Final Fantasy XV's Altissia is of considerable scale, has many varied locations

Last month members of the Final Fantasy XV community team asked fans to submit and vote on several questions for the development team over on the game’s official forums. Today some of the top questions have been answered, giving us further insight into city locations such as Altissia and difficulty modes.

“Altissia has many and varied locations, such as multiple cafes, ship-bourne market places and parks etc.” says planner Ishikawa Tomonori. “The city is of a considerable scale, to the extent that even the developers sometimes get lost there!”

“The player is free to take a leisurely walk around the complex maze of streets, or ride the gondola to see the sights and there is also added enjoyment to be had looking for restaurants to visit!
You are bound to encounter some unique characters when exploring the city streets.”

“So we have created lots of different things to enjoy in Altissia and hope everyone is looking forward to visiting!”

On the subject of exploration, buildings will also have multiple warp points to assist in large scale battles over urban terrain. “The warp ability that lets you teleport instantly to high up locations is a vital part of FFXV’s battle system,” says lead level designer Terada Takefumi. “The ability to use multiple warp points in a strategic manner is especially prevalent in the game’s large scale battles over urban terrain. It is not just the buildings though, and we have also created exciting aerial battles with flying foes and gigantic boss enemies, so watch out for those.”

Lead Game Designer Takizawa Masashi also spoke about the game’s difficulty modes and what they mean in terms of damage, enemy AI and experience gained: “The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style.”

“This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.”


About the Author

Erren Van Duine As a self-professed Final Fantasy fan, Erren created Nova Crystallis in 2009 as a place to collect the latest information on her favorite series. As owner and Editor-in-Chief, she also spends her time as a freelance illustrator.

Comments