Hajime Tabata: We did experiment with a Final Fantasy Type-0 HD version By Erren Van Duine on March 13, 2013 at 11:06 PM

High definition conversions aren’t anything new in the current gaming landscape. Nearly every major company that flourished in the PS2 era has tried their hand at updating their games to better suit HD displays and other devices.

Square Enix is getting there too, what with the recent release of Kingdom Hearts HD 1.5 ReMIX (and eventually a 2.5) along with the announcement of Final Fantasy X HD. But what about their PSP titles? PSP remasters, while not as popular, have given some games new life on PS3. Given Square Enix’s support of Sony’s handheld during the last generation and PS3′s current viability overseas, it would only make sense to preserve some of these titles for the future, right?

Hajime Tabata seemed to think so.

“We did think about how fun it would be playing Type-0 on a HD television,” says the Director in a newly translated interview. “In fact we did experiment with it, and it was definitely submersive. But unfortunately, there are no plan as of yet.” Tabata goes on to say that during development, the team felt that it should have been made for a higher-end machine. If there is a sequel, they’d definitely move forward with that mentality – meaning what we can only assume to be a home console release. In theory, part of the world would be carried over, but not to the point of making the two indistinguishable from each other while still maintaining appeal to those who may have not played Type-0.

The rest of the interview – sourced from the official FF Type-0 art book – is quite lengthy and full of end game spoilers, so read it at your own risk. In it, Tabata discusses more elements of the game including ideas that may have changed during development, unsolved mysteries within the storyline, and even the truth behind the game’s ending.

  • Pete5506

    I ended up importing Type-0 and really loved it.
    It’s a real shame that the west still without this gem.

  • Ehren Rivers

    Interesting. I would definitely support a release of Type-0 for the PS3, especially if it came to the states. With my PSP broken once and for all, and not owning a PSVita it would certainly be nice.

  • http://twitter.com/NoctisFNCvsXIII Eli Shelton

    Please Tabata-san! Release for the Western Fans is eager dying playing your game!

  • 1Truth

    Tabata is actually saying, “If there is a sequel”? Really?

    What happened to a sequel being already guaranteed due to SQEX trademarking Type-1 through to Type-4 before Type-0 was even released? I guess the Japanese sales of Type-0 really didn’t meet SQEX management expectations. That must be the same reason the NA and EU versions were canned. I knew they expected it to sell much more in Japan and on par with PSP Monster Hunter games. Alas, it wasn’t to be. :(

  • http://twitter.com/FFNTony Tony Garsow

    That sort of action doesn’t guarantee a sequel despite the ambitions of this particular project. Usually they’re done as a measure to protect the brand.

  • stevenm281

    Did he meant that the ps3 wasnt powerful enough to handle HD Type-0 so they scrapped the development and are MAYBE working on a PS4 version?

    “In fact we did experiment with it, and it was definitely submersive.
    But unfortunately, there are no plan as of yet.” Tabata goes on to say
    that during development, the team felt that it should have been made for
    a higher-end machine

  • stevenm281

    I mean, what is higher than PS3 if it isnt PS4?

  • Ehren Rivers

    He was referring to them developing the game on the PSP. The game started development as a mobile game, and eventually it switched to being PSP. Even on the PSP, though, Tabata’s team felt like it really needed to be on a powerful gaming system capable of things the PSP wasn’t. At that time, this would have meant either the 360 or PS3, almost certainly the latter.

    Going forward they are keeping that in mind though, which seems to give the impression they would prefer to move to a proper console with any further entries in the Type series.

  • http://www.facebook.com/aly.hesham.7 Aly Hesham

    I would much rather play this game on the PS3 as an HD version than on any portable device.I really hope they release the game on PS3 in HD.Better for the fans and SE.

  • Ehren Rivers

    Agreed! Looks like some people don’t like that idea though. :P

  • Tom

    Well that’s just cruel. Teasing us with HD version and at the end he just says no. Cruel I say…

  • doemaaan

    i’d like to get excited over this, but i just can’t. i’ve long given up hope for type-0 hitting the west. this is just the usual bs square likes to mouth off, so people get to talkin’.

  • http://www.facebook.com/matthewhaycock Matthew Haycock

    Maybe they could focus on actually getting it out in the West first before messing around with HD ports…

  • http://www.facebook.com/matthewhaycock Matthew Haycock

    I’d just be happy if they actually released the game outside of Japan.

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  • Protosin

    I would love it if Type-0 got a PS3 version.

  • http://twitter.com/GamerOfThrone Aerys

    A Vita version would be better

  • http://www.facebook.com/valefor.sanfran Valefor SanFran

    Visually and functionality wise… PS3 all the way.
    Would be nice if they planned a release for Type-1 for Ps3 and included Type-0 to be playable in the same fashion they did Duodeciem.

  • http://www.facebook.com/valefor.sanfran Valefor SanFran

    Not to mention an HD version could present a huge opportunity for the west to play the game as well.

  • http://www.facebook.com/nicholas.cotner Nicholas Allen Cotner

    I start to get excited but then I realize it is SE after alll….

  • http://twitter.com/Strikefield Kari

    They did. They release the game in Korea

  • Ka3DX

    The game was no where near a failure. It received near perfect scores from Famitsu and Dengeki, and its sales weren’t low either, it took Dissidia 9 months to reach nearly 1 million sales in Japan, Crisis Core took one and a half years to reach 830,000, and that is the 6th best selling psp game ever (Dissidia 9th), Type-0 selling nearly 700,000 in three months is no where near a failure, nor is it something to get disappointed over in terms of expectations. Had it not been released at the end of the PSPs life time, right after it died in the west in April 2011, it definitely would have gone on to be one of the best received PSP games. If they released a HD version on the PS3 and Vita (or any console really) I’m sure it would get back that attention,

  • 1Truth

    The fact remains that the game never sold over 1 million on PSP in Japan. Monster Hunter Portable 3rd sold over 4.5 million on PSP in the same country. I’m sure SQEX expected Type-0 to at least sell 1 million in Japan, if not even 2 million.

  • Ka3DX

    Monster Hunter is what you would consider an outlier, its results are not something you can accurately compare it to with any sort of data. It completely exceeds any expectations. Square are big business with professionals, they not going to make baseless predictions on the sales of a game with absolutely no evidence. They’re going to analyse it smartly, they’d look at the previous sales of their games and other successful games, the trends when it comes to release dates, seasonal data etc. Its not exactly high level, but this would use a lot of mathematics and data organisation, and they’d come up with reasonable figures. Based upon that they’ll decide how many copies to ship and put on shelves etc. I can’t find the figures for the Japanese sales of Gran Turismo, the 2nd best selling PSP game globally (3.86M as of Sep 2012), but Crisis Core is likely the 3rd (or possibly 2nd, but considering Unite has is on the list as well) best selling game in Japan, with 830,000 sales in a year and a half. Square would have compared Type-0 to that, (same director, most likely the same team as well as they were both PSP turned mobile games), and they would have gone with the expectation of succeeding it.

  • Ka3DX

    It’s a little bit difficult to predict, as you also have to consider a lot of factors and variables such as sales decreasing over time, but I’d say 700,000 sales in 3 months compared to 830,000 sales in 16 months is a definite succession in terms of sales. The only problem is that CC was released in the PSPs prime, while Type-0 was release in its final years. Monster Hunter is the only game to have sold more than 1 million copies within Japan alone (from the data availabe, Final Fantasy has come close, but right now they seem to be in second place, unless Tabata or someone stated in an interview that they expected it to exceed Monster Hunter, I am fairly certain they would never have placed such crazy standards on them selves.

  • 1Truth

    Monster Hunter Portable 3rd sold much more than FF Type-0, though. That’s 4.5 million compared to only 700K. SQEX thought FF Type-0 would definitely ship over 1 million in Japan and be the start of a new spin-off series. The fact it never had legs to pass 1 million is likely why the NA/EU version was canned.

    The game simply didn’t meet sales expectations. It’s a similar situation with The Last Remnant, which had its PS3 version canned.

  • Ehren Rivers

    Actually, the driving reason Type-0 was not released outside of Japan was the hackability of the PSP and how it was a dead system in North America and Europe. No matter how many copies the game managed to sell, the company felt they would be losing money due to it being on a fairly unpopular console that had essentially become a pirate’s market. Also, to my knowledge the only PSP games that have EVER broken a million copies in Japan have been the Monster Hunter games. The top four non-MonHun psp games in Japan are MGS: Peacewalker (960k), Dissidia (910k), Final Fantasy Type-0 (810k), and Crisis Core (800k). These are lifetime sales, physical copies. (As digital download sales are not available, but I believe all four of these games can be downloaded in Japan)

    Crisis Core and Dissidia sold their respective numbers based on the credits of previous entries, with one being a continuation and the other being a mash-up title. Both of these games sold less than a million copies, and yet were brought over to the NA/EU territories. The DS Final Fantasies have also almost all sold less than a million (With the exception of Final Fantasy III, which was a remake for them) copies in Japan, too, and that’s on a platform the company has the utmost confidence in. In fact last time I checked Bravely Default had sold less than 35,000 copies in Japan, is intended to start a spin-off series, and yet that game is most definitely being localized.

  • Ka3DX

    No, you don’t get it at all do you. Monster Hunter is the ONLY PSP GAME to sell more than ONE MILLION COPIES within Japan. Is that clear? Final Fantasy are right behind them, as that other guy had said, if you exclude the last two Monster Hunter games, out of the top four highest selling PSP games in three of them are Final Fantasy titles, including Type-0. I don’t know where the hell you are getting this “it doesn’t get one million sales therefore it was a failure” idea from, Square Enix aren’t completely stupid as to make the juvenile decision to ship 2 million copies of Type-0 right at launch, because they like a game. It costs a lot of money to ship a game, and they need to find the perfect number. Ship too many and they don’t all sell at once that’s a loss, ship too little and they end up in high demand that’s a loss.

    The Last Remnant is a completely different situation as well, it almost has no relevance. It was released on a console that wasn’t even popular in Japan, of course it didn’t sell well, they might have hoped the 360 would sell more if there were more Japanese titles exclusive to it, Star Ocean IV is another game that was released 360 exclusive by square, But unlike The Last Remnant, Star Ocean has a fan base of people to support it before release. Ultimately the 360 failed and it was released on the PS3, but that would have been for its fans who requested it be released on the PS3. LR had no fanbase to go from, people didn’t care.

    The PSP is a dead console outside of Japan though, I’ve already said this. Literally nobody I know who has a PSP hasn’t got theirs hacked. Its such a
    simple procedure, regardless of firmware. All you need to do is make the right google search and you’ve got everything you need. It was simpler than the DS’ hacking, as it didn’t require you to purchase any extra equipment. There aren’t actually any statistics for this, how could there be any? But its a large contributor to the death of PSP sales in the west. When there isn’t a market in a country to sell your product to substantially, of course you’re not going to try and sell it there. There wasn’t a PSP market for SE to sell Type-0 to, that’s why it still hasn’t been released.

    To give you a bit more perspective on the sales of the games, Type-0 had a total (as of the latest released information, no date) 810,000 sales. Games in Japan aren’t cheap, it’d go for roughly $70 per copy. That’s a total of $56,700,000 revenue for the game. The game was even re-released as a “best hits” title.

  • 1Truth

    For a FF title with a large budget, 700,000 is a failure in Japanese sales. Look up the sales for spin-off FF games in the PS1 era and you’ll see that FF Type-0 didn’t meet expectations. All it means is that people in Japan mostly buy and care about mainline FF.

    Whatever the reason FF Type-0 never got released in NA and EU, one thing that’s certain is that it didn’t meet sales expectations in Japan. The first Dissidia sold almost 1 million in Japan and I’m sure SQEX expected FF Type-0 to cross the 1 million mark in Japanese sales. It didn’t.

  • Ka3DX

    nonononononononono, come on do you read anything I write? Although I can’t blame you if you didn’t that last post was really excessive. But you’re comparing two completely different generations and eras, there have been so many changes you can’t really compare them at all. But even still I don’t see what you’re referring to. The only PS1 spin offs are the Chocobo series and Tactics, which have been successful enough to have had several sequels and companions, with possibly more to come.

    And I already explained why square would not have had those expectations, that’s nothing but baseless speculation on your behalf. Even if they did, what they had was nothing to be disappointed over as to have such a sulk that you’re suggesting.

    But you’re completely ignoring the time frames these sales occured in. Those sale number are not current, they’re years old. Dissidia reach nearly 1 million sales 12 months after its release (3 years ago), Type-0 reached 700,000 3 months after its release. It has been 18 months since Type-0 was released, and 15 months since it reached the 700,000 mark. It’s not like games stop selling after their sale numbers are released, and its digital sales don’t get counted, which have since become much cheaper.

  • 1Truth

    I admire your defense for the game, bro. However, I still believe that SQEX expected Type-0 to sell a minimum of 1 million in Japan. The game took 5 years to make. FFVIII, FFIX and FFX each took 2 years to make and all sold over 2 million in Japan. Type-0 took over twice as long to make and yet didn’t even sell even close to half of their sales.

    You can try and spin it how you like, but the bottom line is clear: Judged by how long the game was in development for, it did not meet sales expectations. The same can be said about FFCC: The Crystal Bearers on the Wii. An FF game with a long development time that released to less than expected sales in Japan.

  • 1Truth

    I admire your defense for the game, bro. However, I still believe that SQEX expected Type-0 to sell a minimum of 1 million in Japan. The game took 5 years to make. FFVIII, FFIX and FFX each took 2 years to make and all sold over 2 million in Japan. Type-0 took over twice as long to make and yet didn’t even sell even close to half of their sales.

    You can try and spin it how you like, but the bottom line is clear: Judged by how long the game was in development for, it did not meet sales expectations. The same can be said about FFCC: The Crystal Bearers on the Wii. An FF game with a long development time that released to less than expected sales in Japan.

  • Ehren Rivers

    Incorrect. All of those Final Fantasies took approximately 5 years to make. Older Final Fantasies were in production at the same time because they were all one-shot worlds, as opposed to the sequels more common today. Very few Final Fantasies have development times of less than three years, and most of these are handheld spinoffs. The simultaneous development allowed them to stagger release times to approximately every year to every two years.

    By your logic, though, that would mean Kingdom Hearts: Birth By Sleep was a failure and should never have left Japan. BBS began its development in early 2005 and was released in Japan early 2010, and only saw 750k sales lifetime in Japan compared to Type-0s 810k. On top of that BBS was a highly anticipated part of a very popular preexisting franchise, meaning if we take your reasoning the game should have sold much, much higher.

  • 1Truth

    You’re the one that’s incorrect. Do your research. FFVIII, FFIX and FFX all took 2 years to make compared to the 5 years for Type-0:

    > FFVIII: Q1 1997 — Q1 1999 (2 years) 3 million+ sold in Japan
    > FFIX: Q1 1998 — Q2 2000 (2 years) 2.8 million+ sold in Japan
    > FFX: Q2 1999 — Q2 2001 (2 years) 2.4 million+ sold in Japan
    > Type-0: Q2 2006 — Q4 2011 (5 years) 700K+ sold in Japan

    The data speak for itself. Three mainline FF games each had a production time less than half of FF Type-0 and yet sold far more copies than it.

    As for KHBbS, it’s an irrelevant matter as the highest selling KH is KHII which sold 1.1 million in Japan. KHBbS therefore has very good sales for the KH series. The big-budget FF series has usually sold over 2 million in Japan so Type-0 sales are a disappointment.

  • Ehren Rivers

    Forgive me, I meant to type 3 years not 5, as I made the post when I first woke up. (To my knowledge, Final Fantasy XII and the FNC games are the only FFs with higher than 4 years of development time) It appears the research I did cited the last-nation release dates as the end-date though (putting the games between 2.5-3 years), so that’s definitely my bad. However, for Final Fantasy IX it was scenario planning that began in 1998 according to what I can find. Development for the game began prior to that, seemingly late ’97. I apologize for my errors.

    Even at one and a half to two years, though, this data does not ‘speak for itself’. These are console titles, which consistently sell in higher numbers than handhelds. Not only that but Final Fantasy X is the second-best selling Final Fantasy in the history of the game with a global selling score of 8.32 million copies and a Japanese selling score of 2.7 million (according to VGCharts) which includes the International version of the game. It’s hardly a good comparison, and is far more irrelevant than Birth By Sleep. (Which, by the way, also had approximately a 4-5 year development which started in 2005 and ended with release in 2010)

    The budget for Type-0 is unknown, you’re basing your claims solely on development time. This is a game that started out on a mobile platform, but was switched to the PSP in August of 2008 which accounts for (at least some) of its extended development time. The truth is that you don’t have access to budget numbers, digital sales, or Square Enix’s release expectations. This is purely your opinion, without any real basis.

    So let’s take a look at sales numbers. The cost of Type-0 in Japan is 7,700 Yen, which according to my currency calculator is (as of the 26th of April) equal to $78.05 in US currency. When this game was released in Japan, it was reported that this was equal to approximately $97, but I can’t find a source for that conversion. Let’s use the newer one then, for sake of argument. That would mean that to date, with 810k physical copies sold (although I’ve seen claims it’s actually closer to 830k and I am using VG for their reliability), the game has earned approximately 6,237,000,000 Yen which converts in today’s market to $63,220,313.85 give or take.

    That’s not even counting the Collector’s Edition (which was 12,760 Yen/$129.34) whose sales percentage I can’t find anywhere, or the digital downloads (Priced at 6,480 Yen/$65.68), or even factoring in that the exchange rate appears to have been considerably higher prior to this year with many of the sites reporting the conversion prices to be around $100 (physical copy), $80-$85 (digital release), and upwards of $150 (collector’s edition).

    To put that in perspective, the most expensive video game to develop (to my knowledge) ever was Grand Theft Auto 5 at approximately $138million. The most expensive Final Fantasy budget ever released to the public was Final Fantasy XII at approximately $40million, and XIII is believed to have a budget around 50% higher sitting between $60 and $80million. This game most definitely made all of its money back and then some, making it a financial success. It was also a critical success in Japan, with a 39/40 by Famitsu and a Dengeki scoreset of 90/90/95/90.

    Still not enough perspective for you? Here are the lifetime sales of other Final Fantasy handhelds of this generation (and the systems they were on). The [R] denotes a re-release of a previous game, and [S] denotes a sequel or prequel to an existing set of games.

    -FFIII (DS) ~ 1.07mil [R]
    -Dissidia + Unniversal Tuning (PSP) ~ 970k (910k / 60k)
    ~~Type-0 with 810k~~
    -Crisis Core: FFVII (PSP) ~ 800k [S]
    -FFIV (DS) ~ 620k [R]
    -FFXII: Revenant Wings (DS) ~ 540k [S]
    -Dissidia 012: Duodecim (PS) ~ 460k [S]
    -FFCC: Ring of Fates (DS) ~ 420k [S]
    -FFT: War of the Lions (PSP) ~ 300k [R]
    -FFTA2: Grimoire of the Rift (DS) ~ 300k [S]
    -FFIV: The Complete Collection (PSP) ~ 270k [R,S]
    -FFCC: Echoes of Time (DS) ~ 270k [S]
    -FF: The 4 Heroes of Light (DS) ~ 230k
    -Theatrhythm FF (3DS) ~ 180k
    -FFI Annivesary Edition (PSP) ~ 130k [R]
    -FFF: Chocobo Tales (DS) ~ 120k
    -FFIII (PSP) ~ 110k [R]
    -FFII Anniversary Edition (PSP) ~ 70k [R]

    Not only was Type-0 lucrative for them, but it’s their third best-selling portable-console title of the generation even without the digital sales. It sold almost double the number of copies that Dissidia’s second game did, and its first-week sales (reported at about 440k if I recall correctly) outstrip the lifetime Japanese sales of every game below Dissidia Duodecim on the list. I think it is you who is spinning something, and I don’t see how any company could call this title a failure.

  • 1Truth

    VGChartz is not a valid source of ales information.

    Also, FFXIV 1.0 took 5 years to make just like FFXII, FFXIII did Type-0 did. Versus XIII is now crossing reaching 8 years in development. As for FFIX, it did indeed begin development in Q4 1997. However in was finished in Q1 2000, which means it still took roughly 2 years to make.

    The sales of FFX worldwide are irrelevant to this discussion. The initial Japanese sales were 2.4 million.

    Anyway, I’m tired of this back and forth argument for a game that will never be released in NA and EU. Feel free to believe what you what to about it as it’s never coming in it PSP form. One thing is certain for me, though: This game did not become the rival of Monster Hunter in Japanese PSP sales like SQEX management expected. It may have been a financial success, but it didn’t achieve its key objective.

  • Ka3DX

    Honestly, where are you getting this idea that Square had the expectations of Type-0 rivaling Monster Hunter? That seems to be the main cause of the argument, as me and Ehren disagree with that, and there has been no indication of Type-0 being considered a failure to Squares standards, as Tabata has discussed the sequel and their experimentation with a HD port. While we’re citing references for information we search up, you claim we’re wrong solely based upon your opinion (or what appears to be, as you don’t back everything up), which if anything is the least reliable source of information.

    But I can agree that Type-0 will never appear outside Japan in PSP form, that wasn’t what the argument was about anyway. However I feel the reason for them not just releasing a economically translated version on the PSN is because they feel the game was successful enough (well more than just that) for them to respect enough to have a proper release, no matter how long that may be. But then, that’s just my opinion. I know for sure Square wouldn’t miss a chance with this game, with the number of remakes and ports they do

  • 1Truth

    Type-0 was released as an FF title that would tap into the lucrative multiplayer PSP market in Japan. It was intended to appeal to those who like FF and play Monster Hunter Portable. Seeing as the last two Monster Hunter Portable games have sold over 4 million in Japan alone, it’s fare to consider the 700K+ sales of Type-0 a failure compared to the sales of Monster Hunter Portable.

    As for my proof, I raise you two points. The exact same demo of the game (with camera improvements and a quicker ‘Draw’ time) was released over a month after the game came out in Japan in an effort to boost flagging sales. If the game was selling well and according to expectations, why would they release the exact same demo with gameplay improvements over a month after the game had been released? It makes no sense. Even when this new demo was released, sales continued to drop.

    The second point is that in an interview over a month after the game came out and when sales had greatly dropped off, Hajime Tabata went on record to say that he’s content with the current sales but wishes the game sold more. The fact he said that, plus the fact that SQEX also re-released the exact same demo over a month after the game came just indicates that they were aiming for higher sales of the game. After all, there was no second demo of any other PSP game they’ve made, yet alone a second demo being released over a month after the game came out.

    Honestly, you can sugar coat Type-0′s Japanese sales as much as you like, but the fact remains that SQEX had higher sales expectations for the game and it didn’t achieve them.

  • Ka3DX

    Fair to consider? A failure? We aren’t sugar coating shit, if anything you’re adding a hefty amount of cynicism to what is anything but a failure, all because of the marginal difference to one game with no relationship to each other. I haven’t even seen Square compare MH with Type-0. Even though they both fit under the same genre, their mechanics and structure aren’t even a like, aside from being mission based, although many portable games are. (well from what I’ve played, I hear Type-0 is big on item collection as well)

    Also it really sounds like you’ve taken what Tabata said out of context, by quite a bit actually. CC received nearly 470,000 in its first week, about 3-4 times higher than the regular first place charters in Japan (I’m assuming that since there are plenty of titles that reach first place with much lower sales). Now, Dissidia reached 500,000, which is definitely an improvement over Crisis Core. However Type-0 received only 472,253, which is ahead of Tabata’s last title by a few thousand, but was lower than Dissidia by a few ten thousands. I highly doubt he ever compared his game to MH, from a public stand point (for one that would be unprofessional considering his position), it sounds like he was content as he had succeeded his last title, but within the company there was still improvement to be done.

    Also, the demo may have just been a revision. It was released digitally, free distribution. Playing the demo before it was released it was fairly obvious that the camera needed some work, and it was a last minute revision to the final work, so of course they dealt with that first. For all we know after the games release someone was just like “hey why don’t we update the demo as well” and went with it.

    And of course sales would “continue to drop”. The peak of any games sales is generally with the first week of release, then gradually decrease week by week, its a universal thing.There are few exceptions to that, that Day Z mod boosted ARMA 2′s sales by quite a lot, as an example. I wouldn’t be surprised if MH had the same treatment at some point.

  • 1Truth

    You ignore the fact that Tabata said a four weeks after the game was out that he was content with Type-0′s current sales but would like it to sell more. One week after he said this, a new demo (with improved camera control and faster ‘Draw’ time) was released on PSN. This new demo was released over a month after the game came out in an effort to increase sales.

    Also, Type-0 sales compared to Crisis Core, Birth by Sleep and Dissidia are meaningless in your argument as none of those games have local co-op like Monster Hunter. The genre of local co-op is what Type-0 is in and it’s the first FF to appear in this genre. As a result, it was expected by SQEX management that the game would at least reach close to Monster Hunter Portable sales. After all, the Monster Hunter series only started in 2004 and FF started in 1987. They definitely expected Type-0 to sell close to what the PSP Monster Hunter games sold (4.5 million+).

    Lastly, sales would not continue to drop if Type-0 was successful. The PSP Monster Hunter games each stayed in the Japanese Top 20 for over a year after they came out. They had legs. Type-0 fell out of the Top 20 after its first 6 weeks and never returned. This is despite the new dmo releasing in its 5th week on sale.

  • Ka3DX

    You’re also still assuming this over nothing but your own speculation. And my comparisons to previous FF game sales are meaningless??? No Co-op or Multiplayer?? Have you even played BBS and Dissidia? I don’t even know how I’m supposed to understand your logic of “local co-op=MH sales equivalent”, without becoming something I don’t even want to describe.

    Would you say BBS, CC and Dissidia were all failures as well? They took longer to sell than Type-0 despite being released in the PSPs prime (Dissidia’s probably the only exception), and yet they’re all considered some of the PSPs greatest and best selling games. Game sales drop, regardless of how successful the game is selling. You can’t even compare anything to MH because of what it is. Its and outlier, there is no game with any similar sales, similar cultural influences, it might be as successful as something else, but then that thing could be a toothbrush. Doesn’t mean they’re comparable. I have no problem with you saying Type-0 wasn’t as successful as MH, because thats the most fucking obvious thing here. What bothers me to keep arguing is that your logic is so flawed, you claim the game was a failure, despite SE not loosing any money, despite the game being considered a highly successful critically (both sales and reviews), despite the fact that it is close or has beaten everything it CAN be compared to. Your strange standards of its sales are like placing the pass rate of an exam at 99%, very few if not nobody will reach it. Then comparing those failed test scores to another exam for a different subject where everyone passed, and saying they were failures. And then here you are, claiming I can’t compare Type-0 to previous Square titles on the PSP as they didn’t include a specific kind of co-op, while you are doing the exact same with games that aren’t just consoles apart, but generations. Please, if you’re going to reply with another counter argument, at least put something that isn’t based on your own, inaccurate, speculation of the situation, and without taking things out of context.