Interviews
1 week ago.
NieR: Automata Interview: Exploring the world of Platinum's latest
Last year, Square Enix surprised the world with a special announcement at E3 - a little-known game called NieR would be getting a sequel. The original 2010 release failed to live up to critical and sales expectations alike, spelling doom for the now cult classic RPG. For as much love as it received in smaller circles, many fans believed a sequel nigh impossible. That is, until now. Square Enix revealed a surprise partnership with Platinum Games who are bringing their action…
1 week ago.
NieR: Automata Interview: Die Welt von Platinums neuestem Streich (German)
Letztes Jahr überraschte Square Enix die Welt mit einer besondereren Ankündigung auf der E3: Das eher recht unbekannte Spiel NieR wird einen Nachfolger bekommen. Das Original erschien 2010 und blieb hinter den Erwartungen für die Verkaufszahlen und Kritiken zurück. Trotz einer eingeschworenen Fangemeinde schien ein Nachfolger bis dato noch unmöglich. In einer überraschenden Partnerschaft tut sich Square Enix mit Platinum Games zusammen, die ihre Erfahrungen mit Action-Games voll ausspielen können. Taro Yoko's Spielwelt und Geschichtenerzählung rundet das Paket ab. Wir hatten vor…
4 weeks ago.
Interview with Kingsglaive: Final Fantasy XV director Takeshi Nozue
At the Kingsglaive: Final Fantasy XV movie premiere in London this week we sat down with  director Takeshi Nozue for a brief video interview. https://youtu.be/r3VnnqieIhg Nozue's previous movie Final Fantasy VII: Advent Children made FF-hearts leap for joy, when it was released in 2005 and many fans are curious about whether Kingsglaive will live up to its expectations. The director talks about what fans can look forward to in the next full length feature movie and its importance compared to the game. The interview covers Lunafreya…
1 month ago.
A chat with the motion capture cast of Kingsglaive: Final Fantasy XV
Thanks to Square Enix, Sony Pictures and PlayStation Access we had the great opportunity to meet and interview the motion capture cast of Kingsglaive: Final Fantasy XV during its UK premier in London yesterday. What was it like working on the project? What does Final Fantasy mean to the actors and what makes Kingsglaive a Final Fantasy movie? Were there some funny moments during the shootings? Find the answers in our nearly 30 minute long in-depth interview with the cast. Also look forward…
1 month ago.
Gamescom 2016 video interview with FFXIV director Yoshida; Feast, PvP servers, Fan Fest & more
We had the chance to speak with Naoki Yoshida at Gamescom 2016 about all things Final Fantasy XIV. During our time with the producer/director, we talked about improvements for raid tiers such as Alexander, more floors for the Deep Dungeon, as well as plans for a global Feast and PVP-only servers. Yoshi-P also shed some light on some of the problems from the last Fan Festival and how his team plans to do better next time. The video interview we've provided above…
5 months ago.
I Am Setsuna Dengeki PlayStation Special Feature (Part II)
From January 29 to February 18, 2016, PlayStation Japan ran a 4-part interview with Dengeki Game Media’s Editor-in-Chief, Satoshi Eguchi, and Square Enix/Tokyo RPG Factory staff on its blog. The topic of discussion was Tokyo RPG Factory’s debut game, Ikenie to Yuki no Setsuna (“Setsuna of the Snow and Sacrifice,” also “Ephemerality of Snow and Sacrifice”). In March 2016, Square Enix announced that Ikenie to Yuki no Setsuna would be released overseas on PS4 and Steam platforms in Summer 2016 under…
6 months ago.
I Am Setsuna Dengeki PlayStation Special Feature (Part I)
From January 29 to February 18, 2016, PlayStation Japan ran a 4-part interview with Dengeki Game Media’s Editor-in-Chief, Satoshi Eguchi, and Square Enix/Tokyo RPG Factory staff on its blog. The topic of discussion was Tokyo RPG Factory’s debut game, Ikenie to Yuki no Setsuna (“Setsuna of the Snow and Sacrifice,” also “Ephemerality of Snow and Sacrifice”). On March 14, 2016, Square Enix announced that Ikenie to Yuki no Setsuna would be released overseas on PS4 and Steam platforms in Summer 2016 under the title I Am…
8 months ago.
Square Enix Merchandise Interview mit Hirokuni Matsuyama (German)
This is the German version of the interview. For the English article, please read here.  Auf der Gamescom 2015 hatten wir die großartige Gelegenheit für ein Interview mit der Square Enix Merchandise Division. Wie ihr euch sicherlich erinnern könnt, war die Gamescom das Event, auf dem der Prototyp der Play Arts Noctis Figur aus Final Fantasy XV zum ersten Mal in der Öffentlichkeit ausgestellt wurde, sodass ihr ihn genau unter die Lupe nehmen konntet. Wann kommen die Play Arts von Final Fantasy XV…
8 months ago.
Square Enix Merchandise interview with Hirokuni Matsuyama
Dies ist die englische Version des Interviews. Besucht für den deutschen Artikel bitte diese Seite. At Gamescom 2015 we had the chance to sit down with the Square Enix Merchandise Division. As you may remember, Gamescom was the first event where the Play Arts Noctis figure from Final Fantasy XV was displayed in public so you could have a closer look at the prototype. When are the Play Arts Final Fantasy XV products hitting shelves and how does development of such highly…
1 year ago.
GC 2015: Final Fantasy XIV interview with Naoki Yoshida
Since its launch back in June, the first expansion for Final Fantasy XIV - titled Heavensward - has been largely a success following up on A Realm Reborn's reboot of the game back in 2013. Square Enix has put together a package with great features including the ability to use flying mounts, a new playable race and three entirely new jobs as players experience the main scenario in Ishgard where the war between man and dragon wages on. The new main scenario…
1 year ago.
GC 2015: Final Fantasy XIV Interview mit Naoki Yoshida (German)
Seit dem 23.06.2015 ist das erste Addon zum MMORPG Final Fantasy XIV mit dem Namen Heavensward überall erhältlich. Square Enix hat ein Paket mit tollen Features geschnürt, denn neben fliegenden Mounts sind eine neue Spielerrasse und ganze drei neue Jobs mit dabei. Im kalten Norden von Ishgard tobt der Krieg gegen die Drachen. Die neue Hauptstory von Heavensward fesselt Fans von Final Fantasy und Onlinerollenspielen gleichermaßen. Doch leider gibt es auch Grund zur Kritik: Nebenquests und FATES können nicht mit der Qualität…
1 year ago.
GC 2015: Hitman interview with Hannes Seifert
Dies ist die englische Version des Interviews, bitte lest die deutsche Version hier. At this year's E3 Io-Interactive surprised the fans with a new Hitman game, which is simply called Hitman. It takes us back to the roots and throws most of the supernatural Instinct mode of its prequel over board. The anti-hero Agent 47 is at the climax of his career and eliminates targets for The Agency around the world. The developers plan to break some new ground with a brand new…
1 year ago.
GC 2015: Hitman Interview mit Hannes Seifert (German)
This is the German version of our interview, read the English version here. Auf der diesjährigen E3 überraschte Io-Interactive die Fans mit einem neuen Hitman-Spiel, welches einfach nur "Hitman" heißt. Es führt uns zurück zu den Wurzeln der Serie und schmeißt den Großteil des übersinnlichen Instinkt-Modus aus dem Vorgänger über Bord. Der Antiheld Agent 47 ist am Höhepunkt seiner Karriere und eliminiert für die Agency Ziele auf der ganzen Welt. Mit einem neuen Veröffentlichungsmodell betreten die Entwickler Neuland: Das Spiel erscheint am 8.…
1 year ago.
GC 2015: Final Fantasy XV interview with Hajime Tabata
Gamescom is a new beginning for Final Fantasy XV - a project that has undergone countless changes since its original reveal as Final Fantasy Versus XIII in 2006. Having skipped E3 in favor of turning over a new leaf and kick-starting the game's first steps into marketing the final game, there's no doubt expectations were high. On the first day of the show we sat down with Hajime Tabata, Director of Final Fantasy XV together with our German media colleagues from…
1 year ago.
GC 2015: Final Fantasy XV Interview mit Hajime Tabata (German)
Am ersten Tag der Gamescom saßen wir zusammen mit Hajime Tabata, Producer und Director von Final Fantasy XV, sowie mit den deutschen Kollegen von JPGames.de und Koneko. Das Interview fand zeitlich unmittelbar vor dem Final Fantasy XV Active Time Report auf Messebühne statt. Im Interview erhalten wir nicht nur generelle Informationen über das Spiel, sondern es beleuchtet auch ein wenige die Hintergründe zur neuen PR-Kampagne. NovaCrystallis: In früheren Final Fantasy-Spielen unterschieden sich die Character Designs der Mitglieder einer Party deutlich. Das galt…
1 year ago.
Returning West: An Interview with the Developers of Dragon Quest Heroes
Dragon Quest has always held a sort of peculiar situation outside of Japan. With multiple entries delayed or outright absent in several regions, fans were left wondering if there ever would be any sort of consistency with the series missing a localization for several key Nintendo 3DS releases. That question was finally answered following the Japanese release of Dragon Quest Heroes: The World Tree's Woe and the Blight Below - the first Dragon Quest back on PlayStation platforms in nearly…
1 year ago.
World of Final Fantasy Interview with Director Hiroki Chiba
Of the many titles at E3 this year, by far the one with the most charm, and perhaps potential, came from a quirky little spin-off overshadowed by its bigger mainline brothers. World of Final Fantasy - announced for both PlayStation 4 and PlayStation Vita - is coming out next year, and looks to be bringing back a lot of traditional elements to the series along with some modern gameplay flair. We had a chance to sit down with the game's director,…
2 years ago.
Musical Magic: A chat with Theatrhythm Final Fantasy's Creator
"The music of Final Fantasy has been really successful," Square Enix's Ichiro Hazama enthuses to me. "It's got a great following around the world - you see the concerts everywhere, the soundtrack releases... That's why I think this music works quite well as a basis for a game in any market." Hazama, producer on the Theatrhythm Final Fantasy titles, is explaining to me why he feels his strange little music-based, screen-tapping spin-off was not only successful in Japan, but in foreign…
2 years ago.
Talking Frozen, Philosophy & more with Kingdom Hearts 2.5 & 3's Co-Director
Tai Yasue is a lucky guy. After a few years working on smaller-budget spin-off entries in the Kingdom Hearts series, he's been given one hell of a shot - the Co-Director's chair on the third 'proper' entry in the series, which is coming to PlayStation 4 and Xbox One at some point in the future and is currently in development. With series creator Tetsuya Nomura locked up at work on Final Fantasy XV, gameplay duties and day-to-day direction on both Kingdom…
2 years ago.
E3 2014: Interview with Final Fantasy XIV Producer/Director Naoki Yoshida
Final Fantasy XIV returned to E3 this year with a mission: focus on making the game bigger and focus on growing the community. At this time last year, the game remained unreleased as fans awaited the third phase of the open beta. Since then, however, Naoki Yoshida and his team at Square Enix have enjoyed a successful re-launch as well as two big patches and the tremendous support from both the community and media alike. During the show, a new…