About Erren Van Duine

As a self-professed Final Fantasy fan, Erren created Nova Crystallis in 2009 as a place to collect the latest information on her favorite series. As owner and Editor-in-Chief, she also spends her time writing for RPG Site as Senior US Editor.

Final Fantasy X|X-2 HD Remaster for PS4 dated, supports cross saves and original soundtrack options

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Final Fantasy X|X-2 returns to the PlayStation 4 this May, Square Enix announced today. Set to arrive in North America on May 12 and in Japan on May 14th, fans who order this latest version of the game will be treated to system-exclusive features and a special pre-order bonus item: an exclusive calendar featuring artwork by the series artist, Yoshitaka Amano, available at participating retailers and the Square Enix Online Store.

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The PS4 port features a couple new additions, including the ability to transfer saved between versions and an option to toggle music between the original PS2 score and the updated remastered version. Additionally, those who pre-order will receive an exclusive Amano-themed desktop calendar in a Limited Edition. The PS4 specific features include:

  • Cross-Save Functionality – Players can transfer their save and continue their progress across the PlayStation 4 system, PlayStation 3 system, and the PlayStation Vita handheld entertainment system. (PlayStation 3 and PlayStation Vita versions sold separately.)
  • Ability to Switch Between Original and Remastered Soundtrack - Play Final Fantasy X with the beautifully remastered soundtrack or, new to the PlayStation 4 system version, switch back to the original classic tracks.
  • Remote play – Supported for the PlayStation Vita handheld entertainment system.

Distant Worlds heads to E3 this year, Final Fantasy XII composer Hitoshi Sakimoto to attend

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The folks at Distant Worlds, the huge Final Fantasy orchestral concert series, have just announced a partial line-up for their concert at this year’s E3, and if you’re planning on being anywhere near the show, it’s one worth considering – as it’s promised to be quite the event.

Arnie Roth will be leading the Distant Worlds Philharmonic Orchestra with music from all 14 currently released Final Fantasy games. As such, they’ll be premiering in North America for the first time the massive Final Fantasy I-XIV Battle Medley. Other highlights are set to include Final Fantasy VII: Jenova Complete, Final Fantasy XIV: Torn from the Heavens, To Zanarkand from Final Fantasy X and vocal performances of Eyes on Me (FFVIII) and Answers (FFXIV) by Final Fantasy XIV’s own Susan Calloway.

Additionally, the program will feature the world premiere of a new Final Fantasy score.

Joining Calloway and Roth for this event for the first time ever, Final Fantasy XII composer Hitoshi Sakimoto will be in attendance as well and will be present for a special meet and greet occasion for those who purchase VIP tickets to the show. This limited experience will include autograph signings, premium seating, and a post-show reception for anyone willing to pay the $175 cost.

You can find more details, and tickets, over on the Distant Worlds website. Pre-sale for tickets starts on March 6 at 10AM PST with regular tickets on sale starting from March 9.

Mevius Final Fantasy updated with new screenshots

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This week Square Enix has shared new details and further screenshots for their upcoming smartphone outing in Mevius Final Fantasy. Developed by the team at the company’s own 1st Production Department, producer Yoshinori Kitase and staff aim to bring forward a mobile title that evokes the feeling and effort of a work usually seen on consoles.

The story of Mevius involves a young man who suffers from amnesia. As a Warrior of Light, the hero travels to a desolate land known as Paramitia, unaware of his own past or what the future holds for him. He’s guided by a mysterious women trapped within a crystal, and a moogle who will tag along for the adventure.

The battle system in Mevius is executed by tapping the screen. The player has the ability to use spells and ability-strengthened spells such as Flame Blast. The game also features its own job system and we have our first look at both Ranger and Black Mage outfits and abilities. The Ranger doesn’t use a bow, but instead focuses on daggers with the ability to attack close-range and move quickly. The Black Mage, while having low health and strength, can hit with powerful magic spells.

Mevius Final Fantasy is due out this year for iOS and Android. A western release is also likely to be announced this year.

A look at the concept art behind Final Fantasy XV’s modern city

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During the first leg in Square Enix’s planned lecture tours, Yusuke Naora sat down at SMU Guildhall to talk all things Final Fantasy art and his history with the series. Chief among them was an inside look into the development of Final Fantasy XV and the concept process involved in creating works for the Crown City of Insomnia, located in the modern kingdom of Lucis.

With regards to Final Fantasy XV the artists had to deal with physically based rendering, in addition to work on setting the boundaries of reality. The Imperial Palace, which we’ve seen since the original Versus XIII trailers, was modeled after the Tokyo Metropolitan Government building located in Shinjuku. Because it’s a palace they added in traffic circles for cars near the entrance but added a red carpet for ceremonies.

Because of the realistic world, the artists started collaborating with the CG team to find the right lighting. Naora even painted over real pictures of Tokyo to get this feeling.

Joining the art team alongside Naora include Isamu Kamikokuryou (FFX, XII, XIII), Tomohiro Hasegawa (FFVIII, IX, KH), and Yuki Matsuzawa (FFXIII). The game has three different art directors in total.

Tomohiro Hasegawa is in charge of art direction for enemies. He sculpted a model of the behemoth, which was aided by staff feedback before being scanned into the 3D workspace. A similar process was used for Leviathan where Hasegawa purchased real fish, dissected them and looked at how light and surface reflection worked on things like the scales.

Square Enix creates their own Let’s Play style video with Final Fantasy Type-0 HD

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Square Enix UK is trying their hand at a popular YouTube format of information sharing – the Let’s Play style video. Today they’ve uploaded a nearly 19 minute long demonstration of the gameplay and combat found in Final Fantasy Type-0 HD.

According to their description, it’s the first in a new series so it’s likely we’ll be seeing more from them ahead of the game’s launch next month. Final Fantasy Type-0 HD launches in North America on March 17th, in Australia and Japan on March 19th and in Europe on March 20.

The dungeons and wildlife of Final Fantasy XV

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During today’s Active Time Report Square Enix let loose a couple of new videos focusing on Final Fantasy XV Episode Duscae, it’s dungeons and wildlife.

Starting off with a bit of basic gameplay, the pre-recorded dungeon clip that follows takes Noctis and friends into a dark cavern where they face off against a horde of goblins. The team’s goal is to create the dangerous feeling of dungeons from Final Fantasy’s past.

The wildlife video – said to be done in the style of a BBC documentary – is titled “World of Wonder” and gives us an up-close and personal look at the game’s versions of chocobos, behemoths, frogs and other creatures that roam the land. Check them out for yourself below.