Interviews
3 weeks ago.
I Am Setsuna Dengeki PlayStation Special Feature (Part II)
From January 29 to February 18, 2016, PlayStation Japan ran a 4-part interview with Dengeki Game Media’s Editor-in-Chief, Satoshi Eguchi, and Square Enix/Tokyo RPG Factory staff on its blog. The topic of discussion was Tokyo RPG Factory’s debut game, Ikenie to Yuki no Setsuna (“Setsuna of the Snow and Sacrifice,” also “Ephemerality of Snow and Sacrifice”). In March 2016, Square Enix announced that Ikenie to Yuki no Setsuna would be released overseas on PS4 and Steam platforms in Summer 2016 under…
1 month ago.
I Am Setsuna Dengeki PlayStation Special Feature (Part I)
From January 29 to February 18, 2016, PlayStation Japan ran a 4-part interview with Dengeki Game Media’s Editor-in-Chief, Satoshi Eguchi, and Square Enix/Tokyo RPG Factory staff on its blog. The topic of discussion was Tokyo RPG Factory’s debut game, Ikenie to Yuki no Setsuna (“Setsuna of the Snow and Sacrifice,” also “Ephemerality of Snow and Sacrifice”). On March 14, 2016, Square Enix announced that Ikenie to Yuki no Setsuna would be released overseas on PS4 and Steam platforms in Summer 2016 under the title I Am…
4 months ago.
Square Enix Merchandise Interview mit Hirokuni Matsuyama (German)
This is the German version of the interview. For the English article, please read here.  Auf der Gamescom 2015 hatten wir die großartige Gelegenheit für ein Interview mit der Square Enix Merchandise Division. Wie ihr euch sicherlich erinnern könnt, war die Gamescom das Event, auf dem der Prototyp der Play Arts Noctis Figur aus Final Fantasy XV zum ersten Mal in der Öffentlichkeit ausgestellt wurde, sodass ihr ihn genau unter die Lupe nehmen konntet. Wann kommen die Play Arts von Final Fantasy XV…
4 months ago.
Square Enix Merchandise interview with Hirokuni Matsuyama
Dies ist die englische Version des Interviews. Besucht für den deutschen Artikel bitte diese Seite. At Gamescom 2015 we had the chance to sit down with the Square Enix Merchandise Division. As you may remember, Gamescom was the first event where the Play Arts Noctis figure from Final Fantasy XV was displayed in public so you could have a closer look at the prototype. When are the Play Arts Final Fantasy XV products hitting shelves and how does development of such highly…
8 months ago.
GC 2015: Final Fantasy XIV interview with Naoki Yoshida
Since its launch back in June, the first expansion for Final Fantasy XIV - titled Heavensward - has been largely a success following up on A Realm Reborn's reboot of the game back in 2013. Square Enix has put together a package with great features including the ability to use flying mounts, a new playable race and three entirely new jobs as players experience the main scenario in Ishgard where the war between man and dragon wages on. The new main scenario…
8 months ago.
GC 2015: Final Fantasy XIV Interview mit Naoki Yoshida (German)
Seit dem 23.06.2015 ist das erste Addon zum MMORPG Final Fantasy XIV mit dem Namen Heavensward überall erhältlich. Square Enix hat ein Paket mit tollen Features geschnürt, denn neben fliegenden Mounts sind eine neue Spielerrasse und ganze drei neue Jobs mit dabei. Im kalten Norden von Ishgard tobt der Krieg gegen die Drachen. Die neue Hauptstory von Heavensward fesselt Fans von Final Fantasy und Onlinerollenspielen gleichermaßen. Doch leider gibt es auch Grund zur Kritik: Nebenquests und FATES können nicht mit der Qualität…
8 months ago.
GC 2015: Hitman interview with Hannes Seifert
Dies ist die englische Version des Interviews, bitte lest die deutsche Version hier. At this year's E3 Io-Interactive surprised the fans with a new Hitman game, which is simply called Hitman. It takes us back to the roots and throws most of the supernatural Instinct mode of its prequel over board. The anti-hero Agent 47 is at the climax of his career and eliminates targets for The Agency around the world. The developers plan to break some new ground with a brand new…
8 months ago.
GC 2015: Hitman Interview mit Hannes Seifert (German)
This is the German version of our interview, read the English version here. Auf der diesjährigen E3 überraschte Io-Interactive die Fans mit einem neuen Hitman-Spiel, welches einfach nur "Hitman" heißt. Es führt uns zurück zu den Wurzeln der Serie und schmeißt den Großteil des übersinnlichen Instinkt-Modus aus dem Vorgänger über Bord. Der Antiheld Agent 47 ist am Höhepunkt seiner Karriere und eliminiert für die Agency Ziele auf der ganzen Welt. Mit einem neuen Veröffentlichungsmodell betreten die Entwickler Neuland: Das Spiel erscheint am 8.…
8 months ago.
GC 2015: Final Fantasy XV interview with Hajime Tabata
Gamescom is a new beginning for Final Fantasy XV - a project that has undergone countless changes since its original reveal as Final Fantasy Versus XIII in 2006. Having skipped E3 in favor of turning over a new leaf and kick-starting the game's first steps into marketing the final game, there's no doubt expectations were high. On the first day of the show we sat down with Hajime Tabata, Director of Final Fantasy XV together with our German media colleagues from…
8 months ago.
GC 2015: Final Fantasy XV Interview mit Hajime Tabata (German)
Am ersten Tag der Gamescom saßen wir zusammen mit Hajime Tabata, Producer und Director von Final Fantasy XV, sowie mit den deutschen Kollegen von JPGames.de und Koneko. Das Interview fand zeitlich unmittelbar vor dem Final Fantasy XV Active Time Report auf Messebühne statt. Im Interview erhalten wir nicht nur generelle Informationen über das Spiel, sondern es beleuchtet auch ein wenige die Hintergründe zur neuen PR-Kampagne. NovaCrystallis: In früheren Final Fantasy-Spielen unterschieden sich die Character Designs der Mitglieder einer Party deutlich. Das galt…
9 months ago.
Returning West: An Interview with the Developers of Dragon Quest Heroes
Dragon Quest has always held a sort of peculiar situation outside of Japan. With multiple entries delayed or outright absent in several regions, fans were left wondering if there ever would be any sort of consistency with the series missing a localization for several key Nintendo 3DS releases. That question was finally answered following the Japanese release of Dragon Quest Heroes: The World Tree's Woe and the Blight Below - the first Dragon Quest back on PlayStation platforms in nearly…
9 months ago.
World of Final Fantasy Interview with Director Hiroki Chiba
Of the many titles at E3 this year, by far the one with the most charm, and perhaps potential, came from a quirky little spin-off overshadowed by its bigger mainline brothers. World of Final Fantasy - announced for both PlayStation 4 and PlayStation Vita - is coming out next year, and looks to be bringing back a lot of traditional elements to the series along with some modern gameplay flair. We had a chance to sit down with the game's director,…
1 year ago.
Musical Magic: A chat with Theatrhythm Final Fantasy's Creator
"The music of Final Fantasy has been really successful," Square Enix's Ichiro Hazama enthuses to me. "It's got a great following around the world - you see the concerts everywhere, the soundtrack releases... That's why I think this music works quite well as a basis for a game in any market." Hazama, producer on the Theatrhythm Final Fantasy titles, is explaining to me why he feels his strange little music-based, screen-tapping spin-off was not only successful in Japan, but in foreign…
1 year ago.
Talking Frozen, Philosophy & more with Kingdom Hearts 2.5 & 3's Co-Director
Tai Yasue is a lucky guy. After a few years working on smaller-budget spin-off entries in the Kingdom Hearts series, he's been given one hell of a shot - the Co-Director's chair on the third 'proper' entry in the series, which is coming to PlayStation 4 and Xbox One at some point in the future and is currently in development. With series creator Tetsuya Nomura locked up at work on Final Fantasy XV, gameplay duties and day-to-day direction on both Kingdom…
1 year ago.
E3 2014: Interview with Final Fantasy XIV Producer/Director Naoki Yoshida
Final Fantasy XIV returned to E3 this year with a mission: focus on making the game bigger and focus on growing the community. At this time last year, the game remained unreleased as fans awaited the third phase of the open beta. Since then, however, Naoki Yoshida and his team at Square Enix have enjoyed a successful re-launch as well as two big patches and the tremendous support from both the community and media alike. During the show, a new…
2 years ago.
PS4 Media Tour interview with Final Fantasy XIV Producer/Director Naoki Yoshida
2014 marks a most important year for Final Fantasy XIV - after all Square Enix has hailed it as "the year of FF14" and of course the PlayStation 4. With the game set to launch on Sony's latest platform Yoshida and company once again took up the media tour reigns and are currently traveling around the world, seeking questions and showing off the latest version of their popular MMORPG. Nova Crystallis, along with several other outlets, was invited to this event…
2 years ago.
Mankind will defy its fate one final time
As the last installment in what is now the Final Fantasy trilogy, it goes without saying that Square Enix has persisted on a set of games that were met with mixed feelings within the Final Fantasy community. Love it or hate it, common criticisms have always centered on the game's linearity or its less than stellar plot coupled with a dragging out of a world that - while interesting on paper - in execution had much left to be desired.…
2 years ago.
E3 2013: Final Fantasy XIV Developer Interview
Final Fantasy XIV: A Realm Reborn took E3 in a big way this year - now properly detailed and dated and two months out from launch, it's clear Square Enix is placing high expectations on this rebooted MMO several years in the making. Despite promises of the next generation looming about the show, FFXIV took point - occupying a large portion of Square Enix's own booth on both PC and PS3 for curious adventurer's to try their hand at the…
2 years ago.
Final Fantasy X|X-2 HD Remaster Interview
If there's one game that shouldn't be forgotten, it's Final Fantasy X. Revealed and released over a decade ago, it helped blaze the trail for the PS2 and would ultimately kick off the final golden era of JRPGs on home consoles. No, we mustn't forget FFX - its emotional story is still ever popular today, held up high by fans new and old alike. It's only fitting this game be revived for the HD generation - late to the party or…
2 years ago.
E3 2013: Lightning Returns: Final Fantasy XIII Developer Interview
It's likely an understatement to say that E3 was big for Final Fantasy this year - and while the show floor was abuzz with dreams of Final Fantasy XV, the current generation still has quite a bit left to give. One of those titles tailored for fans is Lightning Returns: Final Fantasy XIII - the third and final chapter in the FFXIII saga and ultimate ending to the series on both the PlayStation 3 and Xbox 360. We had a chance…