Final Fantasy XIII
Square-Enix Announces a Second Final Fantasy XIII Vinyl Collection
May 26th

If one just wasn’t enough, Square-Enix Music announced today that they are releasing a second analogue record collection known as W/F: Music from FINAL FANTASY XIII -Gentle Reveries-. This limited edition set releases on June 30th for 2,800 yen.
Included on this 12-inch vinyl is a series of eight tracks, featuring music from the overseas version of Final Fantasy XIII:
SIDE-A
1 FINAL FANTASY XIII プレリュード
Prelude to FINAL FANTASY XIII
2 ブレイズエッジ
Saber’s Edge
3 セラのテーマ / 海外 Version(初収録)
Serah’s Theme / Overseas Version
4 宿命への抗い
Fighting Fate
SIDE-B
1 ドレッドノート大爆進!
March of the Dreadnoughts
2 スーリヤ湖
Sulyya Springs
3 ヤシャス山
The Yaschas Massif
4 Choose to Fight
Will to Fight
Those interested in purchasing can head over to the Square-Enix e-store.
Final Fantasy XIII Customer Survey
Apr 16th

Over a month has passed since Final Fantasy XIII’s western release, and the North American Square-Enix Members site is asking fans some questions based on their purchase. Participants will receive 30 points for their account at a later date. It only takes a minute or so to complete and details can be found below:
FINAL FANTASY XIII Customer Survey
- Posted on
- April 16, 2010 12:22 AM
- in
- Memberland
We are conducting a FINAL FANTASY XIII customer survey here on SQUARE ENIX MEMBERS. If you have a copy of FINAL FANTASY XIII registered on MEMBERS, please take a moment to answer this short survey. As a token of appreciation, we will award 30 points to the participating members at a later date.
If you are not eligible to participate, you can either:
a. register your copy of FINAL FANTASY XIII on MEMBERS now, or
b. go out and buy a copy of FINAL FANTASY XIII and register it on MEMBERS!The survey period ends April 30, 2010.
*Please note that the points will not be added to your account immediately after you submit the survey answers. We will add 30 points to the participating members’ account after April 30, 2010.
Final Fantasy XIII Unlocks Final Fantasy XIV Promotional Codes
Mar 9th
When Final Fantasy XIII released in Japan, it came with a registration code for a chance to enter the Final Fantasy XIV beta on PlayStation 3. No one knew if North America and Europe would be receiving the same treatment… until today. People who purchase only the PlayStation 3 version of Final Fantasy XIII and register the Square-Enix Member’s code inside will be awarded a Final Fantasy XIV Promotional Code. The code offers fans two things: a secret in-game item for FFXIV, and a chance to be accepted into the PlayStation 3 beta test for the game. Oddly, Square-Enix never mentioned this at all before release. Surprise?
Full details below:
If you forget your FINAL FANTASY XIV promotional code, you may review it by logging into SQUARE ENIX MEMBERS and visiting the FINAL FANTASY XIII Feature Page.
*PLEASE NOTE
- The FINAL FANTASY XIV promotional code is available in limited quantities. The code is obtainable by registering a serial code printed on a special MEMBERS Point Card included in the first production run of FINAL FANTASY XIII for PlayStation 3.
- The FINAL FANTASY XIV promotional code enables you to apply for, but does not guarantee participation in, beta testing for FINAL FANTASY XIV. Those selected to participate in the beta test will be notified at a later date.
- The FINAL FANTASY XIV promotional code is required only for the PlayStation 3 beta testing application. The code is not required for the beta testing application for the Windows® version of FINAL FANTASY XIV.
- Submission of the FINAL FANTASY XIV beta testing application is limited to one per Square Enix ID, either for Windows or PlayStation 3.
- Beta testing of the PlayStation 3 version of FINAL FANTASY XIV will begin after the start of the Windows version’s beta testing. The schedule will be announced at a later date.
- The FINAL FANTASY XIV promotional code can be used for FINAL FANTASY XIV beta testing entry starting March 9, 2010. The FINAL FANTASY XIV in-game item can be received after the official start of the FINAL FANTASY XIV service by entering this promotional code.
- Each FINAL FANTASY XIV promotional code may only be used once for each program described in this document.
The Xbox 360 version does not come with the FFXIV promotional code, but instead, codes for the PSICOM avatar items… presumably the same ones that come with the Xbox 360 bundle pack.
Hopefully this means a solid date for both the PC and PlayStation 3 beta phases of Final Fantasy XIV will be revealed soon.
New North American Final Fantasy XIII Advertisement
Mar 4th
Released on Square-Enix’s official Final Fantasy XIII Facebook page is a new ad for the American market. It once again features ‘My Hands’ by Leona Lewis over 15 seconds of CG FMV scenes and unlike the previous ad, it shows both PlayStation 3 and Xbox 360 at the end.
With only five days until the western release, it looks like the mass marketing is in full swing!
A Message from Character Model Supervisor Kimitoshi Tsumura
Mar 2nd

Are you excited? We’re exactly one week away from the western release of Final Fantasy XIII! Once again, the official website has been updated with a new developer’s message, this time from character model supervisor Kimitoshi Tsumura.
Greetings!
I was in charge of character modelling for the FMV sequences.
There were many factors that I grappled with when creating the character models for FFXIII, but the one I focused the most time and effort on was definitely the realization of realistic-looking textures.
On previous projects I have largely relied on my own instincts and intuition when designing. For example, I would simply select the colour “white” from the palette for an object that is supposed to be white, or fix the lighting level at what I felt to be the appropriate brightness without too much consideration.
For this project, however, I re-evaluated the areas which I had previously entrusted to gut-feeling and created the character models with a fresh awareness of the visual phenomena produced by real-world lighting.
Rather than simply relying on the latest technology, the team went back to basics and re-learnt the fundamentals of designing objects with CG, revisiting all of those subjects that every artist in the field should really know. As a result, I feel that we have arrived at a new and vibrant style of expression which is different to anything that has come before.It goes without saying that we put in a lot of hard work realising the fine level of detail that is a prerequisite when working in HD, and have spared no effort in making the characters as appealing as possible. I hope that our diligence will help to make the player’s journey through the world of Final Fantasy – alongside Lighting and the team – a genuine delight.
Stay tuned for more updates as the countdown to release date draws near.
Messages from the Final Fantasy XIII Development Team
Feb 26th

Square-Enix continues to update the official Final Fantasy XIII website as we countdown to the western release, this time with a few messages from field planning co-director Hiroaki Hishinuma, battle planner Daisuke Inoue, and battle director Yuge Abe.
HIROAKI HISHINUMA
It has taken an awfully long time, but we have finally completed the latest entry in the Final Fantasy series! I’m pleased to be able to report that the years we have devoted to constructing and setting up the field sections of the game were well spent, and that we believe we have achieved a level of quality that has never been seen before. I am personally very happy to have been involved in bringing this game to life, and hope that as many people as possible get to visit its incredible world.
The game itself is made up of 13 chapters, and I can proudly say that each of the field areas that I have had a hand in creating presents a completely new and different vista to the player.
You will be catapulted from modern high-rise buildings to an ancient world where vast waves stand frozen in time… One moment, you’ll be riding a hi-tech fighter craft, and the next, you’ll find yourself abandoned on a mountain of debris… You’ll travel from a futuristic metropolis, raised into the sky with miraculous technology, to the gates of another dimension! I strongly believe that there have not been many other works – not just in games, but across all genres of entertainment – which deliver such breathtaking changes in setting with such style.
I should add that we did not go all out to throw as many eccentric juxtapositions at the player as possible, but always took great care to maintain the coherence and integrity of design within the game’s two vastly different worlds – the glittering, manufactured world of Cocoon that floats in the heavens, and the untamed natural wilderness of Gran Pulse below it. From the architectural styles to the appearance of the monsters, all factors were tailored to emphasise the character of the respective worlds.
At every stage in the planning and fashioning of the game world, we gave consideration to the battle-orientated gameplay which forms the core of the experience, as well as to the story development which provides the player’s motivation to continue onwards with the game.
This will be a lot clearer when you actually play the game, but there are numerous subtle touches in the game’s design which reinforce the story, such as the way many of the monsters which roam around Cocoon deliberately look as though they were taken from Gran Pulse and remoulded to fit the environment.In order to realise our vision for this project, we spent a great deal of time and effort getting things just right. Although it may have been more efficient and cost-effective to have used the same designs and structures in multiple places, we knew that the world simply had to look and feel a certain way if it was to truly live up to the expectations of the series, and be considered worthy of the Final Fantasy name. For this reason, we focused exclusively on the actualisation of the world, and decided not to worry about the methods used to achieve the desired results. In short, we individually crafted each and every object in the game, however small, intricately working all the fine details separately.
Furthermore, in order to provide the sort of experience that only videogames can offer, we paid particular attention to the tempo at which the story and gameplay progresses, and carefully removed elements that would slow down or interrupt the flow. The first half of the game sets a continuous pace for the story and is designed so the player can make progress without any pauses in the action. In contrast, the second half has areas that spread out laterally and allow the player to get the very best out of the battle system that they have now had time to master. When the time came to think about enemy placement, we collaborated closely with other teams and collected numerous ideas, but even with our combined knowledge we continued to tweak and perfect well into the middle phase of the design schedule. There were even occasions when we changed the composition of maps to balance the gaps separating important conversations between characters.
We continuously assessed and evaluated all of the game’s component elements, and while the resultant refinements are far too numerous to mention here, it is clear that the final product benefits from all of these detailed design decisions – its content doing justice to its phenomenal graphical quality. The attention to detail is evident in little things like the way a character lets slip an important piece of information in an innocuous comment; the fact that different types of soldier supervise the various areas of Cocoon; or the presence of different groups of enemies fighting between themselves in certain backgrounds.
It was certainly worth the effort spent making sure that each of these individual factors gave rise to a balanced whole, and sincerely believe that we have created a product that offers genuine entertainment and no shortage of fun.
I believe that Final Fantasy XIII is a work that will speak to any player who takes the time to experience it personally, and that its appeal goes beyond narrow categorisations like genre and nationality.
Whether you are pressing on with the frenetic story, or taking time out to marvel at the gorgeously realised environments, the world of Final Fantasy XIII is one that will draw you in more deeply with every passing minute.As you interact using your controller, you will really begin to feel the progress you are making, and understand the integral part you have to play in the story. I urge you to make this game of ours truly complete by experiencing every last one of its wonders.
DAISUKE INOUE
Comments regarding the missions:
For this instalment of the series, I stuck to the following rules when assigning the mission monsters their capabilities:
1. They should never force the player characters to equip any specific accessories.
2. They should never require the player to use TP abilities to defeat them.
3. They should never require the player to use healing items to defeat them.
4. They should never require the player to use shrouds to defeat them.
In short, I made it so that you should be able to defeat any of the mission monsters in FFXIII without equipping specific accessories or using any TP abilities, items or shrouds. Moreover, it is theoretically possible to earn a five star ranking in the battle results, even in the absence of any of those aids. Once players have become confident in their abilities with the battle system, I recommend that they try completing the missions unaided for a real test of skill!
In case this makes the game sound too easy, I can assure you that the mission monsters were designed first and foremost to present players with a real challenge. So much so, in fact, that our producer Mr Kitase even came to us complaining that he could not beat some of them and had no idea what to do, despite fighting with none of the handicaps mentioned above. I sincerely hope that you will have fun pitting your wits against these truly formidable opponents.
YUGE ABE
Dear gamers of the world,
The day of FINAL FANTASY XIII’s international release is drawing near, and I look forward to it reaching all of the series’ eager fans, wherever they may be.
I must say that I am confident that the excitement of the battle system, which I was privileged to oversee, will stimulate the minds and fingertips of gamers across the globe!
It’s my hope that everyone who plays FINAL FANTASY XIII will at some point experience the maddening yet compelling sense of frustration you get when you come so close to victory but fall at the last hurdle!
The fiendish obstacles awaiting the player can only be overcome with awareness and ingenuity, but the incomparable feeling of achievement once you crack it will be well worth the effort.