like a “large scale battle with big enemies”, I mean we always had big enemies but not like this. Well if the Adamantoise and Ramuh are anything to go by for their standards of “big”. And fuck we can fight that Adamantoise so everything is possible.

  • Yuntu

    That map is something shown by SE themself, BUT I don’t know if they said any scale or something to bring up numbers. Either way the game is going to be fucking huge.

    EDIT: I think they mentioned the scale from Episode Duscae and some people viewed this map, figured out where Duscae roughly is and maybe just scaled that number up.

  • Wazi the pa

    They’ll do that and whatever else to add in the immersion. You’ll know for sure once they show or once you get your hands on the game.

  • Yuntu

    My guess is on just shops/cafes and stuff like that. FF really doesn’t need it that every building is something you can enter. Hell I don’t wanna know how long they would take for a project of THAT scale. No game has done that so far, atleast not one without loading screens. And they wanted this world to be seamless so I doubt something huge like that.

  • Wazi the pa

    One word that describes FFXV…… BIG.

  • daveguitar
  • daveguitar

    Can’t wait!!!

  • D†C

    Alright! So if FFXV is gonna be as huge as it seems by now and still fits onto one disc, then how big could the FFVII Remake possibly become…

  • Rob

    3 disc worth. 😀

  • D†C

    I don’t know, this goes beyond my imagination at this point. 🙂

  • Catoblepas
  • Jesus Christ

    I thought you was gonna say penetratioooooooooon.

    LOOOOOOOOL

  • Jesus Christ

    I made this comment before but I want like at least one large building in which every room is accessible. Think of a hotel or something. But I take it that maybe need the power of PS5 or 6

  • CocaineCowboyFF7

    That has nothing to do with the topic. World map size has nothing to do with said topic. Large maps are actually really easy to do. Creating viable content is not.

  • Billy Jackson

    If you imagine them to even just use pre rendered cutscenes for everything… I don’t think it’s that crazy. 😛

  • Justice V

    I think in terms of game size FFXV will be huge in today’s open worldness type of games, but the scale of the original FFVII world, brought to today’s type games would be simply gigantic. If you imagine the size of the world map brought to 1:1-ish scale with all the characters, enriching the enviornments, the underwater areas, the sky travel, and keeping all the flora and fauna active, yeah way bigger than what I’m guessing XV’s world will be.

  • Justice V

    If their scale is accurate I’m frightened to play this game. Witcher 3 already overwhelms me every time I turn the game on and see how big the map is.

  • CRIMSON-XIII

    im a fan of ni no kunis simple towns and old ff towns, so we are in for a treat, ff12 towns but on steroids

  • Billy Jackson

    That would be amazing… But I still can’t help but imagine XV towns to be closer to XIII style. =

    Waiting for SE to prove me wrong!

  • Aulix Indragonz

    what i mean to say is
    if the world map is that huge
    it is normal that everything else will be scaled to be large as f*ck

  • HiHoSilver

    I just hope it won’t lose some of linearity in many FF games. I hate Bethesda games because the place a higher priority on world building over story telling. I don’t want to be overwhelmed by the scale of the world and get lost and unable to clearly follow the thread of the story.

    And Tbh Bethesda games are so boring. SE hasn’t failed me lately so I have high hopes but am Cautiously optimistic

  • highsky00

    That map is shown by SE but they didn’t said any scale or numbers .

  • “On the subject of exploration, buildings will also have multiple warp points to assist in large scale battles over urban terrain. ‘The warp ability that lets you teleport instantly to high up locations is a vital part of FFXV’s battle system,’ says lead level designer Terada Takefumi. ‘The ability to use multiple warp points in a strategic manner is especially prevalent in the game’s large scale battles over urban terrain. It is not just the buildings though, and we have also created exciting aerial battles with flying foes and gigantic boss enemies, so watch out for those.'”

    Large scale battles sound like they’re going to be a lot of fun. 🙂

  • Im gonna cream my whole room wben i get this game.

  • Noctis

    Fits ff that i want to start in hard mode 😀

  • Noctis

    First game i will explore everything myself without the help of some instructions from google or some youtubers!!!

  • Yuntu

    Well in the E3 trailer they showed one building Noctis was clearly in that didn’t look like a Cafe/Shop because it was attacked by Leviathan/Soldiers – but that’s about the only indication we have.

  • Noctis

    Every one will remember those days where we got every month a new small Info about FFXV.

    @Square Enix Great taktik once in a while an info about ffxv…..the marketing team is really good in giving us no Info at all

  • ミカを大好き

    They said a lot of scenes will not be pre rendered

  • ミカを大好き

    Lucky, I would like to born in England

  • ミカを大好き

    The same thing. I didn’t play Duscae, but it seems like mere soldiers are too easy to fight with…

  • ミカを大好き

    I just wanna the mode that even soldier could rape me with cruelty

  • Yuntu
  • Yuntu

    Wrong information: SE never said VIIR doesn’t fit on one disc, they said it doesn’t fit into one release. That means it would be to massive if they don’t want to cut content for a single release – not disc. I really wonder where that talk started.

    Though their real reasoning is probably that they want it done faster than usual for the upcoming anniversary next year.

  • stevenm281

    It shows you didn’t play because THEY GET to become easy to fight, but for a big part of the demo, until you level up a few levels, they can easily wipe your ass.

  • Yuntu

    But XIII didn’t had town …. so what style?

  • HiHoSilver

    W00T!!!! Ok now I’m keyed up I want it now! 😉

  • D†C

    I know and didn’t say they said that. Don’t get me wrong, I don’t care about how it’s released and I think you might have a point there about their idea.
    But another thing I was thinking about recently is, could the statement about “multiple releases with unique experiences etc.” probably mean that they’re about to remake the whole story-relevant FFVII compilation, except Advent Children (Before Crisis, Crisis Core, Dirge Of Cerberus) in a way? Because that would perfectly explain the massiveness, in my opinion. It’s just hard to believe it’s really just for the amount of data and/or a pleasing release date of the actual VII Remake.

    I don’t know, I’m just wondering about the scale of the game in comparison with FFXV’s, which just seems to be incredibly huge as well. But what do I know… 🙂 Looking forward to both anyway.

  • UnlmitedGameWorks

    I wasn’t though……..
    Where do you live?

  • Yuntu

    Nope only FF7. And I hope it stays that way, I really don’t like the stories of AC, CC … well pretty much everything except the maingame.

  • Average Afro

    I imagine that this will take the same formula that FFXIII had, different areas for each chapter, I actually really liked the linear style and then having a massive area to explore at the end.

    What I’d like to see this time is each chapter have a medium-large area to explore, and then when the game is finished, be able to go back.

    I wouldn’t be upset if they also had mission specific areas. Adds to the whole “I better explore everywhere, I might not be able to come back” and that’s what I love in J/rpgs

  • Average Afro

    Keep it PG Jesus

  • Adam Hedquist

    Or the power of a PC? It would make the game better.

  • Jesus Christ

    Not everyone have top end computers though.

  • Adam Hedquist

    And not everyone have an xbox one or a ps4. But seriously, one doesn’t have to own a top end computer, a PC version could still deliver a better product. If you have a top end PC (u are Jesus, I’m sure u do) that’s a huge bonus. It’s the same for almost every game. + the mod community would make the game even better. OH how I wish for a PC version!

  • Jesus Christ

    I think a PC that is able to play the version of XV in my head is mostly to cost more than PS4. That’s just one issue, but you are right, I understand that PC has growing capability to handle this type of stuff – I don’t disagree with that.

    If you have a desktop especially, you can always buy and replace old for the new, so your PC is always up to date to handle the best of the best (if you can afford the best).

    I went off a tangent and talk about price. But I concur with you that PC probably work well with the game.

  • Billy Jackson

    I was thinking Academia style.

  • Oh, you meant XIII-2

  • D.3ND

    What would be the point in calling it a Remake, they have to connect everything in the completion. So don’t be surprise if someone start quoting Loveless or The Turks from BCC helping Vincent and Yuffie evacuating residents from midgard, finding out that the late President Shinra had a third son.

  • stevenm281

    they will hint at things from the compilation, they’re just not putting all of those games content in the remake, that would be impossible, fitting like 4 games and a movie into one title.

  • D.3ND

    It wont be just hints, cameos and red herrings.

  • stevenm281

    that too, but I consider a cameo a hint.

  • D.3ND

    indeed, it most be coherent with VII completion timeline after all.

  • Nick Greeley

    I think they learned their lesson from XIII that fans would prefer some substance over a majority of disc space being used for pre-rendered cutscenes lol. Aside from CGI scenes, all cutscenes are going to be real-time.

  • I always try to go it it alone unless i get stumped.

  • ミカを大好き

    I would like they to have a thing that the higher level you get the stronger enemies become, like in Skyrim. With that you will never have a tedious time

  • ミカを大好き

    I will be playing insane mode, it’s not like other parts, when tactics means all because you even cannot dodge attack… I do not say there tactics does not mean something in the FFXV, but…