With the recent release of much-anticipated Action RPG Oninaki, Tokyo RPG Factory - the leading minds behind 2016 release I Am Setsuna--tuck another game under their belt. However, unlike breakout hit Setsuna, Oninaki leaves much to be desired.
The story starts out strongly, player taking on the role of a Watcher named Kagachi as he ferries souls from the lands of both living and dead, gameplay switching from one world to the other with an initial ease I found captivating. There is a marked focus on the concept of reincarnation and how it relates to both characters and the in-game culture as a whole, taking on a darker nature throughout the game that’s never properly explored. While the concept is an extremely fascinating one, as the story progresses, there begin to be cracks in its telling, Oninaki falling into the trap of being vague and telling rather than showing.
The Watcher goes from being a figure confronted with there being shades of grey in his black and white view of morality to an unrealistic character, simply nodding and accepting nonspecific explanations when they’re offered to him by a supporting cast I really felt no connection for. Quests go from having
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