NieR: Automata developers answer a round of fan questions

Sqaure Enix UK hosted a live Q&A session with the NieR Automata team through the game’s official Facebook page earlier today. During the 20-minute event, producer Yosuke Saito, game designer Takahisa Taura and director Yoko Taro were each given a series of questions regarding the action RPG – the likes of which led them to reveal the game’s length, provide an update to the PC version and more.

Check out their responses below:

Yosuke Saito (Producer)

  • 1: Would you ever be interested in remastering or remaking the first NieR game for current generation platforms?

Saito said if NieR: Automata “sells like hot-cakes” and if plenty of people are demanding for it, then there’s a chance for it to happen.

  • 2: How long is NieR: Automata?

The QA team has told Saito that if players experience the game from the beginning through to the true ending, it should take them around 25 hours. The producer also added that if players attempt to tackle and complete all available content, it will roughly take them 55 to 60 hours of game time to do so.

  • 3: Will there be any other alternative costumes for 9S and 2B?

“It’s a secret.”

  • 4: Will there be a full release of NieR: Automata’s soundtrack after the game’s release?

Square Enix is already planning to release the soundtrack in Japan. Saito jokingly said if the London branch wishes to release it, they can freely do so. This implies that it is very much possible for the company to commercialize the game’s full soundtrack in the West.

  • 5: Will NieR: Automata have different multiple endings like the original NieR?

NieR: Automata will have multiple endings, but it isn’t set up like the original game.

  • 6: What was the thought process when adding in the ‘Engine Blade’ from Final Fantasy XV and the ‘Cypress Stick’ from Dragon Quest?

Saito told viewers he was having a conversation with Final Fantasy XV director Hajime Tabata and the result from that chat was the implementation of the ‘Engine Blade’ to NieR: Automata. As for the Dragon Quest collaboration, Saito said, “Well, we’ve got Final Fantasy in there. We might as well try to put something from Dragon Quest in there as well”, and that is how the ‘Cypress Stick’ is in NieR: Automata.

  • 7: Was there a reason in particular you picked the ‘Cypress Stick’ over other iconic Dragon Quest weapons?

It was all Yoko Taro’s decision. While weapons like the ‘Heavenly Sword’ were there to freely choose from, the game director ultimately decided he didn’t want any of that which resulted to the selection of the Cypress Stick. Saito believes Yoko Taro is “a bit mad.”

  • 8: What’s your message to the NieR community?

“It’s just under a month now until the release of NieR: Automata. We’ve released a demo already which is pretty much geared towards showing the amazing action gameplay that [the] Platinum Games team, led by Taro and Takahisa, have created for the game. But in the main game as well, in addition you’ll be able to enjoy Keiichi Okabe’s amazing music and Mr. Yoko Taro’s awesome story as well so I really suggest you play it. You’ll have a lot of fun with it and keep supporting the game in the future. Thank you.”

Takahisa Taura (Game Designer)

  • 1: Is there any update to the PC version of NieR: Automata?

Takahisa claims that his team back at Osaka are working very hard on the port right now to get it out and ready soon.

  • 2: : What did you think of the Nintendo Switch and will there be a chance for NieR: Automata to be on the platform?

Takahisa says if Square Enix pays Platinum Games, they’ll gladly port NieR: Automata to the Nintendo Switch. In a joking manner, Takahisa said he’s willing to put 20 to 30 pounds forward to make it happen.

  • 3: The demo for NieR: Automata has a distinct ‘Platinum Games feel’ to it. What was the design process for the game and how did Square Enix and Platinum Games work together?

When the development team received the first briefing from Yoko Taro about the game (such as its world, story and characters), they thought hard on the best form of action and battle system is required for NieR: Automata. Takahisa said the opportunity was made possible through Square Enix’s immense support on the project.

  • 4: Were there any ideas in particular that either Square Enix or Platinum Games came up with and took charge of in NieR: Automata?

The folks at Platinum Games brainstormed the many ideas with Yoko Taro for NieR: Automata. Those very ideas were then discussed amongst the development team to see if they fit in the game.

  • 5: Will there be loads of Easter eggs in NieR: Automata? In the demo, for example, if players rub the touchpad for a while, 2B will pet her POD companion.

Yes. The whole game will be littered with Easter eggs and small gameplay touches that are unrelated to the main gameplay systems. Takahisa hopes for players to dig in the game and find them out.

  • 6: Do the events in the demo also take place in the main game or are they completely separate?

Takahisa confirmed the story in the demo also takes place in the final game but he stresses there is something that happens before and after that segment which are both important.

  • 7: The original NieR played around with different gameplay types (systems). Besides the play of the camera, will NieR: Automata have anything else like a text-based adventure section that the first NieR game had?

Takahisa remembered a time when Yoko Taro was telling him that plenty of players disliked the text-based adventure segment in the original NieR game. This gave Yoko the incentive to introduce that in NieR: Automata. Takahisa believes he’s ‘crazy’.

Yoko Taro (Director)

  • 1: Could you describe NieR: Automata in one sentence?

“It’s the one that’s not Final Fantasy.”

  • 2: The NieR community has taken a liking to the characters in NieR: Automata, especially 2B. Did you think the popularity would rise so quickly?

The popularity took him by surprise.

  • 3: What do you think there is about 2B that resonates with fans?

“No idea.”

  • 4: Is there anything you can share about how 2B and the rest of the characters will develop in NieR: Automata?

“It’ll be something good like, you know, an old Square Enix RPG. Just something like that.”

  • 5: Will this be the last NieR game we will see?

“No idea.”

  • 6: Would we ever see you work with Platinum Games again?

“If Square Enix pays me, I’ll do anything you want.”

  • 7: Do you actually have a face, Yoko-san? Or has the Emil mask has consumed you entirely?

“Don’t bother about that. It’s so hot in here, I’m about to die.”

  • 8: Do you have a message to the NieR community?

“Don’t expect too much from this game if I were you.”

NieR: Automata is due to release for PlayStation 4 on February 23 in Japan, March 7 in North America and March 10 in Europe. A PC version is scheduled to release via Steam in 2017.


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