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Final Fantasy VII Remake’s new combat and letting go of ATB as we knew it By Tony Garsow on March 25, 2016 at 1:18 AM

The original Final Fantasy VII seems to get guff for being the most dated of the PlayStation-era trio, and that sentiment isn’t without merit. Side by side, VII and Squaresoft’s late-gen offerings like Final Fantasy IX and Chrono Cross look like they come from different eras – like Sony had secretly snuck a PlayStation 1.5 somewhere in there. In actuality, the leap came from the company’s eventual mastery of developing for the hardware – creating some of the most impressive looking games in their class.

This is a big reason why Final Fantasy VII Remake is intriguing to me – it’ll be the largest visual leap discounting all of the Compilation of Final Fantasy VII entries we got in the last decade. How will Midgar’s sense of foreboding and oppression be translated when the camera isn’t in a predominantly top-down view? Will the creation of high-fidelity art assets determine how the game is divided into parts? If so – how would that impact the world design and the narrative through it? How will enemy and encounter design be preserved (if at all) now that there is a unified 3D space?

Phew.

There’s a lot to think about, and it’s going to be cool to watch it all come together. In the meantime, we’re left to stew and speculate, as any Square fan knows too well.

Today, let’s focus on one thing – the battle system.

Yeah, it’s all different-like, isn’t it?

I’ve seen the comments that bemoan the loss of the classic turn-based style. Well, at least how it looks. Eschew the image of black screens transitioning to a camera panning down to characters standing in static positions. They fire off a handful of canned animations that may include basic magic spells or elaborate, lengthy summon sequences. Maybe it’s not the best idea for a modern-style remake… whatever “modern” means these days.

After all, what’s the point of remaking a game if you’re just upgrading the assets. Wouldn’t “remaster” be more appropriate? This is the idea the team is trying to get across in the messages they’ve shared thusfar, including the voiceover in the original game’s trailer. This is the real deal.9b236c54f02d69a6404125e72b301132

I’ll grant it to you – we don’t know everything about Final Fantasy VII Remake’s battle system. The most recent trailer uses quick cuts of attacks going off – appropriately conveying a sense of action. The short glimpses of the early HUD allow us to glean a few things, but the details remain esoteric. Does the ATB gauge function like an overheat meter for abilities like in all those shootbang games? Will that prompt you to switch to other characters in your battle party? That’s my impression. Who knows if that’s how it’ll end up.

What interests me the most is the potential of having these characters move and battle in a singular 3D environment. I know, it doesn’t sound very romantic, but there’s a lot to consider here. Since characters won’t be limited to standing in static positions, they’ll need to be “moved” by the player.

When it comes to combat, everyone in the original Final Fantasy VII can fulfill every role with the materia system. The only major ability set that visually differentiates each character is their personal catalogue of limit breaks. There’s no need to consider how each character moves or acts based on their bodies or weapons as everything plays out in turns.

9b236c54f02d69a6404125e72b301132Why’s that so important? Well, will Tifa move the same way Vincent does considering she’s a close-range brawler and he’s a long-range gunner? Will Red XIII move at the same speed as his human friends? How about Cait Sith? How the hell is Cait Sith going to work? In pondering all this, we can glimpse the potential for the battle system to bring to life these attributes that weren’t able to manifest in the original game’s battle system. More of these animations and emotes, once as simple as rotating a limb on a simple model, will serve further distinguish each character. It’s even more interesting when you apply this to some of the quirky enemy designs that Final Fantasy VII is known for.

Considering that we’ll be controlling nine potential protagonists, that leaves a lot to the imagination regarding how each character will play. Every good story has to have good characters to deliver it. If Final Fantasy VII Remake’s battle system can add further potency to the immersion of playing as these characters, then I think we have good reason to anticipate it.

How about you? What would you like to see out of Final Fantasy VII Remake’s combat? What should be retained? What should be re-thought? How do you think it’s going to work? Leave us your profound ideas with a comment below.

Final Fantasy VII Remake has been announced for PlayStation 4.

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  • Red Makuzawa

    Like Nomura once said. If you don’t like the changes coming, you can always buy the orginal game on your PS4. (not an exact quote)

  • Kaizokugami

    I really like it. It feels fresh, new and innovative and I think it’s important they’re trying something different and this hybrid system is just that. I grew up with TB/ATB Final Fantasy games (I really like ARPG’s too) and while each of them were good in their own ways I personally feel the TB/ATB formulas had begun to grow stale and I actually wanted them to try something new.

    I get the impression they aren’t afraid of losing a large amount of old fans so long as they can pull in a million+ new fans and I think that’s the right approach and mindset for the longevity of this series, and I also like how fearless they are about it.
    If old fans really can’t stand it (many of them just seem to want updated graphics and that’s it) then they have the remastered PS4 version available to them. That should be enough to satisfy their needs for updated graphics. If that’s still not enough then they should just put this game behind them and move on to something different.

  • NewestType

    Great article.

  • Using the word “remake” in the title is stupid lazy and uncreative though. It needs a catch subtitle instead. How can we have FF7 Crisis Core as one games title and this one just be FF7 Remake. I’d rather call ing FF7″R”.

  • More than anything, and I’ve said this a lot but no dev seems to give a shit, the characters need more lists of unique mores. Limit Breaks and original skills needs to be emphasized more in RPGs again. Constantly doing the MMO method of “everyone can do everything and it’s up to you to pick what they do based on their stats” is trite.

    Barret is a heavy knight/gunner, Cloud’s a magic knight, Tifa’s a monk, Cid’s a spearman, Yuffie’s a ninja, Vincent’s a gunner/vampire/demon, Red13 is a coyote/tiger/fox, and Cait Sith is a robotic cat. Take all there different fighting styles and give them not just their original LBs from FF7 but a list of skills based on their class or personality.

    Maybe Yuffie can make it so when she casts a skill called “Shadow” her Mug material auto-hits critical. Or maybe when Vincent casts “Bloodthirst” any up close attacks he does steals HP. Maybe Aeirth can auto heal allies over slow regeneration by just running up near them and standing still. THERE IDEAS OUT THERE! STOP BEING LAZY AND CHEAP. I don’t even make games and I can use my imagination and knowledge of characters to come up with this stuff.

  • thetrooper1989

    Couldn’t agree more. To remake the game and simply put HD assets and the same ATB turn bases system would be lazy. SE is aiming for the moon and want to make a new system that will draw in not only fan, but a new generation of players as well. It is utterly selfish that the nostalgic, turn based purists are already complaining about it not having turnbased, well you guys already had the chance to experience FF VII in its entirety back in the 90’s, whether you like it or not this is a new era for RPGs.

  • •december

    The game is still being developed?
    I’d imagine it’s 80% likely it’s merely a working title.
    FF7 Remake will be changed closer to its release day naturally

  • Just when I thought that XV was all I’d ever want, this game comes along! I really don’t know how they’re gonna go about the battle system since it seems literally impossible for me to put in everything the original game had (materia, limit breaks, summons, magic, enemy skill) AND give the player control of 3 characters during battle. For me it would make more sense to have a system close to XII, where you can equip certain materia to characters and have them act using them during battle while the AI controls them and you just control Cloud (or Cid, depending on the situation). But I am looking forward to seeing how this plays out and of course this is my most anticipated game ever! I’m happy that it’s coming in multiple parts because it means that we’ll get a deeper story mode (if I’m not mistaken, we’re getting about 30-40 hours+ for each one) and it gives us more to look forward to.

  • Yuntu

    Nope it’s the official title, and it totally makes sense. It 100% conveys what the game is going to be, there is no need for some stupid subtitle.

  • Tony Garsow

    Thank you!

  • stevenm281

    I’m a 90’s kid, and I couldn’t be happier about this new vision of FF7.

    I don’t want to re-experience the game with the same battle system, same exact story/dialog, if so, I’d just play the PC version with mods.

    I want to see what Square Enix has planned for this remake, what they want to change of their past product, how they want to present it to us, etc.

  • Tim Raridan

    The only reason is want to keep the old battle style is because of everything ffvii has when it comes to battle but if SE can keep everything in and make it to where we can still do what we were capable of in vii the new battle style won’t bother me.

  • One can hope. But they kept that dumb “Lightning Returns” title.

  • Arapahoe

    U people cry about everything

  • D.3ND

    Calm down, Have a cookie. With Nomura leading as director and going for action RPG, they’re will be more in depth character actions and skills.

  • Shawn

    I guess REmake wasn’t a remake because it literally was the same fucking game as RE1 with a prettier coat. So Square can’t make the best of both worlds and add both battle systems?

  • Amelia C.

    I’m just as happy with it being action-based as I would be with it being turn-based or ATB. I don’t care how the battle system plays out so long as it’s fun and engaging, which it looks to be. I’ve never minded turn-based, a la FFX or ATB a la FFXIII because I enjoyed those battle systems. The only reason I’ve never gotten into FFVII was because I couldn’t handle the limited movement controls and my eye sight is terrible. The little pixelated characters were hard to see for me. A Remake generally gives an idea that things are going to be different. Whether those differences will be good or bad remain to be seen. I don’t feel it’s necessary to decry this game as bad already simply based on the few things we’ve seen so far. And since it’s so early, there’s still a lot to learn and a lot that could change between now and when the game comes out. I’m willing to give the benefit of the doubt, at least for now. I never know how I’m going to feel about a game, no matter how good or bad it looks, until I’ve actually played it, because that kind of stuff is just so personal to every player.

  • SiliconNooB

    I would have preferred a faithful remake.

  • No guarantees. I’m only mad about this because they’ve been down-playing character unique skills and LBs since FFX. The entire cast will share all the same moves and there’s maybe 1 or 2 that only each character can do. Usually only the LBs. In 13 it was the worst, since each only got one LB and only could do well with them at certain points in battle and only got them after a certain point in the game since there was level caps. SMH its a shame.

  • El Tigre

    I hope they release it on PC now that TV manufacturers are pushing out HDR UHD/4k displays that are affordable and should be cheaper by the time this game releases. I kinda hope they have 2 modes, the modern action system and the classic turn based used in the original to please both new and older fans. But I’m ok if they used the modern system only as I’m used to the system in XIV and I like it for the most part with a controller.

  • karasuKumo

    Without getting too philosophical I’d like to add that this relates to almost all aspects in life. In order to improve there HAS to be change, if you prevent change you prevent progress in many ways. I think a lot of people see that in this but as usual it is the vocal minority that is making noise in regards to keeping the old battle system.

    I think what they are doing is wonderful and not changing it simply for the sake of what is modern, but for what was more envisioned for the original project. They are thinking of how FFVII would have worked if not for the limitations and that pleases me.

  • Cloud Strife

    The classic system + modern system would require at least 5x the development of the first
    1. developing modern
    2. developing classic
    3. setting separate parameters for events in the game
    4. localization
    5. debugging (debugging would be a process for just the modern system anyway, but it would take longer due to having to debug a whole other system too)

  • Cloud Strife

    Ignorant idiot.

  • Cloud Strife

    Is all you do complain?

  • D.3ND

    13 was technically using ATB. The reason that I can think of why they went with a single LB bar rather than individuals bar, was either the couldn’t implement it and get it to work correctly or they felt it would be to chaotic and O.P. for the players.

  • No I mean, why not have them do like FF12, where you learn new LBs the whole game. Vaan had the coolest Quickenings in 12, Pyroclasm, White Whorl! Badass. And he gets them, bit by bit. But 13 just dumps the LBs at the end and level caps you to prevent you from getting stronger.

    Then throws salt on the wound by saying the LB are only bet done when you stagger foes. And the stagger auto-ends if you do an LB at the start of it! BULLSHIT! How does a potent attack make staggering stop? It’s should make it WORST. SMH whatever. I liked 13s for so long, but I’m moving on. I can’t defend it anymore. I just want Square to do better from now on.

  • No. I complain because I care. I like, no, LOVE these games. FF7, 9, 10, and 6 are my favorites. Trust me, I’m not trolling. I want Square to make good stuff. And when they do, they’ll have my money.

  • How does this add to a mature productive conversation?
    I’m one fan talking about the devs I love. But even if I’m a fan, doesn’t mean I’ll ignore what I see as short-coming of the dev team. Square can still be great, but IMO, they need to do games with battles like FF9 but with the graphics of FF13 or XV and the exploration of KH2. And for the love of gamer goddesses, have the character fight like classes with unique skills and roles in battle.

  • stevenm281

    See I like that with each games they change the classes thing, while I do like it, I also like to create my team the way I see fit and make any character the way I want them to be, both concepts are cool.

  • Craig Whitney

    Faithful doesn’t have to mean “carbon copy”. The unknown can be exciting.

  • Craig Whitney

    On this particular subject, I agree with KOKAYI5. Calling it “Remake” is stupid.

  • SiliconNooB

    People like FFVII because it is FFVII, I don’t see the point in remaking FFVII as something else – just make a new game!

  • Luke Bailey

    Exactly
    this is FF7 remade as FF15.. another game I have absolutely no interest in..

    7 fans loved 7 because of what it was.. this is a completely different game with the same story and characters.. it’s not the remake 7 fans have been begging for since the PS2 was released

    This is barely any different than what Square did with the Front Mission series..
    taking a tactical turn based strategy RPG that people loved and then making it into a 3rd person shooter that everyone absolutely hated.. because *modernization*

    fact is just because it’s new doesn’t make it better.. Square should know this by now considering the FF series has been absolutely slammed since FF10 pt2 came out and the series rapidly transformed into something entirely different.. something a lot of us fans have grown to utterly despise

  • stevenm281

    I, for one, always hoped for an action-rpg remake, even tho I would have been satisfied with a turn-based battle system as well.

    I played the original over a hundred times, and I can play the PC version with mods if I want graphical/audio enhancement only.

    With this remake I want the same base story but with more depth and a totally new battle system and thats what we’re getting, I’m stocked. We’re being offered more of the ff7 universe that we ever thought possible and people complain? I don’t get it.

  • SiliconNooB

    IMO the perfect approach to doing a remake is what Capcom did for the RE remake on GameCube, where it is predominantly the same game, but with a few twists and mechanical updates. That game didn’t shit on the RE fanbase for mass appeal, but rather it reproduced the aspects of the original game that fans enjoyed, and it holds up very well as a result.

  • mrvicchio

    Who wants to play Final Fantasy 7: God of War edition? ‘I freaking detest button mashers.

  • Yes they both are. But these days all they do is one of the two style. It’s all left up to you. And thus, they get a get-outta-jail-free-card to never have to show the character doing any motion animations that are too unique or different. If everything is a skill or spell all they have to do is have a character point their hand out.
    Look at the Digimon Cyber Sleuth game. It’s the same as 13, all the Digimon can learn the same moves and only have one that’s unique to them. So the majority of each battle is just a quick stock animation to show it’s their turn to attack. A punch or wing flap and suddenly the screen shows sparks hitting a foe. That’s what FFs have become. Characters will slash to attack, point their hand to do spells and skills, and walk or run, rinse repeat. It’s cheap and as long as they say “oh this game leaves all the freedom up to you” they can hide behind this cheap tactic.

  • well the original version is out on PS3 and 4.

  • El Tigre

    The movements and flow of story would be the same, the only difference is battles where one is the normal flow and the other transitions into the classic turn based one…very possible to do with a little more time put in.

    Also, having to debug for “another” system is false when the game is being already developed on PC because both the XBOX One and PS4 are x86 based architectures and the programming languages should be native on a PC as well, it’s just a matter of changing the executable to .exe for Windows.

  • stevenm281

    and PC which can be enhanced with mods for those not interested in the remake and just want a graphical/audio enhancement with the same story/dialog/battle system.

  • stevenm281

    I want to!

    I don’t need to replay the exact same game once again, when I already completed it over a hundred times already.

    Bring on the changes, more story, more engaging combat, remastered OST, hell yeah!

  • stevenm281

    it sure as hell don’t affect me negatively, I’m so sorry that everytime I read your comments, you’re disappointed about something, sucks to be in your shoes really when you can’t be excited for anything anymore.

  • Jesus Christ

    LOL, I love this. My prophecy has come true. Well, of course, I knew that beforehand. 😀

  • What are you talking about? I’m excited about a bunch of games. I’m just aware they have some failings imo.

  • Kaizokugami

    I do. The PS4 Remaster is available to you if you want to play the exact same game again only prettier.

  • Kaizokugami

    “7 fans loved 7 because of what it was.. this is a completely different game with the same story and characters..”

    If it has the same story and characters then it’s not a completely different game. So how exactly is it a completely different game? Oh wait, let me guess…because the combat system is different? Spare me.
    If you want to play the same game again only prettier then the PS4 Remaster is available to you. Nomura himself has advised people to get the PS4 Remaster if all they’re looking for is a graphics update.

    “it’s not the remake 7 fans have been begging for since the PS2 was released”

    It’s their game and they get to do whatever they want with it. You’re not the only one who wants to be satisfied with the final product; so do the people working on it. They’re not doing this just to cater to people’s demands and needs. Don’t like that? Then move on to something else. Generally when people don’t like something that’s what they tend to do. Anything else is people thriving off their own misery.

    “fact is just because it’s new doesn’t make it better”

    The same applies to the opposite. Just because they rehash the same old boring formula, only prettier looking, doesn’t mean it’ll be “better”.

    “Square should know this by now considering the FF series has been absolutely slammed since FF10 pt2 came out and the series rapidly transformed into something entirely different.. something a lot of us fans have grown to utterly despise”

    They’re actually doing rather fine, with their MMOs alone, so they’re not in any dire state at the moment. Their MMOs have around a million subscribers inbetween them (maybe even more than that, not a gigantic number by any means though), give or take, and have solid revenue bases.
    XV due out this year which will be a financial success, whether people want to admit it or not.
    It’s also something a lot of fans aren’t petty enough to make a big deal out of. Times change and sometimes you have to change with them…or don’t, but don’t whine about it when you get left behind.

  • Kaizokugami

    It has literally nothing to do with it being faithful or not.

    It’s like this: Turn-based/ATB games are by no means niche, but they aren’t universally loved either. They can be intimidating to the uninitiated, especially these days where ARPGs are the new standard for the genre, and action games in general are at an all time high, second only to FPS and mobile games.

    Making VIIR a hack and slash (hopefully with some depth or variety) means that almost anyone can pick it up and play, and their eyes will have a good time. I see no problem with this, given CyberConnect is involved, and their games are highly visually pleasing and very accessible to new gamers and hardcore gamers alike.

    The original VII wasn’t deep in terms of gameplay mechanics, and this one probably won’t be either. It’s going to be about the spectacle, and the story. Either genre can accomplish that, but ARPGs have an easier time of doing it.

  • stevenm281

    If only you’d put as much energy to comment on what excite you rather than what worries you or what you consider “failing”, maybe we’d see you in a different light, but you most of the time come off as mad or disappointed, which is unfortunate.

    You do seem passionate about the projects, but you often seem too focused on the negative sides rather than the positive ones.

  • stevenm281

    its a title, who cares what it is, it does not affect the content of the game in any way.

    why getting so upset about something so insignificant? will it really hinder your gameplay?

  • stevenm281

    They do make good stuff, you just have too high expectations.

  • How are my expectations too high. I want them to make games to visually look like ffxv but have class based moves like ff9 and a battle system like 9 or Grandia 2. Thats all very doable. And unique skills or limit breaks are too.

  • No it wont. But i know they can come up with a better name than that without even trying hard. We cant accept lackluster efforts or devs get lazy.

  • Because as it stands what is isnt good enough to warrent $60. Ever since 2005 i rarely buy games because most arent to my liking. Its gotten so bad i end up only keeping 3 games a year. And thats if at least 5 ones i like come out that whole year.
    Thats why i want games good and long so they last. Not paying 60 for a game i beat in 2 days and then just dick around online for the rest of the year.

  • stevenm281

    Your expectations being too “high” might have been a wrong way to put it.

    What I’m trying to say is that your expectations are very specific, you want the games to be a certain way, instead of accepting them for what they are.

    We are not the ones making games, they are, so either we accept their products for the way THEY wanted it to be, or we do it ourselves, or we move on to another game.

    While you may not like the way a certain game is made, somebody else likes it that way, don’t forget that.

    Commenting relentlessly about it won’t change a thing, except making you look like a hater.

  • stevenm281

    Well then, seems like your problem is with the gaming development in general, not just with the FF series.

    I also don’t think the problem lies with games as there are a lot of great games that have been out since 2005, many per year, it’s sad that you cannot see them.

    Why keep on gaming if its been so hard on you for the past 11 years? The world has so much to offer, so many possibilities, why limit yourself to something that is clearly not satisfying you?

    I would add that if you can beat a RPG of 50 hours in two days, you’re clearly rushing your playthrough as you must also deprive yourself of sleep to accomplish such feat, taking it slow should prove itself rewarding.

  • No im not rushing thru games. I search for sidequests. I loce rpgs. And ffs are my favorite. This isnt something ive come to overnight. Overtime games have gotten shorters and more MMO-like in gameplay even when theyre not short. I stick with rpgs because imo they are still the best genre of games due to their story.

  • I cant be the only person who wants games to play like ff9 but with modern graphics. Why cant we get the games people like me want AND the games they make now?

  • stevenm281

    You get games they make now because an artist is entitle to create his creations the way he wants them. A developer is an artist. While he hopes that his product will please people, he does not create it for their specific needs.

    So then, why don’t you get games that people like you like?
    Because people like you are not making games, you’re too busy complaining to developers. Like an artist, you have vision, but unlike them, you don’t put your vision into action. (learning how to develop the games of your dreams yourselves like every artist do).

    It is not up to others to create your vision, it is up to you.

  • You talk like learning to make a decent game would be something that can be done in a couple of years. I dont have the money or know how or time to take classes to learn how. I work a 9 to 5 and barely pay rent. When am i gonna make a game? Its easy to tell someone to make their own stuff when you dont have to worry about if they’ll ever be able to pull it off. I didnt go to community college for 5 just to go back and do it all over just to make a game I’ll already know how it ends. Smh I’m allowed to complain just like everyone else. The devs dont have to listen but my opinion is still worth something.

  • stevenm281

    Exactly, if you cannot do it yourselves, let it rest, and hope somebody somewhere will have a similar vision and create it but do not force it on others.

    Meanwhile, keep experiencing various games, some you’ll like, some you won’t, but judge them for what they are and not for what you want them to be.

    I get that you can complain, share an opinion even if it is negative, even I do sometimes, but there is a difference in saying it once, and repeating it over and over again.

  • J.j. Barrington

    *standing ovation*

  • J.j. Barrington

    Changing the battle system doesn’t make it some other game.

  • SiliconNooB

    Right, so changing the gameplay doesn’t make it another game. OK.

  • SiliconNooB

    Right, turnbased combat is super intimidating – which is why Pokemon has so much trouble selling…

  • Noctis

    turn on your ps1 and replay the original

  • Kaizokugami

    This argument is strictly for consoles. Pokemon mainline games are on handhelds. Handhelds are always a generation or two behind consoles.
    I’m glad you brought up Pokemon though. While it is true that Pokemon is the king of the turnbased genre it’s also the prime example of stagnation of the entire genre as a whole.
    It took Pokemon 20 years to go full 3D. 20 years. It’ll probably take another 20 years for the next major change. That’s something that just cannot happen on consoles. Pokemon has the luxury of being allowed to be outdated since its on an hardware where technological advances take a backseat to practicality. Practicality and optimization is something TBRPGs strive for and what handhelds excel in.
    Sales mean nothing in the case of something so heavily marketed and manufactured.

    Also, for one thing, Pokemon is practically a culture thing now. GameFreak, and by association Nintendo, have done such an insidious job of pushing Pokemon onto us that people who don’t even play video games period know what Pokemon is. It may be the most well known and best selling…but it’s FAR from the best. At this point it’s barely about the games anymore and more about the merchandise.
    How much do you think they make on toys in comparison to the games? A lot more.

  • J.j. Barrington

    Is that all there was to VII?

    In all honesty, the battle system was the least impressive part. Aside from the Materia system- which can STILL be implemented- VII’s turn-based battle system was COMPLETELY standard fare.

    For me, it was the characters, the world, the locales, the music, the story. And guess what: ALL that is still there.

    So yeah, the same game.

  • J.j. Barrington

    Isn’t Pokemon almost unchanged since the first game?

    That’s not exactly the recipe for success that every game can follow.

  • J.j. Barrington

    How much time and money do you think that would require?

  • Morten Ulv

    What makes you think its not a working title? Googling it shows me this on playstation.com:
    Final Fantasy VII Remake [Working Title]

  • Cloud Strife

    “Also, having to debug for “another” system is false when the game is being already developed on PC because both the XBOX One and PS4 are x86 based architectures and the programming languages should be native on a PC as well, it’s just a matter of changing the executable to .exe for Windows.”

    I was moreso talking about the gameplay system rather than the console/PC systems. But even then, the architecture may be the same, but optimizing each console in the most efficient way possible is a different demon among itself.

  • Cloud Strife

    *x2*

  • Cloud Strife

    Oh my god man, sense I tell you! Sense is being spoken on the internet

  • Cloud Strife

    If you don’t have the money to learn how and don’t want to, other than being situationally unable, then you really don’t have to complain. There are plenty games that cater to your needs and plenty that will come. Like Steven said, you can’t just provide crap as “fact” like “Why is this game not the way it’s supposed to be?” and not expect people to defend the reasons why they like x product regardless.

    And you talk about developers being lazy as hell.With me being one ( andhaving the damn drive to be) myself, I understand their struggles, when a bug comes up that’s hard to fix, those long, hard nights of typing code and remodeling assets, taking time even away from their families to work and running on nothing but a cup of coffee all to please the world. You don’t know what that experience is like, and trust me, the road that all these Hajime Tabatas and Masahiro Sakurais and Tetsuya Nomuras and Shinji Hashimotos took weren’t easy and weren’t times to get lazy. They all knew the exact shit they were up against, when it came to wife and kids and their own lives.

  • Cloud Strife

    *Stands and claps furiously*

  • El Tigre

    Sure but both consoles use AMD APU’s also found on PC’s, so it’s only a rather trivial task of optimizing the graphics settings depending on the hardware of each system (much like how you adjust graphics settings on PC games depending on your hardware). The CPU speeds are nearly the same for both..the One being a bit faster but just like the RAM/VRAM…they are not that much different in the grand scheme of things. Gone are the days of those nightmarish optimizations when making multiplats because all the systems programming languages and such are compatible with each other natively. Only rather small optimizations on the hardware level (would require a bit more work for OS optimizations) would be needed to be done such as optimizing the RAM (both One and PS4 share theirs with the OS and such)…not much difference but speed of RAM where one is DDR3 and the other GDDR5…not much difference in the grand scheme of things. Both the One and PS4 are for all intents and purposes…low end PC’s…why do you think MS is about to release Windows 10 for the One? The hardware makes it easy to do so and the PS4 technically can also run Windows 10…just a matter of Sony allowing it (never). This generation has bridged all three major systems FAR closer to each other than any point in history of gaming and ports are easy to optimize because each system has similar native support for the programming used in the games. Sure, I do agree that it will take a bit more time if they decide to utilize both combat systems but I think it’s worth the wait and it could be the Final Fantasy VII we all have been craving since the PS3 tech demo over a decade ago teased this remake. By the time this game is released, the XBOX One will have DX12 support and WIndows 10 ready, so if anything, it would make optimizations even easier and closer to their PC counterparts…why do you think MS is now starting to release XBOX games on Windows 10? Also their netcode should also be capable because of the hardware the systems use being native with each other…the days of separate consoles being isolated are beginning to ride into the sunset with MS announcing cross platform online gaming.

  • I never said anything I liked was a fact. I’m stating how I see it. If yall see it yall’s way, that’s fine. I’m bothered by that. But I know that in all my years of playing RPG after 2005 they stopped making or at least localizing the kinda I like as often. And it gets less frequent with every year. I have drive, but money and time I don’t have. Maybe when I have 2 jobs or a full-blown career. Maybe when this town has more job opportunities I’ll worry about game design.

  • If you say so, I heard different when it was announced.

  • GU111H

    Like if just by keeping the turned based combat the game will be exact like the original… whatever, I really hope that the game doesn’t ends up to be a button smash, so I can enjoy it as well!

  • Kaizokugami

    If they’re all lined up waiting for a bar to fill then it’ll obviously be the exact same game only prettier.

    It’s obviously a hybrid of some sort though so people are really only blowing it out of proportion and jumping to conclusions, but that’s what people in the FF fanbase tend to do and that’s why the FF fanbase is one of the most toxic fanbases in existence. Not to mention they can’t take change of any kind.

  • SiliconNooB

    Neither is FFVII! Sometimes lightning just strikes, and it is idiotic of SE to completely trash a formula that was so insanely successful.

  • SiliconNooB

    Save for all that parts of the game that you can actually play…

  • SiliconNooB

    That’s something that just cannot happen on consoles.

    [CITATION NEEDED]

  • J.j. Barrington

    I can definitely see how this will change everything.

    …sorry, I lied.

  • J.j. Barrington

    They’re not “completely” trashing the formula. That would mean changing the whole damn game. Instead, they’re changing one part of the formula to something they, apparently, wanted to have there in the first place.

    Honestly, if change scares you so, there are plenty of other versions of the game you can play.

  • J.j. Barrington

    Citation: console gaming over the past 20 years.

    Even the samey Nintendo franchises add more in each entry than Pokémon.

  • J.j. Barrington

    And of course vii hasn’t changed. It hasn’t been remade or rereleased regularly since its debut.

    Your arguments are becoming more and more flimsy.

  • SiliconNooB

    Your arguments are becoming more and more flimsy.

  • SiliconNooB

    You liked my comment so much you replied to it twice! 😀

    They’re not “completely” trashing the formula. That would mean changing the whole damn game.

    Have you even been following the FFVII remake? They are ‘changing the whole damn game’. They are breaking it into multiple parts, and then they are stuffing each of those parts with enough filler content to make them the length of full games [so they can charge full price]. On top of this they are junking FFVII’s awesome turnbased battle system in favour of button-mashy KH style combat.

    If you think for a minute that playing Remake will feel even remotely like playing VII then you have seriously deluded yourself with wishful thinking.

  • SiliconNooB

    Your arguments are becoming more and more flimsy.

  • stevenm281

    Time goes by, people change, market changes, etc.

    You can’t attract customers the same way in 2016 that you did in 1997 or in 1800’s for that matter.

    Square Enix wants the same impact on the industry with this remake now, that how the original did in 1997. If they just release the same formula, it will satisfy the ff7 fans due to nostalgia, but thats it. They already mentioned that the remake is not for those people, is for newer generations whom have never got the appeal to try FF7 even tho they are FF fans due to its graphics and gameplay and for the ff7 fans whom are willing to get more of its universe and story but with a very different battle system.

    For the nostalgic people who refuse to be openminded, there are three solutions:

    1- 2012 Steam Version (I suggest to add mods to get the best visual experience without altering the gameplay)

    2- PS4 version (same as Steam, but no mods possible)

    3- Overcome your nostalgia

    We’re getting more of FF7 than we ever dreamed of and you complain? Your loss.

  • J.j. Barrington

    I don’t expect it to feel like playing the original VII. Which, to me, feels pretty damn clunky and could use a refresh.

  • Kaizokugami

    If consoles didn’t advance technologically they’d be rendered obsolete and wouldn’t sell anymore as people would be better of getting handhelds…only handhelds would be cheaper.

    No citation needed for common sense.

  • Kaizokugami

    Says the guy cherry picking parts of comments and doesn’t directly refute anything.

  • Kaizokugami

    And the only ones who would keep buying those games are old die hard fans. You do realize that the costs for creating video games is rising with each year the more technology advances, right? They need to pull in new fans and they’re not going to do that by sticking to the TB formula. In fact, sticking to the TB formula would be a one way to ticket to bankruptcy for SE.

  • Kaizokugami

    “Have you even been following the FFVII remake?”

    Yes.

    “They are ‘changing the whole damn game’. They are breaking it into multiple parts, and then they are stuffing each of those parts with enough filler content to make them the length of full games”

    So long as the core story and characters stay intact then it’s not a completely different game. The PRESENTATION has changed, i.e parts, but it’s still for all intents and purposes the same game. Unless you have some kind of proof that it will be a completely different game. Other than your opinion that is.

    “[so they can charge full price]”

    [CITATION NEEDED]

    “On top of this they are junking FFVII’s awesome turnbased battle system in favour of button-mashy KH style combat”

    [CITATION NEEDED]

    Seriously, there’s been no indication whatsoever that it’s going to be a pure button masher. If anything it looks like a hybrid. So that’s just purists like you jumping to conclusions and throwing a fit simply because XV is going to be ARPG.

    “If you think for a minute that playing Remake will feel even remotely like playing VII then you have seriously deluded yourself with wishful thinking.”

    This is purely subjective and as such irrelevant. Also, jumping to conclusions (is this a thing among purists? jumping to conclusions and/or assumptions) about what another person is thinking won’t get you far in a discussion. Each of us who have been replying to you view the game AS IT IS. Not one of us has ever said we think it will play exactly like the original. I can’t speak for the others but I personally don’t want it to. Stop making things up in an attempt to make the argument go your way.

  • stevenm281

    it was successful in the 80’s and 90’s, but somewhere in the 2000’s it drifted towards action because that’s what most of the new generations like.

    Some people, like me, who grew up with video games back then still manage to enjoy these latests games even if they play differently, they’re not bad games, they’re different, some as great as our classics, you just gotta give them a chance for what they are and not judge them for what you want them to be.

  • J.j. Barrington

    I’ve completely stopped taking him seriously at all.

    Honestly,while I can understand those that liked the original system, I can only see people categorically decrying the remake because of the lack of that original system as trolls. I don’t think they give a damn about the actual game, OR the remake.

    Rather, they want to stir the pot, nothing more.

  • J.j. Barrington

    You’re really making this out to be far simpler than it is.

  • El Tigre

    It’s far easier than the days of the PS3 and 360 being totally different programming languages and far different hardware architectures (PPC for 360 and Cell for PS3…). I’m just being a bit optimistic that more can be done these days between all systems since all languages would function natively on their respective platforms, that alone saves massive amounts of time with not having to port, recompile over and then optimize that….it was a nightmare for the PS3 for a long time before they got the hang of it…look at how terrible Skyrim runs on the PS3 when it was programmed and optimized for the PC…the 360 did better because of the similar enough IBM architecture. That problem is non existent with the One, PS4 and PC because of their native and similar hardware they all share.

  • El Tigre

    So, by your logic, you also want them to only create static backgrounds like in the original because that’s also part of the gameplay you noob. I have my original black label copy I bought back then and I just pop the disk into my 60GB Phat PS3 and enjoy the original…..not a hard thing to do.

  • J.j. Barrington

    You’re glossing over the time and work required to essentially create two versions of the game, let alone having them on the same disc, or compatible enough to switch between them on the fly or any other such things.

    Due simply to the sheer scale and content, remaking the game is already going to be a grand undertaking, and you want to nearly double that work simply because the basic coding difficulty isn’t what it would have been last generation.

  • El Tigre

    If you bothered to read my earlier statements, I already addressed that. It would still be the same exact exploring, world map, towns, etc and such but one where the battles plays out like it was announced and the other (through switching it in a option in the games menu) would instead transition into the classic turn based one. And I did not gloss over the time, I addressed it that it would be FAR faster than trying to do this last gen when you have 3 totally different hardware architectures and software programming too…….The only “major” changes would be the battles themselves but the equipment, experience progression, abilities and such would be identical…..Not hard to figure out for any familiar with these things which you really don’t. This time, you don’t need 3 different teams working on separate architectures and programming languages when all 3 major systems share the same architecture this time around unlike the need for that last gen….I already stated that it would take a bit more time but would be worth the wait to please both classic and newer fans.

  • Kaizokugami

    There are two kinds of people I don’t take seriously: Trolls and people who base their arguments on their personal opinions.

    With that said, he’s definitely a troll. I’m fully expecting his next response to me, if I get one, to be yet another quote and some dumb one liner. At which point I’ll just ignore him and move on. That and judging from the one time he actually constructed a comment with an actual argument, it was one based on his preferences and opinions. In my experience there’s no point trying to be logical with someone like that as they’re usually too thickheaded to see things any other way than their own even when they’re being serious.

    Yet, I somehow can’t help but to get dragged into a debate with people like him. Maybe somewhere deep down I’m hoping that an intellectual person will surface if you push the debate far enough. Alas, I’ve had no such luck yet.

  • J.j. Barrington

    “Maybe somewhere deep down I’m hoping that an intellectual person will surface if you push the debate far enough.”

    I think that’s exactly what I wind up doing. I can’t just give up on them, for whatever reason. I’m smart enough to know better, and yet I never stop.

  • Cloud Strife

    The job ain’t even a concern though. It’s the accusation of calling devs lazy that you’re unwillingly denying. The devs aren’t lazy, and put in a shit ton of work in this game (and movie and car and art and everything). Sure, if you don’t like FFXV suit yourself – but you’re calling a group of people who try to cater to the enjoyment of any person around the world something that they’re far from, and that’s my problem with your statement.

  • Cloud Strife

    I’m talking about the battle systems, not the graphics. Sorry, but I’ve done my research on DX12, x86 architecture and developing on a PC-based system.

  • Cloud Strife

    And, as I’ve stated, adding the battle system would take 5x the development cycle. We just got a release date for FFXV – I’d rather the same thing not happen to FFVII:R

  • SiliconNooB

    I was clearly only talking about gameplay and content. If FFVII doesn’t play like FFVII then I don’t see the point.

    Personally, I think that pre-rendered static backgrounds would look pretty stunning at 1080p, but I can see how that approach wouldn’t be a viable approach in 2016.

  • SiliconNooB

    FFVII was essentially a chase narrative, and the story proceeded at a pretty brisk pace as a result. If the game is loaded down with a bunch of unnecessary sidequests then it fundamentally changes the game’s pacing, and as such it fundamentally alters the game’s formula as a whole.

    Saying that it won’t is just as delusional, if not even more delusional,
    seeing as it very clearly has ATB elements. Did you even watch the
    gameplay trailer?

    Did you? The alleged ‘ATB’ is just a stamina bar that stops players from endlessly spamming attacks.

  • SiliconNooB

    Yea, I’m sure that absolutely NOBODY would buy a 1080p FFVII remake with command-based combat!

  • SiliconNooB

    Do you realise that handhelds are also capable of running Action RPGs, and have been since the original Gameboy?

  • SiliconNooB

    Then what’s the point of remaking VII when SE could just develop an original game and have it be its own thing?

  • SiliconNooB

    We’re getting more of FF7 than we ever dreamed of and you complain?

    Looks more like a nightmare to me.

  • J.j. Barrington

    It’s a REMAKE. You make the game again. Not the exact same game.

    Often, that means doing things you couldn’t do in the original, usually due to time or tech restraints.

    You sure as hell don’t remake a game to give people the exact same experience from 20 years ago.

  • J.j. Barrington

    And the difference between a handheld version and a console version is night and day, is it not?

  • J.j. Barrington

    Part of playing like the original is in your interaction and traversal through the world.

  • J.j. Barrington

    Then don’t get it. As already noted, there are other ways to enjoy your nostalgia for VII. Going on and on because they’re creating a remake instead of a remaster is petty and pathetic.

  • SiliconNooB

    Sorry, I didn’t realise that the comment section was positive comments only. I didn’t mean to trouble you, friend. Go back to your Kool Aid.

  • SiliconNooB

    There is no part of VII Remake’s combat that could not be accomplished on the 3DS – it just wouldn’t look as pretty.

  • SiliconNooB

    It isn’t a remake, it’s a reboot – like one of those crappy Hollywood reboots that exist for no reason since they’re worse than the original version.

    VII Remake is the Ghostbusters(2016) of video games! 😀

  • J.j. Barrington

    No, a reboot is when you take completely different directions with the game. With character introductions and relationships, with origins. Spider Man to Amazing Spider Man was a reboot. Each new Batman director has rebooted that series of movies. The new Tomb Raider games are a reboot.

    A remake has some changes, but is still primarily faithful to the original. So far, that’s what this is.

  • J.j. Barrington

    You don’t even know the full extent of said combat.

  • J.j. Barrington

    No, but it SHOULD be sensible comments only. Not ridiculous, reactionary “I don’t want it because it’s not the same damn thing I already have!” whining. That gets nobody anywhere.

  • Kaizokugami

    I never said “NOBODY” would buy it, I said the only ones who would buy it are old die hard fans. I.e those who played it in the 90’s – 2001. Nice strawman though.

  • Kaizokugami

    I never said they can’t. Handhelds are most definitely capable of running ARPGs, I should know since I’ve played them. But, seeing as they are severely graphically inferior to consoles my argument still stands while yours fall flat.

    I was foolish to think you would actually understand what I was getting at.

  • Kaizokugami

    “FFVII was essentially a chase narrative.”

    The word you’re looking for is linear. It’s literally point A to B until you get the Highwind.

    “If the game is loaded down with a bunch of unnecessary sidequests”

    The sidequests being unnecessary is just your opinion and not fact, and as such irrelevant. There’s no information on sidequests at all and you have no idea how they will play into the game as a whole. Stop jumping to assumptions.

    “then it fundamentally changes the game’s pacing, and as such it fundamentally alters the game’s formula as a whole.”

    So much wrong in this. The original itself suffered from horrible pacing issues. The whole game is extraordinarily slow compared to other FF games. Midgar dragged on and on and everything after Mideel was slow as hell.

    “Did you? The alleged ‘ATB’ is just a stamina bar that stops players from endlessly spamming attacks”

    Oh I did, but unlike you I actually comprehended it and didn’t jump to any assumptions. All people have seen is 3-4 second tidbits of the combat system and screencaps of a “stamina” bar, anything anyone says about it at this point is nothing else but conjecture. Theorizing is fine, but to say “it is like this” is ignorant at best when you literally know nothing about how it works.

  • El Tigre

    Um…that’s false….they already have access to the original’s source code and it would only be a matter of porting the code for the battle system only into the new game with a few tweaks…..If anything, the original has FAR less lines of code than even 1/4 of the new one they are working on and as I said, they already have access to the original’s source code too….that alone is 90% of the work already done.

  • El Tigre

    No you haven’t because EVERYTHING within the game is affected by the architecture, programming and such on the system it’s on……… That kind of complex knowledge is something that takes months to years to properly understand and learn……Wikipedia is NOT a great source when it only offers basic explanations…… and you got it wrong too.

  • El Tigre

    Exploring/interacting with the static backgrounds/areas IS PART of the gameplay and content…do you even know what you’re talking about?

  • Kaizokugami

    Someone doesn’t know the difference between a remake and a reboot.

    A remake honors the source material and does its best to stay faithful to it. Something VIIR has done so far.

    A reboot is a complete overhaul of the source material.

    VIIR is a remake. Not a reboot. You’re grasping at straws at this point m8.

  • Cloud Strife

    You’re still not understanding me at all. You’re not getting it.

    The battle system THE BATTLE SYSTEM will take a hell of a lot more time. That’s the point. It’s not just like “copy and paste all of FFVII’s battle system here….” no! You have to program that crap from scratch, all the way till now. The architecture ain’t a problem, or else we would’ve had exclusives like we’ve been lacking from non-first party devs for the past 3 years but the BATTLE SYSTEM to program and to be selectable will cost development time, money, and stress. A totally important point is flying over your head and you don’t understand – architecture makes it a porting issue!

    And we’re not even getting started on how much more space that’d take up on everyone’s PS4 hard drive.

  • Cloud Strife

    No it wouldn’t. PS4 and PS1 run on different architectures PS4 and PS1 use different programming languages (Unreal Engine asks for C++, PS1 uses objective C). Not only that but the way the game plays has to take mention to a more developed, higher framerate environment. Something’s wrong if you think you can copy nearly twenty year old programming into the code of another game and use it. So I’ll say it again

    The first battle system would need to be developed, debugged, the whole nine
    The second battle system would also need to be developed
    Optimization would take twice as long, because they must optimize BOTH BATTLE SYSTEMS (Don’t get this wrong – not both consoles, both battle systems to consoles)
    Event programming for each individual battle system (you finish this, you are rewarded this, this happens in the story)
    Localizing, as in translating every single move into EN, FR, JAP, GR, you name it. And for a way that both systems work. Event programming and localization can balance each other out nonetheless, but the real elephant in the room is
    Debugging. You know, Debugging for both BATTLE systems would massively increase a DEVELOPMENT CYCLE. BATTLE SYSTEM, not console BATTLE SYSTEM is hell on Earth. Debugging is not the same as optimizing, as you should know. And no, I didn’t take this shit from Wikipedia, I know how coding works. Debugging means searching through code to find errors, exceptions that shouldn’t happen and all of that inside your code. Realize you HAVE TO DEBUG ANY GAMEPLAY FORMAT TO MAKE IT RUN AS SMOOTHLY AS POSSIBLE WITHOUT CAUSING CRASHES, SYSTEM ERRORS, UNSTABLE FILES, AND OVERALL UNHAPPINESS OF THE CONSUMER. Let me say it again. You HAVE TO DEBUG ANY GAMEPLAY FORMAT TO MAKE IT RUN AS SMOOTHLY AS POSSIBLE WITHOUT CAUSING CRASHES, SYSTEM ERRORS, UNSTABLE FILES, AND OVERALL UNHAPPINESS OF THE CONSUMER.

    You’re sorely mistaken if you think they can copy and paste 20-year old code into a whole other game and say “Yep, here’s the old school battle system”. Nomura said it’s not for everybody and if you don’t like it, play the original ported version. That’s why there are texture mods on Steam.

    Enough rambling. Hopefully you actually get my point after all this and how adding another battle system would increase the aspects of time, production money and resources, and room for error tremendously. This right here is my point. If you don’t understand it, I don’t know what else to tell you.

  • Brandon

    It seems closer to Kingdom Hearts style of hack-n-slashes. And thinking that all “button mashers” are the same is like thinking all RPGs are the same.

  • Sora

    AERIS WILL SAVE HIM WHEN HE FALLS ON THE FLOWERBED! (just in time, early game)

  • SiliconNooB

    A reboot is a complete overhaul of the source material…like Ghostbusters 2016.

    It’s funny that you say that, as in my view Ghostbusters(2016)’s biggest failing is in sticking too close to the source material while doing everything worse. If it had just tried to be its own thing [even with the Ghostbusters license] then it wouldn’t have invited people to compare it to the original classic.

    Something VIIR clearly hasn’t done

    VII is a game, not a film. The elements that made VII VII was not bare story outline alone, but also gameplay and structure [two elements that the remake is drastically altering]. The first half of VII was a chase narrative, but it won’t be that now that the player’s gametime will be padded out to thirty hours performing sidequest filler.

    A remake honors the source material and does its best to stay faithful
    to it. It can do things such as modernization in visual or cinematic
    style, social relevance, dialogue or theme.

    This is what I wish the VII remake actually was. It’s not.

  • SiliconNooB

    Do you? Exploring and interacting with 3D backgrounds can be done just as readily as with 2D. The only difference is that a 3D camera is able to provide a 360 view of environments rather than the old isometric viewpoints. I don’t see how this radically alters gameplay to the extent of scrapping VII’s battle system and bloating the game with filler content.

  • SiliconNooB

    Midgar dragged on and on and the pace picked up as you left Midgar, not
    by much though, only for it to revert later after Mideel where
    everything became slow as hell.

    The chase begins at the end of the Midgar section [as there is no Sephiroth to chase before that point], and it continues up to the Reunion. Throughout this stretch the player is guided my the main narrative rather than side content, which opens up once Sephiroth becomes inaccessible in the Northern Crater.

    Oh I did, but unlike you I actually comprehended it and didn’t jump to
    any conclusions. All people have seen is 2-3 second tidbits of the
    combat system and screencaps of a “stamina” bar and they think they know
    everything about the combat system. Theorizing is fine, but to say “it
    is like this” is pretty damn ignorant when you literally know nothing
    about how it works.

    Dude, it’s just a stamina bar. lol

  • SiliconNooB

    Command based RPGs also look prettier when being played on console rather than handheld – I’m not sure what point you are trying to make.

  • SiliconNooB

    Right, so positive comments only. Got’cha. 😉

  • SiliconNooB

    The game is being taken in a completely different direction. They’ve junked VII’s original battle system, and the structure is completely different. SE are clearly making it for a different audience than the one that played the game back in 1997 – ergo it is a reboot [and a bad one for anyone who was looking for a more faithful remake].

    I’m sure that anyone who wasn’t a massive fan of the original will like it just fine though.

  • J.j. Barrington

    I think you’re taking the “noob” part a bit too far.

  • J.j. Barrington

    It’s not a completely different direction. And what have they changed of the structure?

    People who aren’t massive fanboys, you mean.

  • SiliconNooB

    From what I have seen they are taking it in a completely different direction. Playing VIIR will not feel at all like playing VIIOG – though both games will share a similar story and somewhat similar character and location designs. Kitase has already confirmed that he views no part of VII as being sacred when it comes to making changes. He’s going to alter as much of that shit as he wants.

    People who aren’t massive fanboys, you mean.

    Right, I forgot. We are only allowed to post positive comments here. Because there’s nothing at all fanboyish about that.

  • Jesus Christ

    Finger snap and I change the course of time. He needs to go.

  • J.j. Barrington

    You’ve hardly seen anything.

    Give it up.

  • Kaizokugami

    No one’s said anything about command based RPGs not looking prettier on console rather than handheld. Nice strawman though.

    My point is that the more technology advances and the more realistic games will look the more people will expect the fights to be realistic too. Standing in a line waiting for a bar to fill with top notch graphics isn’t realistic; because that’s something that would realistically never happen in reality. They also want to pull in new fans, and action games are where it’s at right now, and as such they’re gearing towards the ones who are playing action games.

    Inb4 you still don’t understand my point.

  • Kaizokugami

    “The chase begins at the end of the Midgar section [as there is no Sephiroth to chase before that point], and it continues up to the Reunion. Throughout this stretch the player is guided my the main narrative rather than side content, which opens up once Sephiroth becomes inaccessible in the Northern Crater.”

    Are you trying to make a point here? If so you didn’t succeed. I didn’t use the word chase but I did say the pace picked up after Midgar, so you essentially said the same thing I did…only worded differently. So you refuted literally nothing I said with this. Good job wasting your time on that though.

    “Dude, it’s just a stamina bar. lol”

    I never said it wasn’t. That still doesn’t mean there won’t be any form of ATB in the game. That’s just you assuming there isn’t. An assumption. Do you know what the word assumption means?
    All you’ve really seen is a stamina bar and you think you know everything about the battle system and that ATB has been done away with completely. My point is that you DON’T know, and anything you say because of this, the fact that none of us have any information whatsoever on it other than the fact it will be a hybrid system of some sort, is nothing more than conjecture. Next.

  • Kaizokugami

    “VII is a game, not a film. The elements that made VII VII was not bare story outline alone, but also gameplay and structure [two elements that the remake is drastically altering]. The first half of VII was a chase narrative, but it won’t be that now that the player’s gametime will be padded out to thirty hours performing sidequest filler.”

    The elements that made VII VII was also not just its gameplay. This is more of a preference thing though as I know people who only cared about the story and those who only care about the battle system. I’ve never been a big fan of random encounters myself as it can outright be a nuisance sometimes.
    And again, you have no clue how sidequests will play into the first part of VIIR as a whole, nor how entertaining/unentertaining they will be, so you can’t judge something you have no information on. Or, well, you COULD, but you’d be wrong.

    “This is what I wish the VII remake actually was. It’s not.”

    It actually is. So far the only thing that has really changed is the battle system, and that is somehow the whole game to you. That’s an opinion; an opinion isn’t fact.

  • D†C

    From what I’ve seen so far, I imagine the battle mechanics being roughly similar to Star Ocean’s and (personally) I’m absolutely fine with that. Also, some user mentioned the “stamina bar” and I think, if it turned out to be something like that and eventually you’re being forced to switch characters, it’d add a nice level of strategic thinking and fighting, wouldn’t it?

  • Momiji

    Oh god no, considering they brought in the same guys from Resonance of Fate I have a strong feeling it’s gonna be like that game’s gameplay. It only works if the game is based around strategy in the first place. I don’t think it suits FFVII at all. They should be more original, not FFXII-original but still, original. Would have preferred real-time gameplay for this. Dammit Nomura!

  • D†C

    Where did you get that info from?

  • Carl Tee

    I’m all in for the “Remastered OST” but just read through a couple of articles that Nobuo Uematsu is not involved in the game yet. FFVII can’t be FFVII without Uematsu 🙁

  • stevenm281

    None of the remastered soundtracks so far were made by the original composer, they always ask other people to record the new arrangements of the tracks.

    Altho, it will feature new songs since its gonna be a trilogy rather than just one game, but I don’t think that they are gonna ditch the original songs.