A new interview has surfaced from the latest issue of Dengeki PlayStation featuring all things Tetsuya Nomura and his current projects in development including Final Fantasy VII Remake.
Speaking with the magazine, Nomura notes 2017 marks the 20-year anniversary of the original Final Fantasy VII so they’d like to plan something. First thing’s first though: we’ll have to wait until the crowded release period of games such as World of Final Fantasy and other projects calm down a bit before the information ban can be lifted.
Nomura did, however, have a few things to say about the game’s battle system – namely for those concerned about the evolution into a more action-oriented RPG. “The battle system in Final Fantasy VII Remake is also vastly different, so I think we need to communicate very clearly just how exactly battles will work. We’re currently in the middle of elevating various aspects up to finished quality.”
Continuing, he says he’s heard the fans calling out for an Active Time Battle system, but Final Fantasy VII Remake will be very rich in action. With that in mind, he says he’s making a battle system that even more traditional fans of the series can enjoy. So for those fans who dislike action, rest assured.
Recently, Nomura made a check on the Guard Scorpion encounter and was convinced with the realism displayed by the new system.
Final Fantasy VII Remake is currently in development for PlayStation 4.