About Erren Van Duine

As a self-professed Final Fantasy fan, Erren created Nova Crystallis in 2009 as a place to collect the latest information on her favorite series. As owner and Editor-in-Chief, she also spends her time writing for RPG Site as Senior US Editor.

Kingdom Hearts III news expected at D23 Expo in November

kh3

Fans should be set to hear more on the long-awaited Kingdom Hearts III in November, director Tetsuya Nomura confirmed in an interview in Japanese magazine Famitsu this week. The game is making an appearance at this year’s D23 Expo along with some “interesting things” planned.

There will be Kingdom Hearts III news, and various things, I think,” Nomura told Famitsu. “Development on Kingdom Hearts III is going smoothly, but there will also be new announcements connected to it. As one of those new announcements, I think we should be able to announce a smartphone-specific development for the series in short order.”

Nomura also commented on his involvement in the upcoming Dissidia Final Fantasy arcade release and his rendition of the recently revealed inclusion of Ramza from Final Fantasy Tactics. “We’ve been getting in some orders for prospective characters,” he said. “Since there are a lot of characters from derivative works following Ramza, we’re looking to select characters from numbered titles that have not yet appeared. Personally, I’m pressing for [FFII‘s] Minwu.”

Via: Gematsu.

Dissidia Final Fantasy gameplay demos feature Cloud, Y’shtola and Lightning

img2_l

Following up on its Closed Conference from a few days ago, Square Enix held a livestream to further detail the ins and outs of its upcoming re-imagining of Dissidia Final Fantasy for arcades.

During the hour-long broadcast, the company detailed the game’s controls – which operate similar to the PSP versions with the addition of new attacks during movement. Also new to the arcade version is the 3-on-3 battle setup, designed specifically to evoke the party system in the series proper.

The game’s summoning system is said to be extraordinary in that it comes from the bond between allies. By summoning a beast like Ifrit, you’ll draw forth another member to your 3-man team as well as bestowing buffs to each member. For example, Ifrit might provide an attack boost while Ramuh increases party speed.

We’ve pulled three of the main demonstrations from the broadcast for you below, taking a look in detail at Cloud (FFVII), Y’shtola (FFXIV) and Lightning (FFXIII).

Cloud

Y’shtola

Lightning

Dissidia Final Fantasy will launch in arcades with 14 characters at first

img1_l

During a livestream this morning Square Enix confirmed the Dissidia Final Fantasy arcade release will launch initially with 14 base characters – likely one from each released mainline title so far – with further inclusions to be added down the line.

This is nothing new for the arcade scene and Square Enix plans for there to be 50 playable characters eventually through the addition of post-release updates. So far we know that the following characters have been confirmed:

  • Warrior of Light (Final Fantasy I)
  • Onion Knight (Final Fantasy III)
  • Terra Branford (Final Fantasy VI)
  • Cloud Strife (Final Fantasy VII)
  • Lightning (Final Fantasy XIII)
  • Y’Shtola (Final Fantasy XIV)
  • Ramza Beoulve (Final Fantasy Tactics)

Square Enix has also updated us with a lengthy gameplay video showing off characters like Cloud and Tina as well as the usable summon, Ifrit. Check it out below.

Final Fantasy XIV: A Realm Reborn Letter from the Producer LIVE XX summary

ss_28

The 20th Letter from the Producer Live just wrapped up this morning with a large focus on Final Fantasy XIV’s upcoming expansion – Heavensward.

Producer/Director Naoki Yoshida once again took the stage to give fans a taste of what to expect, with now a bit over two months to go until launch. The first thing he mentioned was that Heavensward itself will have over 50 hours of new gameplay content – with more to come in the form of patches from 3.1 onward. New quests will be introduced as well as new job quests for jobs that already exist as well as the new jobs and crafter/gatherers through level 60.

New zones in Heavensward will be about 50 to 100% larger than the existing ones in A Realm Reborn – with nine in total. Players will be able to take up flying mounts without any restrictions and is possible to do so in all of the new areas, but not in the older ones.

On the subject of jobs, the new ones including Dark Knight, Astrologian and Machinist will start at level 30. New actions are also being added to every job with level 3 Limit Breaks being now job-specific. All jobs will be receiving new gear too with the addition of new Allagan tomestones in the form of Allagan Tomestones of Law and Allagan Tomestones of Esoterics. The latter will have a weekly cap much like the current Poetics system.

The team is also adding in new recipes and Materia Grade V for crafters. Crafters will be able to specialize themselves into three different classes with items called Scrips which allow access to specific actions. Using these Scrips, players can also change their specialization if they so choose.

The treasure hunt system is being expanded in Heavensward and new gathering spots will be added to all areas. A new feature called Divine Favors is being introduced to display hidden gathering points. Favors are active for a limited time and activated via Scrips. A Regional Folklore system is also being added which allows players to obtain rare gathering items. Disciples of the Land and Hand will be able to gather items for Rowena who will reward them with experience.

Similar to the Allagan Tomestones, the gathering currency will be split into red and blue types with the latter having a weekly cap.

Heavensward will see additions to the FATE system and the addition of new levequests, large scale FATEs and new elite marks for the Mob Hunt. Along with that, the team’s added eight new instanced dungeons.

The expansion’s high-end raid – Alexander – is being introduced in both Normal and Savage modes. Alexander will be opened for use two weeks after the release of Heavensward with the Savage version out two weeks after that along with the ability to collect Allagan Tomestones of Esoterics. The team’s new loot system will be introduced for raids as well, including the “lootmaster” feature that will give control to one player, and the “All Greed” system that will remove the ability to Need on an item if the party chooses before heaving into a duty as a pre-made group.

Alexander Normal will work similar to Crystal Tower – you’ll be able to run it as much as you want but be limited to the amount of gear taken per week.

In addition to the new raid, the expansion’s new Primals Bismark and Ravana will come in both Normal and Hard Mode Flavors – however, instead of item drops, they’ll be dropping tokens which can be exchanged for the desired weapon. This is in contrast to the current system where players would likely have to run the instance multiple times to get what they wanted.

A new map for Frontlines PvP is being added along with a new set of rules and PvP rewards. The timing for this map will be around the same time as Savage Mode Alexander.

Free Companies will also see a bit of an upgrade with the addition of FC workshops including the ability to craft up airships. A new Expeditionary system will allow FCs to explore the sky and is something that will be expanded upon in future updates.

Heavensward will add new retainer ventures, more to the sightseeing log, new Triple Triad cards and specific Ishgard market places. The Duty Finder is also being expanded with the ability to swap duties with smaller parties, new types of roulettes and the ability to level sync to the lowest member in your current party.

Here’s a look at Y’shtola in the new Dissidia Final Fantasy

img1_l

Final Fantasy XIV has a bit of representation in the upcoming Dissidia Final Fantasy arcade release with the inclusion of Y’shtola – a character who is important to the main scenario in the game and one that relies on the use of white magicks.

During today’s Letter from the Producer Live, FFXIV director Naoki Yoshida showed off a teaser for the new game, giving fans a brief look at how she plays along with a new version of the song “Torn from the Heavens.”

While Dissidia Final Fantasy is currently set to release in arcades in Japan this Fall, the game is being developed with collaborations by both Koei Tecmo and Sony with the latter providing the PS4-base hardware. The game will be exclusive to arcades for a year, but after that it’s likely to head to PS4 as well.

Final Fantasy XIV: Flames of Truth cinematic extends the events of A Realm Reborn’s opening

Bahamut_Emerges

Following today’s Heavensward reveal, Square Enix has made public for the first time an extended version of A Realm Reborn’s lengthy opening video and titled it “Flames of Truth” as it recounts the events that take place after the Warrior of Light is transported to the current timeline in Eorzea.

Part of this cinematic was originally shown when the player completed the Final Coil of Bahamut Turn 3 (Turn 12) as they uncovered the truth and ultimate fate of a certain character from Final Fantasy XIV 1.0. As such there’s a fair amount of spoilers, so if you’re still interested in the story behind the game’s current end-game raid you might want to refrain from watching it.