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Rise of Mana to be terminated later in March By Red Makuzawa on January 29, 2016 at 2:52 AM

Square Enix revealed today that they will be discontinuing service for Rise of Mana on March 31st this year. The decision was made because the team felt like it had now become difficult to create new content that will satisfy players, so they’ve decided to outright terminate services for the Japan-only title.

It’s also worth noting that the company stated that they are investigating possible ways to make the game available to play after they shut the service down, just not as a F2P game and more of a game you will likely have to purchase in full.

Rise of Mana arrived on iOS on March 6th in 2014, Android devices on June 6th and then later received a PS Vita version on May 14th, 2015 in Japan. The game was also trademarked in Europe and North America a while back, though it looks like a localization will never see the light of day.

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  • Red Makuzawa

    Another mobile game that was supposedly going to be localized, but got shut down entirely before that could happen.

  • Unsurprising. This is exactly what happened with Agito.

  • Noctis Pendragon

    For Agito they changed it into an MMO , it’s different .

  • Krijn van Alten

    Which still has no EU/US release (or a Japanese ons for that matter) so dont have your hopes too high.

  • James Stine

    Maybe don’t make so many stupid mobile games, SE, and you won’t have to keep terminating them. It seems like with these games they don’t really put a lot of funding or care into them which is why they will happily take the loss and shut them down like this instead of trying to do anything to salvage the project.

    They are likely looking to these games as cash grab opportunities, but with mobile gaming becoming more and more popular, eventually people are going to have standards.

  • Matthew Barnes

    To be honest, these mobile games ARE cash opportunities, big ones and in the video game industry ? There is no shortage of talent or ability to make content. But, this game is long past the point of release to having a loyal fanbase like early mobile games or any game for that matter.
    People are going to pick it up, and at this point if its good? They will either have a fraction of the fanbase of games released sooner, or it will be put down like Call of Duty.
    The key to mobile games is timing now.
    What can you have made that you can gather everyone’s attention with but not have to worry about up keep and still make sure your company is respectable at the end of the day?

    America is rather good at that with Flappy Bird, The Impossible Game, even Hearthstone now.
    But the problem with THIS game? Its online and required upkeep, and that won’t fly.

  • Noctis Pendragon

    Yeah , true.