About Erren Van Duine

As a self-professed Final Fantasy fan, Erren created Nova Crystallis in 2009 as a place to collect the latest information on her favorite series. As owner and Editor-in-Chief, she also spends her time writing for RPG Site as Senior US Editor.

Final Fantasy Type-0 HD soundtrack arriving on March 25th


B8Upgv-CYAAZomH.jpg largeSquare Enix has priced and detailed release timing for the updated soundtrack release of Final Fantasy Type-0 HD today. Featuring music remixed and rerecorded by composer Takeharu Ishimoto, this new album will come pressed on a single blu-ray disc for ¥5,000 (plus tax).

Along with the standard tracks for Type-0, a new track has been recorded for the game and is included in this release. In all total, the disc will carry with it 62 songs from both Final Fantasy Type-0 and the smartphone game Final Fantasy Agito. Additionally, 10 bonus tracks have been selected by Ishimoto as part of his “Best of Collection” in the MP3 files, which can be accessed through devices such as a PC or PS3 for data transfer.

Given the added capacity of blu-ray, fans will also be able to enjoy several video additions including a voiceless version of a Final Fantasy Type-0 HD trailer, as well as an interview with both Hajime Tabata and Ishimoto on the making of and recording of the project. There is also a music video featuring the new song made just for the HD version. More information can be found over on the game’s official soundtrack page and on Square Enix’s eShop product listing.

More of Final Fantasy Type-0’s Class Zero, summons featured in new screenshots


Final Fantasy Type-0 HD’s latest round of screenshots brings the focus back to several more members of Class Zero. Joining a line up 14 characters strong, Eight, King and Sice add even more variety to the playable line up. We also get a look at the game’s main antagonist Cid along with Qator Bashtar of the Milites Empire.

Summons play a big role in Type-0, where players must sacrifice themselves to call upon the likes of Ifrit, Shiva and Bahamut among others. The movement speed of the summons has also been adjusted for easier use.

See Noctis parry a few enemies in these new Final Fantasy XV screenshots


It’s that time again – Square Enix has published its direct feed versions of new Final Fantasy XV images that hit the Japanese magazine circuit this week. This time we’ve a closer look at action in battles including a special ability called “Spiral Thrust” as well as various scenes with Noctis parrying and dodging attacks along with teleportation.

Spiral Thrust is one of the abilities the spear weapon will carry as its main attack. It is triggered by pressing a specific button. Parries can be executed by correct timing, although there is a huge risk if you fail. However, it is easy to avoid attacks and by using teleportation Noctis can instantly move to a desired enemy.

Everything you need to know from Hajime Tabata’s Reddit AMA


Hajime Tabata took part in his first Reddit Ask Me Anything (AMA) event today, polling fan questions from the community at large on the subject of Final Fantasy Type-0.

While the bulk of the “interview” focused on the upcoming remaster, Tabata also took some time to answer a few personal bits before opening the end of the session to a bit of general Final Fantasy and XV topics. Thanks to our friends at Gematsu, the majority of his answers have been compiled below:

Questions on Final Fantasy Type-0 HD

What were the reasons behind not making a PS Vita version from Type-0 HD? Would you have any interest in making a Type-0 sequel, given the chance?

I wanted everyone to be able to play the game on a large high-definition screen. Honestly, my eyesight’s getting worse, so it’s getting difficult to see things on a smaller screen.

I’ve seen some questions about why Type-0 isn’t being released on the Vita while X | X-2 HD saw a Vita release. The reason is that the X | X-2 HD Remaster was developed on a PS3/Xbox 360 environment, while Type-0 HD was developed on a PS4/Xbox One environment. So there is a great difference in the technical specs and it would not be easy to export the data to the Vita. As for a sequel, I would love to work on one if Type-0 HD does well.

Are there any plans for a PC version of Type-0 HD?

There are currently no plans for a PC version, but I am very interested in Steam. The thing is, I want to know when Valve’s going to release Half-Life 2: Episode 3.

I’ve been a supporter of Steam since Half-Life 2. I actually bought an expensive graphics card just to play Half-Life (the original). The opening to Half-Life is actually one of my favorite game intros.

How long is Type-0 HD?

I think you should be able to see the ending in around 40 hours. But the real fun starts from the second playthrough since you get some new events, so you’ll probably be able to play for over 100 hours. Take your time to get the full experience and have fun!

Will US/EU versions of Final Fantasy Type-0 HD have an option for Japanese voices? Will digital pre-orders also give access to the Final Fantasy XV: Episode Duscae demo or is it limited only to package versions of the game?

The Japanese voices have been included as salromano mentioned. Thank you salromano!! The European version will include English and Japanese voice work and English, French, Italian, German, and Spanish subtitles as well.

We are planning to include the Final Fantasy XV: Episode Duscae demo for a limited time with a Type-0 HD digital purchase as well.

With the original PSP port of the game, the character exclusive accessories (i.e, God’s Rulebook) were obtained through having a Japanese Square Enix Member log-in that could be synced for download. Are those accessories still available in the console port through DLC or gameplay, or are they now removed? There are a few cutscenes in the original game one could only trigger by accessing them through the Crimson Codex. When in development, did any of these cutscenes get moved to play within the game’s story, or did they all stay where the player has to choose to watch them?

All of the accessories can be obtained in-game. The Members’ Site rewards have been incorporated into the game itself, so don’t worry.

As for the Crimson mission events, the design is the same as the PSP version. But, we’ve added some new (important!) scenes for the HD version, so do your best to unlock and view those events!

Question Set:

  1. In the PSP version of Final Fantasy Type-0 the the online multiplayer tied into a lot of sidequests and rewards. Now that the co-op multiplayer has been cut, how will you be handling those side-quests and rewards?
  2. Has the games pacing been changed in any way to reflect its move from a portable format to a home console format?
  3. Are you still working on the trophy/achievement list for the game. JRPGs tend to have very tedious trophies could you please have some entertaining trophies/achievements?
  4. Will There be unlockable costumes?
  5. Will there be an option to turn blood ‘on’ or ‘off’ and will Final Fantasy XV be like Type-0 HD in its depiction of violence and its consequences?

Answer set:

  1. All of the side-quests and rewards remain in the game and are obtainable, so don’t worry.
  2. We calculated the speed of the party characters, and increased their speed for the HD version. We also improved the controls for characters where we felt they could be improved.
  3. There aren’t any tedious trophies/achievements in the game. We used Final Fantasy XIII as an example for our trophy/achievement list.
  4. The two bonus costumes from the PSP version are still in the game, and we have also added a new costume specifically for the HD version.
  5. Unfortunately there are no VFX (blood effects) options available in the game. I have actually never heard that requested from our fans in Japan, but is that a popular feature that gamers in North America like to see in games?

Question Set:

  1. Why does Seven look so much similar to Lightning?
  2. Who is your favorite character design in Type-0?
  3. What are the three best characters in terms of Magic, Strength, and Range? (I’m assuming this would be a well rounded party?)
  4. After XV comes out, would you consider releasing Type-0 HD on the Vita like a year later perhaps?
  5. Will the people who bought Final Fantasy X | X-2 HD Remaster for PS3 get a free upgrade to the PS4 version?

Answer Set:

  1. In the Japanese version we used the same voice actress for both characters and they’re both very cool. I wonder why?
  2. My favorite character in Type-0 is the soldier who dies in the intro. His name is Izana.
  3. Ace, Rem, and King are my suggestions for beginners. For more advanced players, I’d use Trey, Jack, and Eight (or Seven).
  4. For questions 4 & 5… hahaha!

Does the high demand for Type-0 release in America surprise you? There is a big audience in America for people who love Japanese games.

I was very surprised by the response and very happy by the outpouring of support. I would love to make a great Final Fantasy community with our American fans.

In the PSP version of Type-0 there were a number of faults in the battle mechanics that persisted throughout the game. One of the problems you have addressed is the erratic camera which it seems you may have addressed. However, the biggest fault with the game was the party AI. Often members of your party would stand still in a battle doing absolutely nothing during a fight. This unreliable AI made it more beneficial to simply compose a party of one character that you controlled yourself. Has there been any work on this serious problem for the release of the HD remake?

The AI wasn’t a code due to technical restrictions with the PSP. So we made the AI focus on healing the player when their HP got really low and ensured that the AI-controlled characters wouldn’t die easily or “steal” too many kills from the player. We made it this way because of the reserves function since only the characters in the active battle party earn experience.

We didn’t make any changes to this feature in the HD version as that would require an overhaul of the system from the ground up.

We have made some improvements to camera and controls as you said. I think you’ll be pleasantly surprised with the improvements!

This is the first Final Fantasy game with an M rating. Was there a specific reason you wanted to tell a more mature story?

I wanted to create a Final Fantasy where you could truly feel a vibrant game world and characters, while also exploring the deep emotions of the characters. My work on Crisis Core got me interested in exploring and creating a game with those themes.

We know that multiplayer was cut from the game. On a technical level, would it be possible to add multiplayer at a later date in a patch?

In the original PSP version, we used the ad-hoc mode for the multiplayer feature. So trying to include that in the HD version would require creating a system to match players over a server and we felt that it would be difficult to include that in the HD version. I’m sorry.

Questions on Final Fantasy XV Episode Duscae

What’s the target frame rate/resolution for Final Fantasy XV? What can we expect in Episode Duscae?

Our target for the full version is full-HD (30 fps), but it’s difficult to realize that with the graphics and features we have in the game.

In terms of Episode Duscae…you’ll find out if Cindy is this game’s “Cid” by playing the demo!

Will the Episode Duscae demo be immediately playable when Type-0 HD releases? I’ve heard conflicting information about this.

We are doing are best to have the demo playable with the release of Type-0 HD, but we are still working on optimizing the system and everything, so I can’t give you a date.

What more can you say about Episode Duscae?

For Episode Duscae, our Japanese fans keep asking if we’re including a jump feature or if the “Phantom Sword” will be available. And I can confirm that both are in the demo!

Do you think you’ll revisit Crisis Core and Before Crisis and give them the HD treatment?

That’s an interesting question. There are no plans at this time, but I’m curious as to how many fans would be interested in such games.

Tabata also touched on a few other things, confirming his favorite Final Fantasy is Final Fantasy VI. His favorite RPG, however, is Dragon Quest III but he likes western games like Half-Life too. His favorite FF character is Zack due to his time working on Crisis Core and his favorite types of settings include a mix of medieval, modern, and futuristic aspects. It seems Tabata would also like to take part in another AMA following the release of the XV demo, so we’ll have to wait and see how that works out.

Here’s what Final Fantasy Type-0 looks like compared on PSP to PS4


Final Fantasy Type-0 has had quite the overhaul, as seen in a new comparison video Square Enix broadcast during tonight’s Active Time Report. The video switches back and forth from the original PSP version to the updated PS4 remaster, allowing for a look not only at various locations within towns and battle areas but also our first real look at Orince’s world map and Real Time Strategy (RTS) segments that take place during the story. Check it out below.

Thanks, Cameron!

More on Final Fantasy XV Episode Duscae’s length, original concept and the status of airships


Final Fantasy XV’s demo has seen some changes since its original conception, director Hajime Tabata admits. With the recent news of the oft-promoted car seeing its removal, Tabata took a bit of time during tonight’s Active Time Report to address some concerns that have been floating around since.

The car will still be very important to the full version of Final Fantasy XV as the game is really pushing for that road trip feel. Following feedback from last year’s Tokyo Game Show reveal, however, Tabata came to the conclusion that fans wanted to know more about playing the actual characters and getting a handle on the battle system and explore the large world. After discussing with the development team, Tabata decided it would be better to have players walk around on foot to gain a better sense of that world. As a result, walking has become the main form of transportation.

The original plan for the demo had players walking around a meteor area with about one hour’s worth of gameplay. Instead, the portion of the game where the demo takes place has been shifted and now for story reasons the car is temporarily out of service – although some of this will be hidden in the demo for spoiler reasons. This new area will prove a deeper experience and for those who play normally, can complete it in about two hours.

Regarding the inclusion of airships, Tabata says that is still to be determined. The team has a desire to do so, however there is a great technical challenge to it so they can’t promise anything right now. The team did, however, recently overcome a big milestone in terms of making the natural areas of the game horizontally seamless, but they still face issues with the game’s cities.

Tabata’s main concern with the airship is he’d like players to take off and fly over the land and right now that’s a big challenge. There is the ability right now to fly at bird’s level but Tabata doesn’t think that would be too fun – and according to him, only Just Cause managed to make that happen in an exciting way so far. The team will try and overcome the issue, but again, no promises.