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I am Setsuna staff talk internal reception and what’s next for the studio By Erren Van Duine on December 22, 2016 at 10:48 AM

Square Enix has released the third video in their series documenting fan questions with the development team behind I am Setsuna. This time, staff discuss the game’s concept, the decision to stay away from CGI, internal reception and what’s next for the studio.

“We see I am Setsuna as a complete game in its own right and are not currently considering doing a direct sequel,” said Usuke Kumagai, English and PC version director. “However, we would like to continue making games based around the same core concepts. At Tokyo RPG Factory we set our objective for Project Setsuna as taking the unique appeal of the RPGs from the 90s and using a group of developers who loved those games to further evolve them as modern games.”

I am Setsuna is now available for PC and PlayStation 4.

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  • stevenm281

    Now ditch the chibi art style and you’re in for big success!

  • Stonespear

    I really enjoyed it. The gameplay, the setting, music, etc. I hope that in the next game they streamline some systems, namely world map travelling and a world map; a more clearly explained weapon system and a longer main story. It wasn’t short and it told the story without any unneeded padding, but it also felt fairly short. That could just be a personal perception though as I enjoyed it and wanted more.