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Final Fantasy VII Remake battles are entirely action-based; covering is optional By Wassim Mokhtar on March 7, 2017 at 7:53 AM

In the latest issue of Weekly Famitsu, Final Fantasy VII Remake director Tetsuya Nomura shared a couple of interesting details on the upcoming action RPG in an interview with the organization. Specifically, the director confirmed to Famitsu that battles won’t be command-based, but rather action-based.

Here’s what Nomura said:

“Because there was an imperfection in the interpretation of an interview we did at the site [of MAGIC 2017], I will explain here.

“Battles are not command-based, they’re action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes.

“The Guard Scorpion battle has map destruction and a great number of attacks that weren’t in the original, so it has become a significantly flashy battle. If you look closely, I think that you can see that there are a number of missiles are coming down.”

Final Fantasy VII Remake is currently in development for PlayStation 4.

Via: Gematsu.

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  • David Thornhill

    In other words, Tabata explains the obvious.

  • Invictus

    Next News Flash: There will be attack sequences when you press the button O on the control pad. LOL

  • Wazi the pa

    Twist: It’s the ‘X’ button instead! :O

  • •december

    Water is indeed wet!

  • Invictus

    *mindblown

  • Ryuke

    *Nomura 😉

  • Luke Watts

    If everyone could please finally shut up about this being turn based now, that would be great. thanks.

  • Young Link

    Thank God, now those turn-based old bois can shut up lmao

  • Otherwise there’d be no point to marking the ground were missile will fall.

  • Ulises

    This was supposed to be obvious, still it’s good to have confirmation.

  • Young Link

    You have no idea how happy I am now that’s it’s been officially confirmed action RPG lol those turn-based fanboys are crying and i’m laughing.

  • curtneedsaride

    Why didn’t they just say, “The battles are a lot like Final Fantasy XV.”?!?

  • Luke Watts

    Because that won’t be the case?? Have you even played any other video game?? Just because its action doesn’t mean it automatically falls into the same pocket as 15…

  • Luke Watts

    That’s not even the point. I love turn base style but it was just incredibly obvious that this wasn’t going to be the case over a year ago, and the amount of deluded people who couldn’t put 2 & 2 together was just painful…

  • David Thornhill

    Yeah sorry lol

  • Icebergg

    Yep. I am crying. Took one of the best rpg systems of all time and flushed it so that people like you with low IQs will spend money on it. Though you will never finish it. Catering a game to people who never invested into the company for past 3 decades is stupid.

  • Ulises

    I really hope the battles are not gonna be like they were in XV.

  • Justice V

    If anything i’d guess Kingdom Hearts before XV considering both are ARPG’s by Nomura. But even then I’m guessing the action will be handled slightly differently in FFVIIR.

  • Justice V

    I’ve been investing in the company since FFI released in the US, bought most of their games (except the hit man series, never got into that one). Bought VII at least 5 times total now (original, PC, PSP, PS2, PC updated, and maybe once more since then). Only other game I’ve bought nearly the same amount of times was Symphony of the Night. But personally I’m glad this is ARPG over turn based. I love turn based and tactics games still, but when it starts getting hyper realistic graphics turn based just feels really odd to me. It’s still fine, but with hyper, or photo, or even high quality realistic lighting animated character looks I prefer ARPG over ATB. I’ve also never felt that turn based was ever all that challenging so I never understand that argument some people have that action is more simple minded than turn based. I’ve definitely had more challenge in ARPG’s more often than I ever do in ATB games, but I also over grind like a crazy person out of habit, so that might be partially why turn based is always pretty easy.

    As long as it keeps the materia system and allows for players to choose magic/attacks/limit breaks/summons whenever (or at least with some sort of chargeable meter) then I’m fine with it. It’s also a remake not just an updated port so I want them to do different things with the game than just keep it exactly the same with prettier graphics.

    It’s been clear for over a decade and a half that Nomura prefers making action based games over turn based so as soon as he was announced as director that should have been pretty obvious the route the game would be taking too.

  • Shinobuden

    I thought this was obvious based on what Nomura has previously told us. Nice to have confirmation though.

    I just hope the combat will be grounded, if that makes sense. As in you can’t flip around midair and stay airborne for 20 minutes.

  • Young Link

    Low IQ? act maturely, you don’t even know me in real life or even online for that matter. anyways FFVII was my first FF game and I hold it dear to my heart but Action-RPGs are far more challenging and fun than out-dated, slow ,unrealistic ,turn based. If you pefer turn-based the Original is still there. I will enjoy the better Action-RPG Remake thank you.

  • Luke Watts

    The won’t be. Don’t worry.

  • Yuntu

    “one of the best rpg systems of all time”

    pls FF7s turnbased system was simple af, don´t act entitled because they do waht they want with their games

  • Yuntu

    Because they won´t be. XV isnt really typical Nomura ARPG gameplay.

  • stevenm281

    FF7 is my favorite game ever, first JRPG I played when I was 10yo in 1997, and still, since talks/dreams of a remake started years ago, I always pictured a more action version of it.

    As long as the characters from the original comes back, that the base story is there, I’m happy.

    The original will always be there, and for people whom just want prettier graphics, I suggest the PC version with mods.

  • Stonespear

    As long as it’s more involved than FFXV’s system I’m cool with this. I enjoyed XV’s feel in combat but the way of playing was fairly boring and uninvolved. Hopefully team attacks/limit breaks will make for a great system.

  • Neil

    Oh well, one off my list! Persona 5 and DQ11 here I come

  • Kchri

    ok, i understand the fact that the combat won’t be ENTIRELY turn-based (that much is not only obvious but official) but what about that meter labeled “ATB” shown in the menus near the character name portion in the fight with Guard Scorpion? how do you reconcile this to purely “action-based”? is the speed going to be like something akin FF12 or will it be closer to Crisis Core where there’s basically no cooldown or waiting to enter actions except when it transitions to unavoidable special attacks? maybe this meter refers to a QTE for special extension attacks or something.. can someone enlighten me a little or do we just not know yet?

  • Patrick Bateman

    think it’s safe to assume we just don’t know yet. im curious as well because that ATB bar is pretty contradictory…unless it’s going to be used as “Stamina” to make people think when to use heavy/light attacks so it’s not just spamming or in FFXV’s case holding a button.

  • Patrick Bateman

    because it won’t be….they’ve said several times it’ll be closer to Kingdom Hearts and Dissidia, which were both way better and more fluid than FFXV’s lame and sometimes buggy system.

  • Jesus Christ

    Fan base already split.

    I’m prepared to laugh reading comments.

    Thank you, Square Enix.

  • NotCarolKaye

    Some people I know won’t play turn based RPGs. Other people I know seem to regard action based combat as some sort of sacrilege.

    I like both and I really don’t get why people get hung up about either. Just two different valid approaches to me.

    As far as this remake goes, I’m glad it’s going to be different from the original. That way, there’ll still be unique value in playing the PS1 classic. It won’t be the obsolete version.

  • Luke Watts

    It will be an ability gauge. Need to save them up to execute certain abilities. Some will cost 1 gauge, others will cost 2 or 3. As time ticks over it slowly fills. This is just as obvious as the fact it was going to be action based 12 months ago… I seriously don’t understand how people can’t come to these conclusions on their own.

  • gabrieuTG

    If they had the technology we have 25 years ago, turn based games would be inexistent. So action rpg games haters, stop whining

  • •december

    ^^^ ^^ !!!!

  • Eyoi

    Don’t be silly.

  • Ulises

    I don’t think that would be the case, the very first Zelda came out in 1986 while the first Final Fantasy game came one year later. There’s been action games around even since the very beggining of videogames just like there is turn-based games that keep coming out every year. It’s just a matter of tastes and preferences, still I agree with you on the “action rpg games haters, stop whining” part.

  • curtneedsaride

    Coming from playing Final Fantasy X, IX, VII, and such, all of these action-oriented RPGs seem similar to me. It’s hard for me to distinguish between their nuances when I don’t really prefer the whole style compared to turn-based gameplay. But, thank you for other game mentions. I recently purchased Dissidia 012 and need to try it some more, especially if I need to get used to that kind of gameplay in order to better experience the VII Remake.

  • curtneedsaride

    Coming from playing Final Fantasy X, IX, VII, and such, all of these action-oriented RPGs seem similar to me. It’s hard for me to distinguish between their nuances when I don’t really prefer the whole style compared to turn-based gameplay. To me, playing the Arkham games, Assassin’s Creed games, and now sort-of FFXV, it just feels like the same style of game with different skins, story, and sounds. I like all of the worlds, and understand why AC and Batman need the action. Its just hard for me to see an open-world 3D action-RPG too differently one from another.

  • NoctLightCloud

    Exactly!! I bet the devs had sword fights in Advent Children-style in their head, but couldn’t do it.

  • NoctLightCloud

    Split like the ocean :’)

  • NoctLightCloud

    Catering to who again? Most people buying FF are still old-school fans, I hope you know that. The easiest way to notice that is when you play FF14. Almost every player there is playing it because he loves another numbered FF.
    I’ve played and bought every FF since VII & loads of other SE-games too, and with the graphics evolving, so should the gameplay. Love it or not, turn-based is in the past.

  • Luke Watts

    your loss I guess… ??

  • Patrick Bateman

    Dissidia is easy to understand, but imo KH is still the best in terms of Square using Action Based Combat in their RPG’s, with games like this imo simple is good, no need to add in unnecessarily complicated sequences or timed buttons and what not, If I can just smash shit with Cloud i’m happy to be honest haha and I’m soo glad he’s not going to be sluggish with his sword to add *realism* dude’s Mako infused, I’d be pissed if he was as slow with swinging as Noct is in FFXV.

    In a recent post on Nova Crystallis where they touch more on the Battle System * Posted today actually * Nomura hinted at a “Special element for Gunners” so I’m curious how Gunners are going to differ in play style, if you’ll be able to 3rd person free aim/auto aim and whatnot.

  • curtneedsaride

    Yeah, the thought of playing Barret with those elements, whatever they are, sounds interesting. I’m such a laid back gamer, though, I’ll probably only be able to handle small amounts at a time. Shoot, lately I’m having more fun with World of Final Fantasy than I am FFXV. But I’m super thankful they’ve at least ported FFVII to PS4 so we’ll be able to play both ways!

  • xMysticx

    the website needs fixes
    when i enter on news tap some coding appear

  • António Bernardo

    Things that I’d like to point out:

    – some of the most successful rpg franchises of today are turn-based: Pokemon, Persona, Dragon Quest are examples.
    – action-rpgs already existed 25 years ago, so it’s not like the devs didn’t have any other option (Ys and Seiken Densetsu are examples)
    – turn-based can have a lot of twists to it, and can evolve too (see Lost Odyssey, Shadow Hearts or Grandia)

  • gabrieuTG

    – those games that you mentioned are for a specific Niche. SQEX can’t develop a very expensive project that won’t be recieved well by the majority of gamers.
    – the gameplay of old action-rpgs like the first Ys is terrible. You missed my point, btw. I wasn’t saying that they couldn’t do it 25 years ago… I said that if they had UE, Luminous Studio Pro etc back at that time, turn-based RPGs would never be produced.
    – I don’t want to bash those games, they could be good, but the general public nowadays don’t dig that kind of games. SQEX could still release a game with similar gameplay, but it wouldn’t sell that much.

    Btw, I don’t hate turn based games