Director Tetsuya Nomura had the chance to speak briefly on the progress for Final Fantasy VII Remake in the latest issue of Weekly Famitsu, shedding just a little bit of light on the subject of development and providing a tiny bit of information on diving deeper into character stories.
Courtesy of gematsu, here are comments Nomura had:
- “We’re trying to figure out when we will put out the next news release.”
- “The direction was pretty much decided upon before we changed to internal development, and production is going well.”
- “While preserving the atmosphere of the original, the scenario will dig deeper into the characters, including members of Avalanche.”
- “Development is moving along more than expected, so please wait for the next news release with peace of mind.”
Final Fantasy VII Remake is in development for PlayStation 4
Fans who attended the “Farewell Stories” Final Fantasy 30th anniversary exhibition in Roppongi Hills, Tokyo got a first look at some new screenshots for the upcoming Final Fantasy VII Remake alongside a surprise appearance from director Tetsuya Nomura.
The new screenshots were shown exclusively for those who attended the event, so unfortunately there are no images for us to see. However, fans were still able to share some details regarding the screenshots they saw and what the developers had to say about them.
Some fans revealed that there has been a change in Cloud’s design. According to the development leader Naoki Hamaguchi, this new design received the go-ahead from director Tetsuya Nomura, and while it was a struggle for the team, the hard work seems to have paid off. Nomura went as far as acknowledging the new design as “the closest design to the original [Cloud design] up until now.”
A fan described Cloud’s new look as “more natural.” Nomura and Hamaguchi mentioned that “while Cloud may look this way, he was a dork. I believe those of you who played the original will understand what I mean by saying he’s a dorky character.” According to Siliconera, it’s likely we will get to see more of the youthful side of Cloud in FFVIIR rather than the always-serious one we’ve seen outside the original game.
The four screenshots also showed other members of AVALANCHE, with one fan describing Biggs as “super handsome,” Wedge as “refreshingly chubby” and Jessie as “cute!”
The fans who had attended the event also mentioned that Square Enix will not be sharing these screenshots to the public for a while.
Final Fantasy VII Remake is currently in development for PlayStation 4.
Thanks to some individuals over on The Lifestream Forums, we now have a closer and higher quality look at some of the concept art for Final Fantasy VII Remake on display at the special “Farewell Stories” exhibition. This limited time event honors Final Fantasy’s 30th anniversary, and is being held at the Mori Arts Center Gallery in Roppongi Hills, Tokyo from January 22 to February 28.
These high quality photographs capture some of Final Fantasy VII‘s memorable scenery, such as a Mako Reactor and Aerith’s church, and give us a better look at some of the characters that appear in these beautifully painted backgrounds.
Check out the artwork below, and for more information on the “Farewell Stories” Exhibition, see our other articles.
Today during the PlayStation Experience keynote, Final Fantasy VII Remake made a big appearance with a new trailer showing off cutscenes and gameplay – all in-engine.
For such an occasion we decided to piece together a quick analysis – taking a look at Final Fantasy VII Remake’s battle system, gameplay, gameplay mechanics and anything else you might’ve missed on your first perusal.
Starting off with the trailer itself, the first thing we notice is the abundance of real time footage – showing off iconic characters, scenes and moments from the game that’ll knock your socks off. The setting of the video mostly consists of Midgar and the beginning of the game with Cloud and crew facing off against Shinra soldiers. According to both Kitase and Nomura, “This footage only represents a small part of the game.” It’s clear things are very early.
Moving on to gameplay we see a lot of Cloud and his friends at AVALANCHE. It is nice to see the impressive character models along with the English voices. Speaking of voices voices – the English trailer clearly features the voice talents of Steve Burton, who has voiced Cloud in other games and in Advent Children.
We also see Cloud running around Midgar through the chaos as we know happens during the beginning of the original game – including some iconic scenes such as the train scene. While we know FF7R isn’t running on XV’s Luminous Engine, we wouldn’t be too surprised to see this confirmed as an Unreal Engine 4 title similar to Kingdom Hearts III.Some elements from Final Fantasy XV seem to resonate here along with Uncharted.
Moving away from game features we finally get to the big showcase of the trailer and honestly the highlight – the battle system. The combat in VII Remake is indeed action-oriented from first glance. You can get a good look at the current user interface in the image below. As we can see we have a very similar UI to most SE modern IPs such as Kingdom Hearts and Final Fantasy XV. The party’s MP and HP bars are located to the right side along with a Limit Gauge. The true question is what is the bar under the character’s name. Could it be an Active Time Battle bar? Or perhaps tied to the game’s combo systems? Some characteristics we see from the bar during the video is that it increases through the damage taken and given by the player and could be tied with time as well. We also note free movement when in battle too. This implies the battle system is similar to Final Fantasy XII and there can possibly be a gambit like system for the party. Another big factor is that Nomura’s brought back character switching in real-time – similar to his original plan for Final Fantasy Versus XIII. The player switches to Barret. This is supported by the fact the UI color scheme changes and Barret attacks when the button is set on Attack. We can also note Magic, Summons, Items and Defending will be present during combat. The Defend button also supports the theory of a command-based combat system because most real-time combat games would have a dedicated button to guard or dodge rather than a selection from a command menu as we see from Final Fantasy XV and previous Kingdom Hearts titles.
After analyzing the combat, gameplay, gameplay mechanics and engine we can safely say that development for VII Remake seems to be going along smoothly. Nomura and Kitase also seem happy to show us more information in the future. It is currently unconfirmed, but it’s likely more information will spill out of PSX over the weekend. In the meantime, you can check out our video of the analysis as well as some screenshots below.