One of the more interesting titles made available at Square Enix’s press event during New York Comic Con came from Dontnod Entertainment, who developed Remember Me in 2013. Life Is Strange seems like part coming-of-age tale, part mystery, and part supernatural tale. It is the story of Max, a teenager who returns to her home town of Arcadia Bay, Oregon, and takes part in a mystery involving a missing teenaged girl. Oh, and she can rewind time. Developed by a team of 40, Dontnod creative director Jean Maxime-Moris considers Life Is Strange a blend of “AAA” and “indie” gaming.
This was perhaps the most involved of the presentations at Square Enix’s NYC event, complete with a low-lit lounge setting with beanbag chairs and a wall of Polaroids. Moris and art director Michel Koch were available to give a sense of what Life Is Strange is about. After a trailer, Koch began the demo with Moris narrating, which introduced Max as a reserved individual. The core mechanic reminded me a bit of titles like Heavy Rain or even Telltale games, in which the player explores rooms and interacts with objects and people that affect one another with several possible outcomes.
The game
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