Quantcast
Letter from the Producer Live XXXVIII Summary; Patch 4.1 out early October, Matsuno details “Return to Ivalice” By Tony Garsow on September 2, 2017 at 3:41 AM

Letter from the Producer Live XXXVIII aired during the Final Fantasy XIV 4th Anniversary 14-Hour Broadcast, sharing with us more information on Patch 4.1: The Legend Returns — due out in early October. In the summary below we highlight the major details, including an appearance by Yasumi Matsuno — who will be creating the “Return to Ivalice” alliance raid.

Patch 4.1 Content and Features

– Patch 4.1’s title is “The Legend Returns” and will release in early October. The patch titles will hint at what happens to Doma and Ala Mhigo after the conclusion of Stormblood.
– New Main Scenario quests continuing after the 4.0 scenario.
– A sidequest will be a new chapter in the Hildibrand storyline. It’s going to be a bit different this time — more like a preview episode.
– Beast Tribe Quests involving The Kojin will be added.
– A new Level 70 dungeon The Drowned City of Skalla will be added. Only one new dungeon will be added in the odd-numbered patches so that the team can refocus resources on various other tasks.

– An Extreme-level difficulty version of The Royal Menagerie will be added as a trial.
– A new PvP mode will be added called Rival Wings. It’s a training exercise between two teams of 24–the Ravens and the Falcons. Players work in light parties (4 players) and can operate Illuminati machina like the Cruise Chaser. Using these machina will turn the tide of battle with their special actions.
– Alliance Raids (Crystal Tower, Shadow of Mhach) will be added to the duty roulette. Alliance size restrictions have been removed. Labyrinth of the Ancients has been changed so that it can be challenged with 1 tank, 2 healers, and 5 dps.
The Lost Canals of Uznair will be updated — new maps will lead to deeper submerged chambers in the canals. These chambers will offer more chances for even more loot and players will find rare enemies and opportunities to increase treasure coffer rewards.
Adventurer Squadrons will be updated so that Dungeon Exploration will be possible. They’ll have their own limit break too. Their level caps will increase and it will be possible to unlock Glamours at level 51.

– In Patch 4.1, plots in Shirogane will become available for housing, a relocation service will be added to transfer from an existing housing zone to another, and swimming will be added to residential areas.
– A new custom delivery client will be available for crafters and gatherers in Patch 4.1. The weekly delivery reset will be moved to Tuesdays.
Beast tribe currency will be moved to the currency tab as well as venture scrips.
– A “Perform” action will be added to Bard to allow you to play an instrument. Individual notes can be assigned to hotbars and new instruments will be slowly added over future patches. You can start performing when your Bard is level 30. They wanted to add this as a fun thing the community can do together.
Cross-world functionality will come to Alliance Rids, custom PvP matches, friend registration, and /tell.

– A new high level content above Extreme-tier diffculty will be introduced called Ultimate. The first challenge will be The Unending Coil of Bahamut. It will reward one token to redeem a weapon that has the same item level as Omega Deltascape V4.0 (Savage). However it will have a design that will really stand out. There’s no weekly limit on this challenge, so you can try it as much as you want.
– Another live letter at the end of this month will detail more on upcoming job changes, a simplified HUD, and more.

– New gear was shown off based on the community design contest — all roles will be able to have a version of this outfit like the Lost Allagan gear. We can also see the new Feast reward gear, and a glamour based on Edda Blackbosom that will be available for purchase through The Lodestone.

Special Guest: Yasumi Matsuno

Rabanastre will be introduced as a new alliance raid in the “Return to Ivalice” series. The scenario will be written by the father of Ivalice, Yasumi Matsuno, and bosses will be designed by Ketita Amemiya (GARO).

On how Final Fantasy Tactics would link with Final Fantasy XIV, Matsuno said he used the “Legend of Arthur” as a reference. The legend comes from the Garlean Empire believing in Rabanastre like the Camelot of Arthurian legend — a place where a peasant became a hero. Rabanastre is located inside Dalmasca, which is located near Othard. The goal is to be able to blend the worlds of Ivalice and Final Fantasy XIV so Matsuno will be handling the main plot and major beats, while the XIV team will be handling the actual scenario.

Matsuno talked with Banri Oda, Final Fantasy XIV’s world and lore creator, about the events after the liberation of Doma and Ala Mhigo. Other places in Othard and Dalmasca will begin to rise up in rebellion against the Garlean Empire. Wrapping all of this up may take them into “Patch 4.6 or 4.7”. It’s a bit up in the air at this point.

The picture shown in the artwork with the airship is said to be Rabanastre. Matsuno showed a picture of the area on his phone — we’ll see more of it in the second part of the Patch 4.1 preview in the next live letter.

Announcements:

– Set list revealed for the Eorzea Symphony Final Fantasy XIV orchestra concert (see image below)
– Eorzea Symphony merchandise includes music boxes available for 1600 yen each and a conductor moogle plush for 1600 yen.
– Final Fantasy XIV Orchestral Arrangement Album goes goes on sale September 20th for 2700 yen/$26.99 USD.
– Final Fantasy XIV will be at Tokyo Game Show 2017 between September 21st and 24th. You’ll be able to participate in The Feast and there will be a New Players’ Corner.
– Final Fantasy XIV-themed card cases, sugar bowls, and shortbread cookie tins will be available to buy at TGS2017.
– Final Fantasy XIV and KIRIMI-chan tee shirts and phone cases will go on sale at TGS.
– Untempered Final Fantasy XIV Primal Battle Themes soundtrack will go on sale at TGS, and online later.
– Final Fantasy XIV Dad of Light is available to stream on Netflix worldwide.
– Final Fantasy XIV will be at PAX West 2017 — includes Susano battle challenge and panel with English localization lead Michael Christopher Koji Fox.

Advertisement
  • Krijn van Alten

    ‘only one new dungeon will be added in the odd-numbered patches’? Really? What’s next? One dungeon per two patches, one dungeon per patch series?

  • D.3ND

    they wont go route, they’re doing it this way to focus more on new content.

  • Krijn van Alten

    You mean that new Ultima mode which will only be an option for a minority of the players?

  • Starlord

    After the dungeon glow fades, it just becomes tedious going into it ( much like anything else in the game) but at least The new Ultima Mode “seems new new” (need to see more to determine if it’s actually “brand- new” content. and not new (rehashed) content.

  • Krijn van Alten

    But like I said: by far not all people will enjoy this, because they are not that good. So they basically make new content for a minority, which is not a good thing if you ask me.

  • AliasAlterego

    Uhm. Are you only reading what you want to read, or what?

    Two separate people plus the article have already told you: One of the dungeons is being culled *TO DEVELOP MORE CONTENT*.

    They’re not just making new content for a minority, that’s absurd. They’re just shifting focus of what the new content actually is.

  • AliasAlterego

    > ” it just becomes tedious going into it ( much like anything else in the game) ”

    That’s… your opinion? lol I like how you people always talk so matter-of-factly, it’s hilarious.

    The only content I don’t see myself ever doing again is Lords of Verminion and Diadem, personally.

  • Randy Marsh

    Considering they originally said we weren’t getting new dungeons in odd patches, this is better imo as we still get dungeons for story quests.

    Also it’s better they don’t waste their time on tons of dungeons that will only have like 1 out of the amount put in being actually done. That has always been an issue since ARR. Currently each dual patch cycle will have 3-4 dungeons in Expert as it always has usual. In addition, not like it truly mattered as many of the people playing the game quit doing expert in odd number patches as they are investing their time in relic, 24 mans, raid farming, primal farming, and other activities that reward tomes commonly available in odd number pacthes.

    I’m not sure if you even play FFXIV on a regular basis like many of us who have poured 4 years into this, but it has always been a common belief in the community at times that the dungeons are a waste of time after the first few goes in them.

  • Krijn van Alten

    Uhm. Are you here only to insult others, or what?

  • Krijn van Alten

    I do play it since ARR on the PS3 and always love dungeons and find it said that we now only have one and instead of the other part new content which is too hard for me.

  • Dex Hebert

    Yes, but not just that. Ultimate mode is indeed only for the most minority of player, but the new stuff also include Eureka, the new deep dungeon (which is supposed to be different, no sure in what way), a new pvp mode, the ability to use squadrons, and other things for later patches we dont know about yet

  • SNK

    Where did he insult anyone? Such victimism…

  • machomuu

    I don’t think there was ever a point where that they said what they were saying was fact.

    Just because someone doesn’t say “I think” or the like doesn’t mean that they’re intending to speak factually. Opinion is implied, after all.

  • Stonespear

    Looks great! Really excited for this patch. The choice of one new dungeon is a good one imo. They just become roulette grind very quickly, so the extra resources for a second is a little pointless. I’d rather see new content.

    The ultimate-ultimate mode fight looks interesting, though I’ll never do it. I can’t imagine most people will clear it but it’s an interesting choice.

    Return to Ivalice really has me pumped. Should be a great raid, let’s just see where they go with the dungeon encounters. The 24-mans have been great in the past so I’m hoping they’ve taken some of that freed up development time from the 2nd dungeon to really make this 24 man special.

    Great stuff.

  • Miqote

    The whole point in the Ultimate series is to make a qualifier to beat OS1-4 Savage to show their dedicated enough to take on a major challenge. Its not meant for eveey joesmo who plays the game

  • Krijn van Alten

    First read his comment, then comment.

  • Ryuke

    One dungeon per odd patch number, and with that odd patch number will also be the new raid parts. Between that we’ll still get two dungeons on the even patch numbers. It’s not a complete cull, just means time isn’t wasted on dungeons that don’t get much use after a couple of weeks.

  • Jenna Alis Saunders

    I think you are looking for a reason to feel insulted because others didn’t agree with your opinion, they said 1 dungeon for ODD patches they said nothing about even patches which tend to bring in 2 dungeons. if you were insulted by what Alias said you read into it wrong.

  • Krijn van Alten

    You think wrong.

  • Jenna Alis Saunders

    there was nothing about their comment to denote an insult. you are reading something that isn’t there