Hajime Tabata: We did experiment with a Final Fantasy Type-0 HD version

High definition conversions aren’t anything new in the current gaming landscape. Nearly every major company that flourished in the PS2 era has tried their hand at updating their games to better suit HD displays and other devices.

Square Enix is getting there too, what with the recent release of Kingdom Hearts HD 1.5 ReMIX (and eventually a 2.5) along with the announcement of Final Fantasy X HD. But what about their PSP titles? PSP remasters, while not as popular, have given some games new life on PS3. Given Square Enix’s support of Sony’s handheld during the last generation and PS3’s current viability overseas, it would only make sense to preserve some of these titles for the future, right?

Hajime Tabata seemed to think so.

“We did think about how fun it would be playing Type-0 on a HD television,” says the Director in a newly translated interview. “In fact we did experiment with it, and it was definitely submersive. But unfortunately, there are no plan as of yet.” Tabata goes on to say that during development, the team felt that it should have been made for a higher-end machine. If there is a sequel, they’d definitely move forward with that mentality – meaning what we can only assume to be a home console release. In theory, part of the world would be carried over, but not to the point of making the two indistinguishable from each other while still maintaining appeal to those who may have not played Type-0.

The rest of the interview – sourced from the official FF Type-0 art book – is quite lengthy and full of end game spoilers, so read it at your own risk. In it, Tabata discusses more elements of the game including ideas that may have changed during development, unsolved mysteries within the storyline, and even the truth behind the game’s ending.


About the Author

Erren Van Duine As a self-professed Final Fantasy fan, Erren created Nova Crystallis in 2009 as a place to collect the latest information on her favorite series. As owner and Editor-in-Chief, she also spends her time as a freelance illustrator.

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