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Here’s a round of new Final Fantasy VII Remake screenshots By Wazi the pa on June 19, 2019 at 10:40 PM

Following E3 2019, Square Enix has shared a wave of new screenshots for Final Fantasy VII Remake including shots of combat, exploration, and cutscenes.

In detail, we’re given a sharper look at the game’s beloved four main characters in action and the iconic locales of Midgar such as Shinra headquarters and the city streets.

UPDATE: Square Enix has released new character renders featuring Cloud Strife and Aerith Gainsborough. From Twitter, the company has also provided bits of description relating to the renders and other shared screenshots below.

Check it out:

Combat

Final Fantasy VII Remake features a strategic battle system that fuses command-based combat with real-time action. Enter battles seamlessly, switch between characters at will & directly give commands to your allies. If you prefer, open the menu during combat and take your time playing.

Many features of the original game, such as Materia and Limit Breaks, have been carried over into FF7R. Battle commands such as Abilities, Magic, and Items can be used by filling your ATB gauge and spending a charge.

Exploration

Familiar environments from the original Final Fantasy VII have been faithfully recreated in high quality. A number of new locations that could not be explored in the original version have also been added. Do you recognize any of these spots?

Cutscenes

Incredible detail has gone into character expressions in Final Fantasy VII Remake, and the story will be told in greater detail than ever before.

Character Renders

  • Cloud Strife: A former 1st Class SOLDIER who joins Avalanche as a mercenary.
  • Aerith Gainsborough: A flower merchant who lives in the Sector 5 slums.

Final Fantasy VII Remake is set to release for PlayStation 4 on March 3, 2020. Check here to view our full coverage on the game thus far.

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  • This game is just <3

  • Wazi the pa

    Cloud’s hair looks insanely soft, yet spiky. Wow

  • Still not getting why jump isn’t part of combat. Hope we can still get the materia at least

  • Randy Marsh

    New Aerith is adorable, she must be protected!

  • Justice V

    Already can’t wait for the next trailer + info.

  • Nin A

    That now infamous screenshot of Cloud and Tifa fighting back to back is going to be my wallpaper for years to come.

  • James Stine

    You don’t need jump, Cloud jumps to enemies that are above him that he’s allowed to reach. It allows certain characters to be more effective in combat than others. Jumping isn’t really necessary.

    What materia are you talking about?

  • Gabriel Hage

    Final Fantasy franchise is not Kingdom Hearts.

  • empirefall

    I cannot believe that we are going back to Midgar(!) the thought of it is amazes me

    as Midgar is such an iconic place within the game (a large city built on top of a plate propped up by massive pillars with a large shanty town built below it) I am part of the group of people who thinks that basing an entire game worth portion of the story at that location, was actually a great idea, I think many players of the original game (including myself) always wished they could have explored more of the city as a whole

  • •december

    Juicy !

  • empirefall

    nibblets !

  • empirefall

    does anyone even know why an entire city was built on top of a plate?

  • •december

    rich / poor divide
    i’m sure they explained it in the original ff7

  • empirefall

    I fetched this excerpt from finalfantasy.wikia

    According to the Ultimania Omega, in an early draft of the script, Midgar was built by a group of “cultured” people wishing to escape the world below, which was rapidly running out of Mako energy. This early version of the script described Midgar as “a misshapen city built in the sky, covered in iron plates and the stench of sewage”.

  • empirefall

    early draft of the script

  • But this is an action rpg and enemies sometimes fly. Jump makes sense.

  • The jump yellow materia. The same skill dragoons get.

    I’m saying if you make an action rpg go all in. Jump helps with exploring too. Besides just because you can jump and attack doesn’t mean Vince or Barret or CID are not the better choice for flying foes.

  • Wiccan

    She is extremely endearing. I can’t remember if it was one of the Ultimania’s or one of the japanese only publications but I remember a point of view from Tifa commenting on meeting her with some inner monologue. She comments on how taken Cloud is with Aerith but is also a little frustrated with herself that she is too, because Aerith was just so instantly likable. I feel like SE really nailed that here.

    Also if that’s her just her Healing Wind, I can’t wait to see Great Gospel. =O

  • Cain Barron

    LOVELY

  • Andrei Longen

    Amazing! <3

  • Jesus Christ

    Impressive!

  • David Thornhill

    Noctis is from Kingdom Hearts? Interesting.

  • Gabriel Hage

    Did you pay $60 + $15×4 Dlcs to play Final Fantasy XV? Interesting. You really like to jump!

  • stevenm281

    hell yeah buddy!

  • Kchri

    But the ability “Jump” wasn’t part of the OG, just Crisis Core, right? I just double-checked the FF Wikia to confirm and didn’t see it mentioned as a Command ability..

  • Crisis Core had jump and it was Cid’s first limit break in the OG.
    With this being an action rpg with running and timers and exploration… why not have jump to use to climb and get around midgard? Theres literally no downside to having it.

  • Kchri

    I would personally rather play a FFVII with more running around environment/object interaction akin to say, Crisis Core (without a dedicated jump button outside of battles), than something more like Xenogears or Assassin’s Creed or Prince of Persia. I’m more interested in that type of exploration for an RPG than floundering around with action-platform physics, trying to line up and time my jumps. Just a focus on story and exploration without trying to test your hand-eye coordination and save the platforming action skill for games in that specific genre, is how I feel.

  • Stonespear

    “Ain’t no getting offa this train we’re on!”

    – Timeless words of: Barret; 1997

    Still as true today.

  • All I’m saying is we saw lots of jumping around in AC, why not have the cast able to explore the districts by climbing on buildings and finding loot. It doesn’t have to be a big ordeal.

  • David Thornhill

    Nah, I did what any smart person would do and wait until it was on sale. Got it all for 20 bucks. DLC included.

  • Imagine fighting on rooftops in the slums as you escape the Turks.

  • empirefall

    FINAL FANTASY VII Remake better be a launch title for the PlayStation 5