Don't think of Final Fantasy XV Episode Duscae as a finished product

Final Fantasy XV Episode Duscae shouldn’t be thought of as a finished product, according to director Hajime Tabata. There’s much more to be seen in the final game, among other details shared at a recent PlayStation event in Hong Kong to celebrate the launch of Final Fantasy Type-0 HD which highlight some of the changes that might make it into the final game.

We’ve collected the important bits below.

  • In Episode Duscae, when your HP hits 0, the summon is available for use. This isn’t fixed, and user feedback will contribute to how the final game’s system will be implemented.
  • The “power of the stars” (i.e. summoning, and other abilities most likely) plays an important role in XV.
  • XIII, Type-0, and XV’s stories are not directly connected to one another, but those who do some research will find similarities, with regard to the FNC mythology.
  • In regard to the open world nature of the game, Tabata reveals that XV’s development has been rather difficult.
  • The team is looking into the possibility of taking photos in game. Tabata’s not sure whether the player will be allowed to do so yet. In XV’s party, there’s actually one person whose hobby is photography. Tabata won’t say who.
  • The dog/cat cam view is still being considered. After development of the game is mostly finished, if the team has time, they will add this in. If not, Tabata may think of other ways to include this feature.
  • Fast-paced battles like the one we saw in the E3 trailer will be limited to certain locations and events. XV will have battles that take place at various speeds ranging from “slow” to “fast.”
  • The speed in Episode Duscae is “regular.” Tabata points out that if all battles were as fast-paced as the one in the E3 trailer, then Noctis wouldn’t really need his friends.
  • Cooperation with party members is critical and goes along with the “bonds” theme of the game.

In a recent interview with Famitsu, Tabata confirmed the battle system we see in the demo is around 50% of what the team wants to accomplish. They’ll be responding to requests for improvement there with level-headed judgment, and the full retail version will have things like magic and co-op chains, which he feels will really freshen up how players approach combat.

Via: VSXIII.


About the Author

Erren Van Duine As a self-professed Final Fantasy fan, Erren created Nova Crystallis in 2009 as a place to collect the latest information on her favorite series. As owner and Editor-in-Chief, she also spends her time as a freelance illustrator.

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